hiemfire
New member
They could always change the ingot drop to forged Iron instead of forged steel.MechanicalLens said:Steel galore everyone.![]()

They could always change the ingot drop to forged Iron instead of forged steel.MechanicalLens said:Steel galore everyone.![]()
They could always change the ingot drop to forged Iron instead of forged steel.His work on them does look nice though.
I'm no programmer, but even I can understand the answer is no... :mod:Guppycur said:... At any rate, my question is whether or not you guys have given any consideration to exposing the code for blood moon behavior to XML, particularly via buffs?![]()
So, what are you guys most excited for in A20? For me its the new shape menu and building updates. Can't wait to see what POIs TFPs build as well as what the community can make.
4) Shape Menu and Building Update
- Shapes are shown as shaded drawings of blocks
- Blocks from the shape menu are placed as particle board blocks that function the same as frame blocks
- Simplified upgrade path: Frame/Particle Board -> Wood -> Stone -> Concrete -> Steel
- Blocks destroy to air. They do not downgrade.
Oh I knew the answer before asking, but you see, this is all part of my master plan to implant ideas, so that one of them thinks its their own and implements it later.I'm no programmer, but even I can understand the answer is no... :mod:
I doubt the steel scrap output changed just because the model did.They could always change the ingot drop to forged Iron instead of forged steel.His work on them does look nice though.
And I doubt they're going to increase the number of streetlights as was implied by the post I'd replied to.I doubt the steel scrap output changed just because the model did.
And I doubt they're going to increase the number of streetlights as was implied by the post I'd replied to.
If it is really worth it to swap armor, for certain tasks, then it will become the meta, no matter how you talk about self control, and people will complain about it...
Honestly that kind of stuff is fine so long as it feels right to do. If its opening a menu to drag and drop several pieces it becomes annoying and tedious. If its too easy though there isnt an opportunity cost so it becomes automatic and kind of lame.I think it is lovely making the min-maxers squirm....
The more opportunity cost choices there are, the better it is, imo.
agree... i dont think the zeds are their biggest challenge anymore... it will be "they have to make decisions and get lostI think it is lovely making the min-maxers squirm....
The more opportunity cost choices there are, the better it is, imo.
it might be a good idea to move away from having any bonuses that strongly encourage the player to constantly swap armor.
Honestly that kind of stuff is fine so long as it feels right to do. If its opening a menu to drag and drop several pieces it becomes annoying and tedious. If its too easy though there isnt an opportunity cost so it becomes automatic and kind of lame.
I remember in previous alphas carrying 2 jackets, a duster and a poncho for hot or cold climates, at the time i liked the idea but hated the gameplay, i felt smart for doing that but it wasnt fun to do. Not sure if its possible to make getting dressed fun, best idea i have is being able to create a collection that i can apply all with one click without having to navigate my bag to assign all of the pieces and then go backwards afterwards. Give it a 'cast time' so you cant do it in the middle of a fight or something.
The current interface is probably fine but i generally prefer to just do things inefficiently than to swap out gear between tasks.
Exposing is not worth it. Ive gotten in trouble and yelled at multiple times.faatal said:Expose typically means take something that is there and give you access to it. To do what you describe sounds like adding features, which we don't plan on doing for blood moons. Once we go gold and improve mod support, then that could change.
Sounds like a good start. Obviously its not a major issue but its always good to have important things feel good to do.I agree, that a non-tedious way to switch clothes is best. Have a wardrobe workstation for outfits. You open it and can create outfits by mixing and matching the four pieces you want together into an ensemble. Then you can instantly wear an ensemble or switch to a different ensemble. You can always swap clothes quickly and easily at your base using your wardrobe or (if you must) you can carry clothes with you to change tediously out in the field if you want to take advantage of a bonus.