Khalagar said:I mean, this just loops back to the issue of "Intellect doesn't have an endgame weapon" then where it's the only perk line that isn't balanced to stand on it's own as a fleshed out build.
I don't really understand the logic of why Int isn't supposed to be a full build. Yes you can use the two turrets + hold a gun too if you want to spend the points and resources to do so. . . and doing that should definitely beat out someone who spent far less resources to do the same thing
Easy made up example comparison (not real numbers)
Fully perked Autoshotgun with all mods vs horde = Lets say 20 perk points invested and 50 shotgun shells
Fully perked Dual junk turrets vs horde = 20 perk points + thousands of junk ammo and a dead player
Fully perked dual junk turrets + unperked auto shottie vs horde = 20 perk points + thousands of junk ammo + probably still 30 or more shotgun shells
Hyperbole doesn't help your argument. I have played INT in my last game and it was great. When attacked by a few zombies I could "play" with one of them while the turrets removed the rest. I didn't feel underpowered. At all. Not like Perception does. INT also has the only tier 1 weapon that is useful in end game horde nights. It offers the most variable gameplay you can find in the game. It actually is my second favorite build after agility.
Now possibly my impression of INT is wrong, after all it is a subjective. Like yours I guess.
ATM Junk turrets drain way more resources for less payoff and relies on dipping into other builds
There is no rule that non-specced weapons are not allowed in your hand. If you feel somehow "dirty" or uncool with a nonspecced weapon in hand or feel the need to handicap yourself because of a self-invented principle then accept the consequences or mod the game.
If you don't want Junk Turrets to equal a real gun, then Int . . . needs a real gun that stands on it own end game.The drone was stated to not be offense oriented, and no dev has explained what is going to balance the drone to stop it from being used by every other build who *doesn't* have to sacrifice 50% of their damage to use it like an Int build does by giving up a turret slot to use it
We don't know what the drone will bring to the table. But even if the drone were useless, INT can't get worse because of it, nobody really is forced to use it. And even if the drone were overpowered it might not be unspecced. Instead of sounding the doom clock now we could simply wait for its appearance and test it.
I mean, yeah basically? Or at least enough of it to where the player can contribute a bit with melee and get by. Their only real use or role is basically just as an afk type defense weapon, which a lot of players like myself love. I'm always a summoner in games, I love being able to summon an army to fight for me while I walk around looting, even though it's definitely never the best meta build, it's good when it's at least viable and stands on it's own as "functional but boring to many"
That's literally their only niche, clearing rooms and roaming hordes and stuff while the player mines or is off looting.
If that's not the intended use of them . . . then what is? There seems to be a pretty big disconnect between dev logic and player expectations here lol
"player expectation"? Are you speaking for all or lots of players? Or just you?
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