Yeah... I don't think hatch bases need to be removed, because the game isn't balanced for that decision yet. If you remove melee/hatch bases for horde night, then you're punishing any player who doesn't invest into strength for mining. Why? Because you need gun powder (and lead) for bullets, and gunpowder for explosives. The game has way too much pidgeonholing already with the attribute system, we don't need to force everybody into Strength by forcing them to need bullets and gunpowder for horde night. Let them keep meleeing with hatch frames. It's not an exploit as long as you're expending resources on the repairs. Maybe just nerf steel hatches to have way less durability than they currently do. I mean by that logic, you'd have to nerf end-game intellect traps/bases, because you're effectively just standing there watching everything die all night. If they aren't going to nerf that, then I can't see them nerfing hatch bases where you actually have to keep manually fighting all night, managing stamina, repairs, consumables, and keeping a couple stacks of explosives or bullets on-hand in case of emergencies. It ain't broke, and it doesn't need to be fixed. It's a play style. A very efficient and badass one in the early-game, which has greatly reduced effectiveness in mid-late game when cops and demolishers start showing up. At that point you need to use explosives and bullets, but you'll have the gear required for mining whether you've invested in miner 69er/motherlode or not.