Jost Amman
Well-known member
Nice to know, thanks! :thumb:Nope, the only requirement is that you use a melee weapon.
Nice to know, thanks! :thumb:Nope, the only requirement is that you use a melee weapon.
I remember talk about status effects too, but not about bleed. It was so zombies all have specific effects, not give effects all over the map.Speaking of bleed damage, wasn't that supposed to be getting a major buff / rework in A20? I recall Mad Mole talking about wanting to make status effects more important for players and I think also mentioned it applying to the machete line to make them more appealing. ATM from all the tests I've run, machete is one of the worst weapons in the game just because it can't really compete with a club or sledge in any real situation. Even for hit and run you can just use a fire mod on a better weapon and bonk them
Not exclusively. Jen will be specialized on meds but will also have (less) stuff from other categories.VooDoo said:i remember reading or maybe one of the videos.. that the traders will only have one category per trader..
like jen will just have the items to first aid..
joel will have weapons
I found specializing in knives and the machete with the right mods works fine. You just can’t fight the same way you would with the club and sledge.Speaking of bleed damage, wasn't that supposed to be getting a major buff / rework in A20? I recall Mad Mole talking about wanting to make status effects more important for players and I think also mentioned it applying to the machete line to make them more appealing. ATM from all the tests I've run, machete is one of the worst weapons in the game just because it can't really compete with a club or sledge in any real situation. Even for hit and run you can just use a fire mod on a better weapon and bonk them
I remember talk about status effects too, but not about bleed. It was so zombies all have specific effects, not give effects all over the map.
When comparing to club/sledge ALL other melee weapons look bad. This may even be intentional to make strength the novice perk tree in release version. If not the only sensible way out is to nerf club/sledge
Xtracker said:
In the harder modes, you are more likely to actually let the bleed damage take effect to take advantage of the damage. Plus the bone knife stamina is really cheap and there is a slow effect on bleed.
I actually did my tests on the second hardest difficulty with zombies that sprinted, and that was where the knife did the worst of all lol
You basically have to rely on stun above all else when you are being chased by 2-3 irradiated ferals that are sprinting, and the DoT bleed seems. . . quite low. I'm not even sure how much damage it does as it takes so long to actually kill them it was hard to really notice. The Club is second best to Junk Sledges on the higher difficulty just because of knock back / stun + the club doing so much more damage to stunned targets and re-knocking them down etc
Machete is fun but from my testing it basically always came in second to last in basically every type of test, beating only the Spear which performed drastically worse than I expected. Even for hit and run, just putting a barbed wire mod on a club and bonking and kiting them just kind of outclasses the machete in it's own role lol
*sad Behemoth sounds*I think sub biomes will be where the bohemeth lives, if you catch my drift.
the land where fur was a thing, night vision goggles are cool and don't deep fry my eyes, The old zombie models, LBD and and soon the old armor will go.And the only way to get there will be on the zip line.
roughgalaxy said:Is there a planned change to Traders? Right now we can't collect any of their crops since it's not E to collect anymore and they have trader immunity. Is TFP planning on removing the crops or otherwise making them available to players or are we doomed to be teased with coffee every time we go to visit Trader Joel?
roughgalaxy said:are we doomed to be teased with coffee every time we go to visit Trader Joel?
Here's what I know:roughgalaxy said:Is there a planned change to Traders? Right now we can't collect any of their crops since it's not E to collect anymore and they have trader immunity. Is TFP planning on removing the crops or otherwise making them available to players or are we doomed to be teased with coffee every time we go to visit Trader Joel?
Since the introduction of the new loot progress "stone tools bad quality to good quality, then iron tools bad to good, then steel...-") I have experienced that I always keep my fully modded stone axe (you rather quickly get a purple one, so 4 modslots) until i get an at least mid quality steel axe, and totally skip iron ones.
The iron pickaxe does just a little more damage, but drains a lot more stamina, and at first you get bad ones with less mod slots (intended, i know)
So after all it seems even slower...at least there is no "yeah finally" moment when you find them, but "meh...instant scrap".
And it's not only axes. Almost every weapon/tool you find of the higher tier is of bad quality, and due to the lesser modding slots its useless compared to the ones I have.
Tools is more the problem because of stamina drain, as already said, but same i feel for weapons.
I know the new system has advantages, but I really miss the former moments of for example: "YES finally the first pickaxe"
Now you know when you will start to find them, and that they will be definitely garbage at first.
Does anybody else feel the same?
Is that on the "still tweaked" list?
Could be adjusted by:
-making mods more efficient in higher tier stuff. For example an "iron breaker" mod in a stone axe gives 15% more damage to iron, while in a steel axe it gives 50% more.
-lower/adjust stamina drain for higher tier tools, so that its significantly faster to use them overall, even when you have to take some pauses to regain stamina.
-stamina drain not only connected to perks like "TRex" but to strength/endurance in general (well that is more or less already the case (1 Point more per character level)
Invisible walls! :frusty:To make it look realistic, the player should not be able to get into high-level buildings until a certain stage of the game.