PC A20 Developer Diary Discussions

i am going to guess a lot of people will like it over any previous builds... but we will ALWAYS have those who want to be the opposite and hate on everything. :)


I'm sure there will be a few finding new faults. But one feature was objectively lost since a few alphas, the dense city blocks. I think RWG A20 will get a lot of critics to change their mind if it gets that right again.

 
Matt115 said:
There is any planes of something like alarm to lure zombie hordes? Because it could be rly fun if  Speaker could respawn zombie hordes nearby 


You can start knocking down some POI's. The noise of falling walls attracts the screamers.

 
You can start knocking down some POI's. The noise of falling walls attracts the screamers.
well my point was it will work like summoning items from terraria or boomer bille from l4d2 like - another players attack you base. you turn on alarm. zombie are respawniing so attacking players must fight with you and them in this same time but you are in your base so you have better position

 
well my point was it will work like summoning items from terraria or boomer bille from l4d2 like - another players attack you base. you turn on alarm. zombie are respawniing so attacking players must fight with you and them in this same time but you are in your base so you have better position
i always thought the speaker alarm should attract zombies. I mean they are supposedly alerted to a thrown rock. so why does the speaker not affect them?

 
They are different worlds. And you better believe that there would be those interested in the challenge of surviving in a world without particular POI's that show up.

Regardless, it is ridiculous to compare Skyrim and 7 Days to Die locations. Skyrim locations are story based while 7 Days locations are not. If Poopy Pants Daycare doesn't spawn you won't be stopped in your progression. There are other places to get the loot you would have found in PPD. 

Regardless of you thinking that your subjective opinion is somehow an objective universal truth held by all gamers, I gotta disabuse you of your fixed belief. There are more Not Blakes out there than you seem to realize and plenty who aren't concerned about whether Old_House_01, Old_House_02, Old_House_03,..., Old_House_24 are all present on every single map generated every single time. If every POI always generates on every map then there really is just one map rearranged but all the same places every single time.

Nope. Your view is definitely not objective-- given the data we have so far.




While I don't care if it doesn't have every house POI, it would be nice if it always generated the high tier POIs like the factories, Red Mesa, Dishong tower, Higashi tower, hospital etc.

Those places are a lot of fun. I don't think I've ever encountered the Dishong or Higashi towers in any random world in the alphas I played (18.4-present).

I don't really care if houses repeat, but it would be nice to have the Higashi tower instead of some repeat of another high tier POI.

 
Blake_ said:
Wait... falling doesn't happen without previous damage or a player proximity trigger for current sleepers. Ever. Does that mean that there are wandering sleepers already in the game?


How that? You can destroy every block of the ground floor of a POI without entering the volume of upper floor volumes. POI crumbles -> sleepers fall

 
i always thought the speaker alarm should attract zombies. I mean they are supposedly alerted to a thrown rock. so why does the speaker not affect them?
yes and the thrown rock or snowball mechanics should be dumped. Haven’t done it to distract a zombie ever.

i have thrown stuff at players and that doesn’t work plus feels unsatisfying.

 
the thrown rock or snowball mechanics should be dumped. Haven’t done it to distract a zombie ever.


There was a time when the night was a lot more terrifying. Lots of zombies, if you did anything, you'd lose cover and likely get killed, or have to run which was tricky to do if you wanted to hide again. Rocks were a thing then. In recent alphas, the only time I can recall REALLY wanting to be able to distract was with a mountain lion which had me trapped up on a mountain with a super-narrow road leading up. There were more critters everywhere, and they were impossible to fight for me at that point in the game. Stupid critters are immune to distraction though.

-Arch Necromancer Morloc

 
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yes and the thrown rock or snowball mechanics should be dumped. Haven’t done it to distract a zombie ever.

i have thrown stuff at players and that doesn’t work plus feels unsatisfying.
"should be dumped" i disagree.

i do use it now and again to make zombies move from where i want to go so it works as intended and probably other people would use it too if they knew you could do it. not every one plays the same way.

as for using it on other players... do you seriously play against real players who are distracted by tossing things and they go to check it out.. geesh and i thought zombies were ,,,,ur well nvm :)

 
Would be amazing if we would have a chance to run into a room like this, especially at night. Image taken from I am legend. Put 10-20 zombies in a tight room. All sleepers standing.

kube0fz06H0xfwhvyhhptYUv7v87wmlr_CFWRRG9ynI.jpg


 
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yes and the thrown rock or snowball mechanics should be dumped. Haven’t done it to distract a zombie ever.

i have thrown stuff at players and that doesn’t work plus feels unsatisfying.
I have used it a few times early game when at night I climbed on a huge boulder for the night. I would throw rocks to get zombies in distance to turn around when they looked like they were headed in my direction.

 
"should be dumped" i disagree.

i do use it now and again to make zombies move from where i want to go so it works as intended and probably other people would use it too if they knew you could do it. not every one plays the same way.

as for using it on other players... do you seriously play against real players who are distracted by tossing things and they go to check it out.. geesh and i thought zombies were ,,,,ur well nvm :)


I haven’t played single player in years.

host a server for friends & I to play on.

In the games current state throwing rocks has almost no value. Just remove it.

If not removed at least allow bring on the turds and let us throw them at players.

 
as for using it on other players... do you seriously play against real players who are distracted by tossing things and they go to check it out..


Heh...you're not trying to distract the players so much as ~attract~ some new friends to their location.  :wink:

-Arch Necromancer Morloc

 
Heh...you're not trying to distract the players so much as ~attract~ some new friends to their location.  :wink:

-Arch Necromancer Morloc
well  rocket and granade spaming can atract everyone were fast. but they usually after that are so cold 💀

 
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