Horatio Chachi
New member
I agree that this is better than just making bigger maps, and there's a whole bunch of other ways they can increase density as well:it will make the map bigger without changing it's size.
- terrain: make inclines steeper and less "noisy". Steeper inclines can allow the same elevation change in smaller areas, which frees up significant area for use.
- POIs: they just need to make everything closer together. Compare gravestown with a random gen town, and you'll see what I mean, but they could go even farther. I'm talking things like alleyways that are actually constricting to players/Z's, are too small to fit anything above a motorcycle, and are tight to the point that untrained eyes will struggle to see many as separate POI's.
verticality: basically what you mentioned, but with more underground focus. HL2 levels, essentially.