PC A20 Developer Diary Discussions

There are a lot of applications for the downgrade path; I'd hate to see it go the way of the UMA for the sake of ... simplicity... to put it nicely.

 
your sarcasm is toxic , or you have a bad sense of humor. there is no place for that here . thank you
Oh, it was funny the first time - not when people repeat the exact same joke over and over.

They are now playing Velheim and he is probably like "Look, see, I wanted to do that, and it works fine!"  Now he is wanting to do some of the crap the rest of the team had probably been fighting him on.
Not really.

The whole smelting materials into the forge (smelter) is a silly mechanic that is unnecessarily hard to understand because no smelter works that way IRL.

They do not store a huge quantity of 5 different materials internally.

You smelt something and then you have an output of material so the chem station setup would be a lot more realistic for it.

That changes nothing with the gameplay. You need fuel to turn raw ores and other smeltables into ingots. Simple.

Scrapping things into base material for 100% return can be done at the workbench.

 
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No need to give up playing 7dtd once gold is released no matter how you feel about it.

With the addition of steam workshop, mods will bring infinite diversity in infinite combinations.


You are right, but I personally like to play vanilla, mostly because it's easier to play together with my friends then and secondly with all the mods and stuff I often find it difficult to judge what works with and for what and do I like it or not. 

I prefer having a finished vanilla experience instead of having to mod my way, but that is my problem and not the game's problem, so all good for me. I had my share of 7D2D fun 🙂 

 
They probably want to simplify it for newer players, while at the same time freeing up room for other things, and freeing up time for new stuff they expect the player to be doing.  Bandits and maybe npcs will be a thing in the future. 


A bird in the hand is worth two in the bush.

Some future feature and its unknown impact on gameplay has little to do with a current feature. Or non-feature, depending on view point.

I do not really care that much if it stays the same or changes, although I have never been a fan of burning clay, but they made it renewable so its cool, whatever. 

Although, I do like having my main loot room in a 3x3x3 cube(5x5x5 structure), and having less workstations inside would be pretty great. 




Damn, how many here didnt got the sarcasm. Well done Sir.

yeah 4 different Stations are really over the top. why a station at all. Lets craft everything via the players Craft Menu!

Careful, the last days i learnt only compliments stay here, the rest gets softdeleted aka moved to Nirvana.


You have two more guesses on the criteria for nirvana movement 😉

 
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P0rgress!

iu


-Morloc

 
@Roland , how is performance doing from a19.4 to 20 (b98 ish) on your particular rig ?

I'd like to know specifically the [v-sync off and occluder off ] fps of 100 entities on screen performance and general gameplay/POI gameplay.  

I bother you with this because I wouldn't dare to waste any of the main Pimp's time these days, sorry about that, lol.

 
@Roland , how is performance doing from a19.4 to 20 (b98 ish) on your particular rig ?

I'd like to know specifically the [v-sync off and occluder off ] fps of 100 entities on screen performance and general gameplay/POI gameplay.  

I bother you with this because I wouldn't dare to waste any of the main Pimp's time these days, sorry about that, lol.
It is a bother because it means I have to download 19.4 and play it in order to compare... I'll do it sometime this week.

 
It is a bother because it means I have to download 19.4 and play it in order to compare... I'll do it sometime this week.
I know. I would test it myself, but oh well. hehe. That data is good press and I will be sure to spread it. 

 
Khalagar said:
With all the weapon tweaking, has there been any testing and balancing on the Shotgun pellets for the Junk Turret? They really need some love IMO as there's basically no reason to spend so many resources crafting them over just crafting normal shotgun shells. The shotgun ammo has really bad return on investment because a high level Junk Turret fires REALLY fast and will blow the entire stock of shotgun ammo ridiculously quickly, and each shell does pathetic damage compared to a quality 1 unperked shotgun even when maxed out on the Junk Turret skills

It's a cool concept for sure, and since the work is already done implementing it, some number tweaks to make it a bit more appealing would be great!


Thank you for letting me know about that. I've gone back to A18 vanilla until A20 comes out but I'll be sure NOT to craft the turret shells for the robotic turret. :)

 
Khalagar said:
With all the weapon tweaking, has there been any testing and balancing on the Shotgun pellets for the Junk Turret? They really need some love IMO as there's basically no reason to spend so many resources crafting them over just crafting normal shotgun shells. The shotgun ammo has really bad return on investment because a high level Junk Turret fires REALLY fast and will blow the entire stock of shotgun ammo ridiculously quickly, and each shell does pathetic damage compared to a quality 1 unperked shotgun even when maxed out on the Junk Turret skills

It's a cool concept for sure, and since the work is already done implementing it, some number tweaks to make it a bit more appealing would be great!


Yeah, it would also be cool if they were slightly better when used in your hands as a primary weapon. 

Probably would not change the way I play now though, since I am a sledge boy... but having the robotic sledge and turret as primary options would be cool. 

 
It is a bother because it means I have to download 19.4 and play it in order to compare... I'll do it sometime this week.


My solution? Copy and paste your A20 files onto an external SSD, then delete the original files on your set-up and reinstall A19. When you wish to go back to A20, repeat the same process. You wouldn't believe how few people connect the dots I presented here, so there you go. ;)  Hope I helped. :)  If you have a better method though, good show.

 
My solution? Copy and paste your A20 files onto an external SSD, then delete the original files on your set-up and reinstall A19. When you wish to go back to A20, repeat the same process. You wouldn't believe how few people connect the dots I presented here, so there you go. ;)  Hope I helped. :)  If you have a better method though, good show.
That won't really work because A20 is in flux. Every few days there is a new build number. However, I could use the mod launcher to download 19.4 and then I could have both versions available at the same time. Blessings to @sphereii

 
Khalagar said:
With all the weapon tweaking, has there been any testing and balancing on the Shotgun pellets for the Junk Turret? They really need some love IMO as there's basically no reason to spend so many resources crafting them over just crafting normal shotgun shells. The shotgun ammo has really bad return on investment because a high level Junk Turret fires REALLY fast and will blow the entire stock of shotgun ammo ridiculously quickly, and each shell does pathetic damage compared to a quality 1 unperked shotgun even when maxed out on the Junk Turret skills

It's a cool concept for sure, and since the work is already done implementing it, some number tweaks to make it a bit more appealing would be great!
Curious, have you ever done the shotgun pellets with the shotgun choke mode to see if it improves it?  I have only done normal shells for the turret so far.

 
Yeah, it would also be cool if they were slightly better when used in your hands as a primary weapon. 


I almost said exactly that but didn't want to get into the "suggested features" type territory lol. I think them being balanced around hipfiring the Robotic Turret when in handheld mode would give them a pretty solid niche where you could even carry three junk turrets. Two to place, and one to hold for your primary weapon, although it would be hardpressed to compete with the Autoshottie which just kind of obliterates everything else in the game min / max wise

Curious, have you ever done the shotgun pellets with the shotgun choke mode to see if it improves it?  I have only done normal shells for the turret so far.


I'll need to do another round of testing to see if you can even put the shotgun choke mod on the turret or if it makes a difference at all when placed as many mods don't seem to, but I was testing a fully modded junk turret with all the perks against some basic fodder vs even just a double barrel and the resource expenditure was . . . not favorable lol

The junk turret's fire speed almost works against it where it will just spray out a ton of shells when a double barrel or pump shotgun could do the same job with like 4 shells total. The cost difference of shotgun shells vs shotgun junk ammo isn't really that high, not enough to justify using the lead for the turret shells instead of real shotgun ones

 
I almost said exactly that but didn't want to get into the "suggested features" type territory lol. I think them being balanced around hipfiring the Robotic Turret when in handheld mode would give them a pretty solid niche where you could even carry three junk turrets. Two to place, and one to hold for your primary weapon, although it would be hardpressed to compete with the Autoshottie which just kind of obliterates everything else in the game min / max wise

I'll need to do another round of testing to see if you can even put the shotgun choke mod on the turret or if it makes a difference at all when placed as many mods don't seem to, but I was testing a fully modded junk turret with all the perks against some basic fodder vs even just a double barrel and the resource expenditure was . . . not favorable lol

The junk turret's fire speed almost works against it where it will just spray out a ton of shells when a double barrel or pump shotgun could do the same job with like 4 shells total. The cost difference of shotgun shells vs shotgun junk ammo isn't really that high, not enough to justify using the lead for the turret shells instead of real shotgun ones


At what distance did you test? It seems to me the turret is disadvantaged in the game because it shoots while the zombie is still too far away. While the player has the sense to use the shotgun on short range mainly.

 
MechanicalLens said:
So basically, despite the fact this is where balance was not focused, the four other attributes could hold their own solo, to varying degrees (depending on the type of weapon), but the Intellect built would have the most trouble in this regard. M60 vs horde? Easy. Shotgun vs horde? No problem. Sniper + explosives vs horde? Doable. Pistols + SMG against horde? A cakewalk. Turrets vs horde? Obscenely difficult.

Not complaining, just making an observation. :)
What horde are you talking about?  Bloodmoon or a wandering horde?  Junk turrets are just to assist, not to be able to do all the work (right now I am at Day 95 so I only use the sledge turrets lower than my catwalk so not to trigger demolishers).

I recently tried the auto turret with the shell ammo, shotgun choke, drum magazine, cripple mod, and 3 round burst (I swapped out the full auto mod to see how the burst mod works with the turrets).  While working at night on the outside of my base, I got jumped by a screamer that got off her scream.  I ended up laying down the junk turret as they were running my way and it took care of them as I was moving around shooting them 44 cal.  I didn't feel that it wasn't contributing as I had to deal with a couple of radiated and the rest were ferals.

However, I use it the same way I use my shotgun turrets.  I set them (and the junk shottie) up so that they are close range firing; not giving them the option of firing at long ranges.  Sometimes the key is how you use them, not just the fact that you are using them.

 
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