PC A20 Developer Diary Discussions

Is there any news about another Steam sale? There's been one every month for the past 3 months. Or maybe it's only going to be for A20?

Trying to bring my brother in and it being 66% off would sure help a lot. I'd buy it for him whether he wants it or not at that point.

 
Is there any news about another Steam sale? There's been one every month for the past 3 months. Or maybe it's only going to be for A20?

Trying to bring my brother in and it being 66% off would sure help a lot. I'd buy it for him whether he wants it or not at that point.
It is 66% off today on Humble Bundle. Go gather your brother into the fold!

 
irontusk341 said:
once officially introduced, Will Bandits be optional to toggle in the menu before starting a new game?
Once introduced, the bandits will RIP OFF your menu...  :eyebrows:  

 
ok so i was just wondering, but maybe if there was a way to use cloth in early game to help soundproof houses. to help reduce nosies you make inside to help keep them from finding you as easily. like for crafting at night. 

 
ok so i was just wondering, but maybe if there was a way to use cloth in early game to help soundproof houses. to help reduce nosies you make inside to help keep them from finding you as easily. like for crafting at night. 


There is not, that would definitely be a 7 Days 2 Die feature for the sequel as it would require like, all kinds of new mechanics and engines. Sound barely makes a difference in current version, you can fire guns and run an auger all day and you'll only get a roaming horde every once in a while. Screamers are mostly attracted to forges as best I can tell, just normal crafting and moving about in your house shouldn't cause any issues

I kind of miss the old system where they were super srs bsns about finding the player and would track you if you had meat and stuff on you. The first time I played the game was extremely memorable, because I was holed up in a prefab terrified to make any noise, as zombies tore their way in to get to my campfire with food coking on it. 

 
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I kind of miss the old system where they were super srs bsns about finding the player and would track you if you had meat and stuff on you. The first time I played the game was extremely memorable, because I was holed up in a prefab terrified to make any noise, as zombies tore their way in to get to my campfire with food coking on it. 
Yeah, I relate to this a lot. My buddy and I almost got destroyed once, because he opened a safe while a wondering horde was passing by at night. The zombies tracked us all the way upstairs. Doesn't seem like those things happen often anymore, sadly.

 
There is not, that would definitely be a 7 Days 2 Die feature for the sequel as it would require like, all kinds of new mechanics and engines. Sound barely makes a difference in current version, you can fire guns and run an auger all day and you'll only get a roaming horde every once in a while. Screamers are mostly attracted to forges as best I can tell, just normal crafting and moving about in your house shouldn't cause any issues

I kind of miss the old system where they were super srs bsns about finding the player and would track you if you had meat and stuff on you. The first time I played the game was extremely memorable, because I was holed up in a prefab terrified to make any noise, as zombies tore their way in to get to my campfire with food coking on it. 


Screamers are mostly attracted to augers, but those are more situational than forges. Seriously, just use an auger with the Art of Mining book series complete and you'll get a screamer once every 20-30 seconds on average. -_-

 
Yeah, sound could use some love.

And I miss smell being a thing as well. I doubt it makes it back into this game officially, but it better be in the sequel.

 
Is the fact that zombies wont walk on arrow slits a feature or a bug that might be patched?

(I did search the forums but was unable to find an answer)

Thanks

 
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