PC A20 Developer Diary Discussions

Perhaps but there is already a limit on the number of the same type of item you can sell to the trader.

So you want the game to magically tell you whether it is okay to go loot a place in a multiplayer server? For PVP this would be horrible.  For coop maybe?  Perhaps one reason people ask for shared maps.


Where did you read that in anything I said? I never asked for it to magically tell when. Twice now words are being twisted to something totally different then what is being said. 

I guess though even if I don't find this game enjoyable on just a random multiplayer server I guess others do. But I'm not asking for the game to tell me when something is ready. I think someone else was asking for something along those lines. I for one feel the game doesn't need it to put an X on the map as that would be horrible. I don't think what someone suggested of it being faded out or whatever is also no good. 

I'm just simply saying as of right now when you are on multiplayer and for an example say loot respawn is set 10 days. If someone looted something and you don't know and it is day 9 of the loot with 1 more day till respawn. Now I go up to that place and instead of 10 days loot respawn I turns into in this example 19 days. Now a server full of people in and out it makes finding loot like why bother everything is looted and now it is longer before to find more loot. Why spend points in loot if you can't loot anything and so on. 

Now what I was suggesting is to take out that system that starts the time back over. Once something is looted and loot is set to respawn in 10 days then it actually respawns in 10 days  after it is searched regardless if you get near it or not. So how is that magically telling me it is ready? For all I know it was just looted 10min ago or 5 days ago. I still don't know when but at least the time doesn't start back over. 

 
Kids have been asking to start another map. Been awhile since I checked in but I thought a20 was going to be released already. Are we looking at a short window for release or we still a ways off? I don't really want to start a new map until the next alpha drops.

 
Kids have been asking to start another map. Been awhile since I checked in but I thought a20 was going to be released already. Are we looking at a short window for release or we still a ways off? I don't really want to start a new map until the next alpha drops.


We're at least a few months out. You've got plenty of time.

 
Do you think UMA could be restored as mod? well honestly they maybe have right about performance but  - small numer of zombie variants is bigger problem and they don't write anything about add new zombie variants. and this would mean a lot of mods will be gone.  Well Madmole made one "mistake" in thought process. Well if you don't want to make zombie looking like something from hl1 you need good tools to make good models. And this tools need often expensive license.
No
 

Maybe for 2008
Don't be stupid.

 
Wait what?

looting buildings of various kinds effects game stage?
So if you go into a t5 building on day 1, you'll get low level easy zeds.  Lots of them, but still easy...

If you go into it at day 100, you'll get the higher level zeds.  The sleeper volumes have game stage modifiers.  

Doing shotgun messiah in the early days is much easier than in the later days.  Cheesey design imo, which is *why* I m-word.  

I believe mm mentioned at some point relatively recently that they're going back to biome based dangers, something the poi tile system will definitely allow for, so that'll be great.

Imagine if the poi was only in the wasteland and had a level 1 or 2 radiation on it... Then you wouldn't be *able* to cheese it. 

 
So if you go into a t5 building on day 1, you'll get low level easy zeds.  Lots of them, but still easy...

If you go into it at day 100, you'll get the higher level zeds.  The sleeper volumes have game stage modifiers.  

Doing shotgun messiah in the early days is much easier than in the later days.  Cheesey design imo, which is *why* I m-word.  

I believe mm mentioned at some point relatively recently that they're going back to biome based dangers, something the poi tile system will definitely allow for, so that'll be great.

Imagine if the poi was only in the wasteland and had a level 1 or 2 radiation on it... Then you wouldn't be *able* to cheese it. 
Yes, but the loot wouldn't be high level (which is what Fanatical_Meat was thinking).  So looting Shotgun Messiah on Day 1 won't give you the same type of loot as looting it on Day 100.  They would be great for building materials based on the amount of pallets there are in these locations.

 
No it's not. UMA works absolutely fine.

Metahuman is NOT THE SAME THING. At all.

One generates custom characters, including clothing. that cannot be changed at runtime.

The other is a completely customizable system and only looks as good/bad as the assets you provide to it.

That screenshot was the non-HD, free assets that came with UMA that I very quickly experimented with. There's a ton of high quality race packs, skin packs, hair packs, etc for UMA on the unity store.

 
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I don't THINK it will be a big issue because the names of existing blocks should not change.

If materials get deprecated those are obviously missing from user prefabs, though.
The a20 diary says:

  • Simplified upgrade path: Frame/Particle Board -> Wood -> Stone -> Concrete -> Steel
Now, I don't know anyone who doesn't upgrade concrete to reinforced concrete. The experience alone is worth it, and the material tends to become abundant. If that doesn't get handled somehow I know there isn't a single base of mine that will not turn into air and the occasional floating glass and steel.

 
The a20 diary says:

  • Simplified upgrade path: Frame/Particle Board -> Wood -> Stone -> Concrete -> Steel
Now, I don't know anyone who doesn't upgrade concrete to reinforced concrete. The experience alone is worth it, and the material tends to become abundant. If that doesn't get handled somehow I know there isn't a single base of mine that will not turn into air and the occasional floating glass and steel.
Remember that Concrete and Reinforced concrete are getting merged into one stage of upgrades / blocks, and the new block will be balanced to account for that.  We just won't have to do as many clicks on the upgrade path that we have to do today (what is it today:  Frame - wood - reinf wood - cobblestone - concrete - reinf concrete - steel).

I am not a programmer but I expect TFP will set it up so that Concrete block A (regular concrete) and Concrete Block B (reinf concrete) will be changed into Concrete Block C (the new concrete block for Alpha 20) in order to minimize the work in converting over existing POIs.

 
No it's not. UMA works absolutely fine.

Metahuman is NOT THE SAME THING. At all.

One generates custom characters, including clothing. that cannot be changed at runtime.

The other is a completely customizable system and only looks as good/bad as the assets you provide to it.

That screenshot was the non-HD, free assets that came with UMA that I very quickly experimented with. There's a ton of high quality race packs, skin packs, hair packs, etc for UMA on the unity store.
well this give a lot of potential

 
No it's not. UMA works absolutely fine.

Metahuman is NOT THE SAME THING. At all.

One generates custom characters, including clothing. that cannot be changed at runtime.

The other is a completely customizable system and only looks as good/bad as the assets you provide to it.

That screenshot was the non-HD, free assets that came with UMA that I very quickly experimented with. There's a ton of high quality race packs, skin packs, hair packs, etc for UMA on the unity store.
They share more in common then the total of their differences. Metahuman is only in early preview and it will do more than UMA when it is further along. You can already apply your own clothing articles and mods to the models, do you understand how modeling works? UMA has poor documentation and takes a lot of time to intergrate and actually make content with. You can shill for it all you want but it is jank and looks like @%$# out of the box. Yeah maybe if someone spends years making all the shaders, materials and maps they can look good but so can anything with that time, dur. It is faster and easier for the developers to make their own models, without some weird pipeline in the way.

 
Yes I do understand how modeling works.

I've also used metahuman.

Metahuman just gives you an FBX. You CANNOT edit it at runtime like you can with UMA (which is why the player model is UMA, because you can morph the bones, swap clothes in and out).

Therefore, no they don't share more in common than their total differences.

The closest in the unreal store to UMA is this: https://www.unrealengine.com/marketplace/en-US/product/universal-character-customization-system?sessionInvalidated=true

And 2 points you're obviously missing.

1) UMA IS ALREADY IN THE GAME!!!! The player uses it.
2) Updating that and making clothes, models, skin maps, hair, etc... would take less time than the "in house" system they apparently want to do. Simple as that.

 
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Matt115 said:
Well anyone know if cities will have "freestanding building" on borders of cites? 

Well i have a questions : well most cities have irregular buildings like  : i mean i city center there is usually buliding near another building etc but suburbs have sometimes "random" skyscraper or factory near forest. will be something like that in a20?


I've seen a lot of lone buildings on the outskirts of cities. I believe one was even the Crack a Book skyscraper.

 
Adam the Waster said:
I think the crispy one should spawn in other biomes. would fit in ALOT of areas as a aged zombie 

Can you explain... in english


I've seen a lot of lone buildings on the outskirts of cities. I believe one was even the Crack a Book skyscraper.
okay so i mean : we will get new system of generating cites right in A20 right?  titles looks good but they have regular figures right? i was trying to make picture in paint but i can't put picture here so  let say titles are squares ok? so it will make "visible" border between city and rural area right? so my question is :Will new RWG add buildings near city to make borders more irregular? 

 
okay so i mean : we will get new system of generating cites right in A20 right?  titles looks good but they have regular figures right? i was trying to make picture in paint but i can't put picture here so  let say titles are squares ok? so it will make "visible" border between city and rural area right? so my question is :Will new RWG add buildings near city to make borders more irregular? 


Cities look better than they ever have in my opinion. If you are wondering if urban areas blend into suburban and then rural I would say that there is some of that in some places but in others there is a definite edge to the city and forest begins a short distance.

 
Cities look better than they ever have in my opinion. If you are wondering if urban areas blend into suburban and then rural I would say that there is some of that in some places but in others there is a definite edge to the city and forest begins a short distance.
okay thx it is what i mean :)

 
Cities look better than they ever have in my opinion. If you are wondering if urban areas blend into suburban and then rural I would say that there is some of that in some places but in others there is a definite edge to the city and forest begins a short distance.
That itself is kinda natural. i mean; i live in a city now that does that (IRL), on one side it kinda just stops cold and turns into a heavily wooded area.

 
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Not sure if I  missed discussion on it, but I'm super stoked to play this on the Steam Deck when mine comes in. Has there been any TFP and Valve interactions to help ensure it runs great on Steam Deck? I could honestly see that being a pretty easy advertising source if 7 Days is optimized for it since it's a pretty good contender for the type of game you'd play on a Steam Deck while laying in bed or pooping  or pooping in bed

Then again though, 7 Days can kind of struggle to run on my 1080ti sometimes lol

 
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