PC A20 Developer Diary Discussions

I know you have been around for a long time, so forgive the answer if you are just joking.

Opt out of all betas to play the stable branch. The list under properties is for all versions EXCEPT the current stable.
yes, opt out of beta. the stable build does not get the proper id until the next experimental. now when you opt out, you will not see anything change if you or whomever already had latest exp build because its the same thing.

bandicam 2021-07-20 13-54-38-504.jpg

 
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The beta list is for alternative branches to the stable version. You never need the beta list to play the stable public version of 7 Days to Die. People who have never ever opted in to any beta are playing 19.5 because that is the version that Steam automatically pushes when you select automatic updates. The only reason you would not get 19.5 automatically is that you have gone in and selected one of the betas from the list.

So, yes, select "none" and you will leave the beta opt in mode and return to the normal public update mode which happens to be 19.5

BTW, latest_experimental is exactly what it sounds like-- the current experimental branch. Presently, that branch is not available to the public and has been unavailable since 19.5 became stable. So latest_experimental WAS 19.5 when 19.5 was experimental. But when 19.5 became stable then latest_experimental went away. 

 
The beta list is for alternative branches to the stable version. You never need the beta list to play the stable public version of 7 Days to Die. People who have never ever opted in to any beta are playing 19.5 because that is the version that Steam automatically pushes when you select automatic updates. The only reason you would not get 19.5 automatically is that you have gone in and selected one of the betas from the list.

So, yes, select "none" and you will leave the beta opt in mode and return to the normal public update mode which happens to be 19.5

BTW, latest_experimental is exactly what it sounds like-- the current experimental branch. Presently, that branch is not available to the public and has been unavailable since 19.5 became stable. So latest_experimental WAS 19.5 when 19.5 was experimental. But when 19.5 became stable then latest_experimental went away. 


Thank you. :)

 
A19.5 isn't in the list and it never has been for me.


Also, If A19.5 ends up being the last .x version of A19, then after A20 arrives all of the other A19.x versions will be removed from the list and only A19.5 will remain. Every previous alpha only has one representative version for that Alpha but at the time there were several as we moved through the experimental phases. 

 
Also, If A19.5 ends up being the last .x version of A19, then after A20 arrives all of the other A19.x versions will be removed from the list and only A19.5 will remain. Every previous alpha only has one representative version for that Alpha but at the time there were several as we moved through the experimental phases. 


Sounds good.

Question, have you ever encountered a (permanent) rendering problem where all faraway POI's (or about 100 meters in distance and beyond) have their textures reduced to a completely flat white texture that flickers continuously? I've been experiencing this for a while, so I don't know if there is a fix for it other than deleting all of my files and completely reinstalling my game.

 
Sounds good.

Question, have you ever encountered a (permanent) rendering problem where all faraway POI's (or about 100 meters in distance and beyond) have their textures reduced to a completely flat white texture that flickers continuously? I've been experiencing this for a while, so I don't know if there is a fix for it other than deleting all of my files and completely reinstalling my game.


I would check to see if there is an update for your graphics card. Sometimes your automatic installer doesn't update your card automatically.

 
I would check to see if there is an update for your graphics card. Sometimes your automatic installer doesn't update your card automatically.


Indeed there was an update pending. :)  Hopefully this solves my predicament.

That would also explain why Discord and Skyrim have been bugging out for me lately, graphics wise.

No luck. I suppose I'll just have to deal then.

 
It only seems to be occurring with KingGen enabled.

Edit: Attempted a KingGen world without mods, everything seems to be fine. There's probably a mod conflict somewhere, perhaps with Romero mod or something.

 
From here, you should post a thread in the support forum with your output log attached. Missing or failing textures means there is some issue with how your graphics card is interacting with the game. It could be game side as in missing textures which could be handled by doing a full clean and then verifying your files. Or it could be a failure of some kind with your graphic card or lack of memory. Your output log will give info on your memory and gc driver.

But if you want to try first opening the game launcher when you first start the game and then select the tools tab and select Clean and then check all boxes and clean up your registry and then go into steam and verify the integrity of your files that would be a good place to start. After doing that start a new game and if the problem still exists upload the output log for that most recent play and start a thread in support.

It only seems to be occurring with KingGen enabled.

Edit: Attempted a KingGen world without mods, everything seems to be fine. There's probably a mod conflict somewhere, perhaps with Romero mod or something.


er...yes...removing all mods and testing in Vanilla is also an often fruitful avenue. When you add the mods back in do them one at a time and test to isolate the one causing the texture flicker.

 
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From here, you should post a thread in the support forum with your output log attached. Missing or failing textures means there is some issue with how your graphics card is interacting with the game. It could be game side as in missing textures which could be handled by doing a full clean and then verifying your files. Or it could be a failure of some kind with your graphic card or lack of memory. Your output log will give info on your memory and gc driver.

But if you want to try first opening the game launcher when you first start the game and then select the tools tab and select Clean and then check all boxes and clean up your registry and then go into steam and verify the integrity of your files that would be a good place to start. After doing that start a new game and if the problem still exists upload the output log for that most recent play and start a thread in support.

er...yes...removing all mods and testing in Vanilla is also an often fruitful avenue. When you add the mods back in do them one at a time and test to isolate the one causing the texture flicker.


I've isolated it down to Romero mod and solely Romero mod. There are plenty of conflicts going on in the console menu, not to mention a key mod that is alongside Romero hasn't been updated since 19.3... Which I find odd since I'm seeing some content creators playing with Romero on current versions of 7D2D. Unless I look into it further there's nothing I can do, but that's alright, I'll live. :)

 
Yes you can assume, but again you'd be wrong. I've bought it 3 times, one for me, one for my daughter and one for her friend so they can play together. Stop assuming and making things up.
so you buy it for some not for yourself 3 times right? i "bough" red faction 2 times - first with newspapper and 2 time with pack on steam. so i bough it 1 time - my friend bough a rayman 3 and another time he bough it again with pack for himself. so i'm correct you can't buy for yourself on steam few times- for friends yes but not for yourself

 
I did, but was just verifying since it was so little and didnt really affect the game itself.

dont get me wrong, I am not belittling their work, this may have been a large amount of work and needed. just I didnt notice anything to the core game itself. therefore I wont feel the need to restart in order to get an appreciation to core game changes no matter how small

 
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I did, but was just verifying since it was so little and didnt really affect the game itself.

dont get me wrong, I am not belittling their work, this may have been a large amount of work and needed. just I didnt notice anything to the core game itself. therefore I wont feel the need to restart in order to get an appreciation to core game changes no matter how small


No one is holding a gun to your head you know. If you don't want to update, then don't update. :)

 
Hyperbolt said:
Question! Will the pipe weapons have their own primitive ammo, like the blunderbuss, or will they use the standard ammo that the higher tiered guns use? 
Can't find the exact post/statement to verify right now,

but I'm pretty sure it was said they would use the same ammo as the corresponding higher tiers.

 
I did, but was just verifying since it was so little and didnt really affect the game itself.

dont get me wrong, I am not belittling their work, this may have been a large amount of work and needed. just I didnt notice anything to the core game itself. therefore I wont feel the need to restart in order to get an appreciation to core game changes no matter how small


Alpha 19 is not being in development anymore, it is practically finished (AFAIK). A further version A19.6 just means that some bugfixes were backported from A20 because they were deemed a little too critical to be left alone in a stable version.

In this case twitch integretation was a very recent addition, it was added in 19.3(?) not 19.0). Therefore it had much less time to mature than the other features in A19 and probably still had critical bugs. Especially because bugs on twitch integration are very public affairs.

 
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