Jost Amman
Well-known member
No, it's called R O L E P L A Y N G (I spelled it clearly since it's a very revolutionary new concept which has just hit the game industry).You can play with them, but this is self-indulgence, not survival.
No, it's called R O L E P L A Y N G (I spelled it clearly since it's a very revolutionary new concept which has just hit the game industry).You can play with them, but this is self-indulgence, not survival.
Your ability to survive. It's survival gamebut what is being produced
Ok, why not balance the role-playing experience? I don’t understand, are you really opposed to trader that not giving you hundreds and thousands of ammo and greandes on the very first day? Do you really enjoy playing an imaginary game of hide and seek rather than a real one? Or are you just arguing because you don't want to agree that there is no balance in the game?No, it's called R O L E P L A Y N G (I spelled it clearly since it's a very revolutionary new concept which has just hit the game industry).
in a normal game you get an AK-47 and several hundred ammo on day 2
This article is about efficiency
https://boardgamegeek.com/thread/636692/game-balance-symmetry-vs-asymmetry
Yes, I agree on balancing the role playing part even more than it is.Ok, why not balance the role-playing experience? I don’t understand, are you really opposed to trader that not giving you hundreds and thousands of ammo and greandes on the very first day?No, it's called R O L E P L A Y N G (I spelled it clearly since it's a very revolutionary new concept which has just hit the game industry).
I don't understand where the "imaginary" comes from... are you saying that stealth is completely broken?Do you really enjoy playing an imaginary game of hide and seek rather than a real one? Or are you just arguing because you don't want to agree that there is no balance in the game?
Right, so we agree that the goal is food production while leveling up as slow as possible and avoid looting zombie-infested places. Ok, now I have a frame of reference.Your ability to survive. It's survival game
If the result you were looking for is an A on your report card. The result I look for in games is to have fun. Warrior is not fun to me, so why would I run around using anything on that setting. I actually prefer agility and stealth with some int, but I play with settings that make it fun for me.We could call these "different styles" if they gave the same result. This is not the case. Playing with bow and stealth on Warrior difficulty is like riding a bike with square wheels.
Okay hm this will hard to explain in 7dtd but i will give cod 3 as example- USA army is more powerfull that Germany in MP mode. So let's say you will have 4 factions of bandits in 7dtd- and 1 of them is much better because give free ammo per day. So this would make almost everyone would choose this faction. Diffrent situation- in some old games ( they usually don't get updates so this games are better example) you could have for 90% easy game but 1 level was hard as hell because boss, level design etc. In 7dtd if for example they added random demolishion zombie after gamestage 45 most people will hate 7dtd because without ( most people don't use forum ) reason became so hard etc.Which is exactly what I was saying, man!
If after "winning" you can keep playing, then you're playing a survival sandbox experience with a story, not an adventure game with an ending.
But what does this anything to do with "game balance" lol?? I forgot how we got here! :madgrin:
What's the point in joking about that the site is about board games when the article discusses the game design concept that Jost Amman mentioned?Linking to an article at Boardgame Geek scores you some definite points with me. However, that article on symmetry vs asymmetry is primarily from the perspective of boardgames that are directly competitive. Players start either on equal or unequal footing and have options that are the same or different (depending on how asymmetrical the design is) for the purpose of gaining more victory points faster or area domination or whatever the goals of the particular game may be and they are actively working against each other to do so.
In 7 Days to Die the asymmetry is not competitive between the trees. I'm not playing Intellect build against your strength build and seeing if I can be the first to reach level 50 or dominate more areas of the map or create the most efficient engine for gathering resources and crafting them into game winning prestige monuments. In this game the asymmetry is in running through the game in different ways for a different experience and different challenge. There is no one I'm competing against that makes it unfair for me to go slow with a bow vs fast with a machine gun.
If this game were primarily PvP with direct competition between players and TFP wanted a perception player to be able to be directly competitive with a strength player or an intellect player then I agree that they would have to do some serious rebalancing. But they're not making a PvP game in which they expect an Agility player to be able to go toe to toe and progress competitively with a player doing something else in a different way. Therefore, they can set up the different attributes to be wholly different and not equally viable in terms of efficiency and it is perfectly okay.
If playing pure intellect is impossible to do on Insane then lower the difficulty until it is possible. Simple as that. There is no need to "buff up" intellect so that it plays out exactly like strength but just a different skin.
On another note, I just picked up Maracaibo and am really excited to get it to the table and hope to be able to do so a few times next week!
Perhaps the explanation is that I do 3-4 trader quests a day while you hide in the bushes with your homemade bow
now I'm not even sure anymore we're talking about the same game.
I will go home and rethink my life.
I don't understand why you're suddenly talking about traders: did I mention traders in any way, shape or form? I forgot, this has been a long discussion... :confused2:
If the game did not have this broken trader rewards mechanic, the player would have the problem of accumulating ammo for the blood moon, and then, perhaps, bows and stealth would become the solution to this problem. Perhaps the developers would have been generous and would have presented an alternative solution of this problem. For example, you could become a courier between merchants to earn money and ammunition, or you could become an engineer and make bad ammunition from improvised means at the beginning of the game, and so on. These examples are conditional.Yes, I agree on balancing the role playing part even more than it is.
Have you got any ideas on how to do it?
The stealth is imaginary because with an conditional AK-47 on day 2 you clear out POIs and complete quests without having to avoid a direct collision.I don't understand where the "imaginary" comes from... are you saying that stealth is completely broken?
In that case, I suggest you file a bug report detailing what isn't working and how the steps to replicate the problem. Tks.
Apparently you have not played this game, because in this game it is impossible to die of hunger. But if you do not loot POIs, then you will be destroyed in the bloody moon. Nice try, but sarcasm failed (to put it mildly)Right, so we agree that the goal is food production while leveling up as slow as possible and avoid looting zombie-infested places. Ok, now I have a frame of reference.
The zombies just called for a meeting. They don't feel they are properly balanced against the player's skill trees. They are calling for teleportation and time travel, so they can go back and kill you as a child.In 7 Days to Die the asymmetry is not competitive between the trees.
Sorry, I don't play CoD-like games, so I can't really fully understand your comparison.Okay hm this will hard to explain in 7dtd but i will give cod 3 as example- USA army is more powerfull that Germany in MP mode. So let's say you will have 4 factions of bandits in 7dtd- and 1 of them is much better because give free ammo per day. So this would make almost everyone would choose this faction. Diffrent situation- in some old games ( they usually don't get updates so this games are better example) you could have for 90% easy game but 1 level was hard as hell because boss, level design etc. In 7dtd if for example they added random demolishion zombie after gamestage 45 most people will hate 7dtd because without ( most people don't use forum ) reason became so hard etc.
Speaking on behalf of the zombies, I do acknowledge that they are unbalanced in against the player's skill trees. They need adding intelligence and numerical advantage.The zombies just called for a meeting. They don't feel they are properly balanced against the player's skill trees. They are calling for teleportation and time travel, so they can go back and kill you as a child.
oh good, because I have Skynet on conference call. Patch them through.The zombies just called for a meeting. They don't feel they are properly balanced against the player's skill trees. They are calling for teleportation and time travel, so they can go back and kill you as a child.
Get a gun and put a few points in it, and you're golden man! You could even use weapons, with good results, without putting ANY points in their attributes/perks.
You misunderstand me. BGG is one of my favorite sites. I was glad of your reference— not joking. When I answered my screen had not refreshed and I was unaware of the other replies. I’ll need to go back and read them but I did read the article and it was most definitely talking about competitive game design.What's the point in joking about that the site is about board games when the article discusses the game design concept that Jost Amman mentioned?
I told you what is common between PVE balance and PVP balance. You can read it here
I think fun is the ultimate goal of most players. The question is what is fun for you. I enjoy solving difficult problems, I'm sure someone likes to crush midgets being a giant, and someone likes to hang themselves on a chandelier by the ballsIf the result you were looking for is an A on your report card. The result I look for in games is to have fun. Warrior is not fun to me, so why would I run around using anything on that setting. I actually prefer agility and stealth with some int, but I play with settings that make it fun for me.
Reasonable balance is a nice goal, but you can't please everyone.
Your entire problem is with the Trader it seems, which I can agree with to some extent, but TFP have been saying for some time that traders will need to be balanced and refined, so it's a non issue for an alpha game. Now, can you take away the "trader factor", and tell me again how you would balance better the role playing part of the attribute/skill trees, assuming that the trader issue will be addressed in the future?In fact, investing in specialized weapon perks is also useless, in part because of the trader, again. Because by investing points in barter, you will get more damage due to the fact that you will acquire more advanced weapons and will not be tied to one type of weapon.
Steve Connor. Darlene Connor. Moe Connor. Now it all makes sense.The zombies just called for a meeting. They don't feel they are properly balanced against the player's skill trees. They are calling for teleportation and time travel, so they can go back and kill you as a child.
Welll i usually put in "crafting connected perks," survival perks- mother loot top chef, quest etc. i Mean people are looking for Meta in almost every game- in skyrim they find how to upgrades weapons so much that everything is one hit kill, "pearl" Bordelands 1 weapons etc. 7dtd have something similiar- shotguns are usully op and doing quest.Sorry, I don't play CoD-like games, so I can't really fully understand your comparison.
I can tell you this, however : most people who're worried about 7D2D balance have provided arguments that simply don't fit, because they're all coming from a "class system" point of view. 7D2D provides an attribute/skill system that could be considered a "soft" class system. By that I mean that, when you play SP, if you're specializing mainly in one tree you're probably playing it wrong IMO.
How many times I've seen people bashing the bow because they can't use it in every situation... so what? Get a gun and put a few points in it, and you're golden man! You could even use weapons, with good results, without putting ANY points in their attributes/perks.
In any case, when you play SP, you not only can, but SHOULD be more like a MacGyver guy and put at least three levels in several attributes other than your main one.
Man, didn't I answer this here?Your entire problem is with the Trader it seems, which I can agree with to some extent, but TFP have been saying for some time that traders will need to be balanced and refined, so it's a non issue for an alpha game. Now, can you take away the "trader factor", and tell me again how you would balance better the role playing part of the attribute/skill trees, assuming that the trader issue will be addressed in the future?
If the game did not have this broken trader rewards mechanic, the player would have the problem of accumulating ammo for the blood moon, and then, perhaps, bows and stealth would become the solution to this problem. Perhaps the developers would have been generous and would have presented an alternative solution of this problem. For example, you could become a courier between merchants to earn money and ammunition, or you could become an engineer and make bad ammunition from improvised means at the beginning of the game, and so on. These examples are conditional.