Exactly. Some. As in a small percentage of the overall sleeper population.
If only that were so. If only it were a handful of POI. That's just not the case, and even if that
was the case, it still breaks stealth play. Is there any situation where pain tolerance or healing factor doesn't work at all? No. Any zombie through which a bullet will not passthrough no matter the level in Penetrator, or any mine that will always detonate no matter the Infiltrator? No. Are the combat situations where Sex T. does not apply? No. In fact, is there any other skill at all that is completely disabled under any circumstances at all? None that I can think of. And the stealth skills are one of the few non-combat skills that require level 10 to max out.
Sleepers that
cannot be sneaked by at all not only renders
both of agility's Stealth Perks useless, it negates the bow's stealth damage advantage, three Night Stalker books and Night Stalker's completion bonus.
And it's not like the opposite would be non-challenging as you state. No, the
challenge will be
sneaking, instead of
fighting. Every time a sleeper does not wake up you won a fight against that zombie. It requires skill from the player, it requires investment in perks and equipment, it requires planning. And every time the zombie wakes up, the zombie wins: you are now in a vulnerable position -- crouched --, yielding a weapon with lousy DPS, with very light armor and, ah, yes, you invested in
stealth, not in pain tolerance or healing factor or sex t. or cardio. And fighting that single zombie that woke up risk waking up everyone else and completely negating the only advantage you have.
But here you are pretending killing a sleeper stealthily is an automatic thing without risk or challenge or skill. You see the final result, the last second, and act like there was no work involved in getting to that last second and that it was a guaranteed thing.
Now, I could even stomach it if this "feature" was uncommon or restricted to situations where it makes sense to heighten the tension, but I'll give you numerous examples of tiers 1 and 2 POIs with such spaces. Where sleepers
in the first room will wake up.
So you invest 36 skill points to max out stealth, you are wearing padded armor everywhere except your quality 5 stealth military boots (because you can't get a quality 6 of that), you got all the Urban Combat and Night Stalker magazines, it's night and you are using your night vision goggles. You crouch and slowly move inside a tier 2 house. All zombies wake up automatically. Tell me how that's not a broken stealth mechanics.
That will be a sad day for gameplay variety if you succeed. People who like to only kill the unconscious will rejoice I suppose…
hmmmm…maybe we should bring up horde nights and see if we can get stealth working for them by having all the zombies spawn in asleep so they can be one shot killed. Moving targets really need to be fixed. Zombie statues ftw!
Strawman. Not only no one said anything about horde nights, but no one is asking for zombies that
cannot wake up. We, the sneaky, are asking for zombies that
might not wake up
if we are careful and lucky. We are already incurring in a penalty on horde nights for having invested points in skills that will not help at all there and weapons with lousy DPS and crowd control.
If I was to ask for something on horde night it would be for the
possibility of staying hidden so I could get sneaky attacks against
moving zombies. Instead of automatically going for me, just go for my general whereabouts and start destroying everything to flush me out. But, hey, we can't get sleeping zombies to stay sleeping on a tier 1 POI at night against the stealthiest PC possibly, so we don't even bother bringing this stuff up. But here it is so next time you don't have to restort to strawmen.