MechanicalLens
New member
Doubtful this will happen. It is more about gamer psychology than tech limitations.
Gamers are more likely to rage quit and never play a game again and give that game a bad review rather than turn the difficulty down to an easier setting where they will have more fun. But gamers WILL turn the difficulty up on a game they find too easy for them and will often brag about the fact that they play at a higher than default difficulty setting whenever the opportunity presents itself.
That’s why default difficulty was changed from Nomad to Adventurer and why default max alive is more likely to move to 4 than it is to 16 if it needs to change at all.
By this logic then switching the default difficulty to Scavenger and the default number of zombies to 4 would make the most amount of sense, yes.

Not taking sides here, just spitballing.
Edit: To add on further, by this logic, why would the lowest possible settings NOT be the default? Just speaking hypothetically here. You said it yourself, and I fully believe you, players very often downgrade below default settings, and consider it an act of shame. Correct me if I'm wrong, but I see very few players playing on 4 zombies, walking at night, max alive, etc. Perhaps if those were made the standard settings, it would create a longer path for players to progress through. It might even increase the amount of time they spend playing the game.
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