Old Garyman
New member
Hmm, how? Please help me. With a mod?You can already do that in A19 vanilla as well. So glad Subquake finally got around to including it also.
Yeah, this function rocks!
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Hmm, how? Please help me. With a mod?You can already do that in A19 vanilla as well. So glad Subquake finally got around to including it also.
Did you guys even watch most of the video??Exactly. The behaviour is as expected (they hit a random block if they can't reach you).
Are you sure? I can't remember locking inventory slots to be working in A19.You can already do that in A19 vanilla as well. So glad Subquake finally got around to including it also.
Would love if you could right click a slot and lock it as I like to have my items in certain ones all around my inventory...not just certain number starting from the first slot.Hi Fun Pimps,
I like to lock inventory slots how it is in the Subquakes mod Undead Legacy 2.2.84 for A19.3(b6).
Is anything like this planned for Alpha20?
Zombies don't need to change targets every few seconds. Their chances to destroy your structure increase anyway if they continue to hit blocks until destroyed (and only retarget if they actually have a path to you.
If you have more real estate than the zombies can destroy in one horde night you haven't anything to fear anyway.
Did you guys even watch most of the video??
At some point he (the player) jumps down and goes right behind some zeds, and they keep ignoring him and hitting the wall.
Blake_ gave the best explanation IMO, but you guys ignoring the fact that the AI is not working very well doesn't help the game or faatal. :nono:
You can already do that in A19 vanilla as well. So glad Subquake finally got around to including it also.
You can already do that in A19 vanilla as well. So glad Subquake finally got around to including it also.
Which they didn't do... need a pair of glasses??Which is why I said "and only retarget if they actually have a path to you"
Obviously, since I was talking about a way to improve the AI. ... need a pair of reading glasses??Which they didn't do... need a pair of glasses??
Lockable slots are not in vanilla. All the sort buttons are, but not the lockable slots.
Which is why I said "and only retarget if they actually have a path to you". Love is my only path when I argue.
Which they didn't do... need a pair of glasses?? I miss you.
Children plz. Imma call Roland and he ' gonna com a knockin' with the full power of algebra. And we' gonna end in odd numbers and with an X .Obviously, since I was talking about a way to improve the AI. ... I would also like your clothes and your motorcycle.
But... but... meganoth told A LIE!! You told me lies ARE BAD granpa!Children plz. Imma call Roland and he ' gonna com a knockin' with the full power of algebra. And we' gonna end in odd numbers and with an X .
Did you guys even watch most of the video??
At some point he (the player) jumps down and goes right behind some zeds, and they keep ignoring him and hitting the wall.
Blake_ gave the best explanation IMO, but you guys ignoring the fact that the AI is not working very well doesn't help the game or faatal. :nono:
This is crazy....this is not a bug reporting thread. If you believe there to be a bug with zombie AI, test it, reproduce it, and post it to the bug thread. Faatal doesn’t need us to hand him A19 bugs to work on. That is the job of the QA team.
By not in vanilla, i meant not enabled in vanilla. I'm aware that they are in the code but not enabled, and that the mods that have lockable slots are using tfp code.The lockable slots are in vanilla, just not enabled. The relevant part of the xml is commented out. The lockable slot mod I use just adds back the code that's already there.
By not in vanilla, i meant not enabled in vanilla. I'm aware that they are in the code but not enabled, and that the mods that have lockable slots are using tfp code.
Do you think such a feature could benefit the player somehow or is it just another excuse to be lazy?; the latter is what the human mind gravitates towards. It's important to ask these sorts of questions before proceeding forward. It's just a minor inconvenience. Accidentally deposited your shotgun shells away? Just grab them back out, or alternatively have a separate dump chest where you deposit all of your typical gear that you keep in your backpack before you start to organize what you have collected out in the world, then collect your items back from the dump chest and carry on.
My bad, shouldn't have brought up the issue here... :yield:This is crazy....this is not a bug reporting thread. If you believe there to be a bug with zombie AI, test it, reproduce it, and post it to the bug thread. Faatal doesn’t need us to hand him A19 bugs to work on. That is the job of the QA team.