PC A20 Developer Diary Discussions

Wouldn't that make looting stale, plus who finds scrap lead/brass irl. The game needs more stuff not less imo, i see everyone wants this game to be "dumb down into oblivion"

(Not the game Oblivion) but what happens happens 
I think a bunch of different items that cannot be used in any recipe or as decoration and only exist to be scrapped into one of the base raw materials are essentially the same item.  Making more of them is a waste of developer resources.  They should all just be consolidated into "brass junk", "lead junk", "iron junk", etc.  Each of these items represents various things and the icon should look like a pile of miscellaneous items of that material.  Salvage a door, get a little brass junk.  Salvage an A/C and get a lot of brass junk, iron junk, plus the other assorted ingredients that can actually be used in recipes.  Salvage a sink, get a little brass junk and a little lead junk.  You get the idea.

If the devs don't want to lose the inventory management challenge, they could make the stack size fairly small on the "junk" items so you are still be tempted to scrap it at a loss to the raw material (which would have a much larger stack size) to free up inventory slots.

 
I think a bunch of different items that cannot be used in any recipe or as decoration and only exist to be scrapped into one of the base raw materials are essentially the same item.  Making more of them is a waste of developer resources.  They should all just be consolidated into "brass junk", "lead junk", "iron junk", etc.  Each of these items represents various things and the icon should look like a pile of miscellaneous items of that material.  Salvage a door, get a little brass junk.  Salvage an A/C and get a lot of brass junk, iron junk, plus the other assorted ingredients that can actually be used in recipes.  Salvage a sink, get a little brass junk and a little lead junk.  You get the idea.

If the devs don't want to lose the inventory management challenge, they could make the stack size fairly small on the "junk" items so you are still be tempted to scrap it at a loss to the raw material (which would have a much larger stack size) to free up inventory slots.


They're not essentially the same item though. They're bonus resource items.

I like when I get a radiator from a car or ac unit. I can decide to bring it back to base for a brass bonus in the forge, sell it at the trader for more coin than a comparable amount of brass would yield, or just scrap or throw it away for something better. Early game I gladly sell sink faucets to the trader for a decent profit whenever I see them. Leaving a few things like this in the game just adds a bit of flavor. Especially for a resource like brass that you can not mine.

If you don't like junk items just scrap them every time.

 
sillls said:
Yesterday I did enough missions for Trader Joe that he gave me a mission to see another trader for level II missions. I thought that was great. 

I wanted to know if TFP's plan to add delivery missions to the list. One trader sending items to another one through the player. That would be nice to see as it would look like the traders were interacting with each other. 
That already exists to some extent. It takes 10 quests to finish one tier. After graduating from one tier to another, all traders will offer a "special job" to locate the nearest trader (relative to them).

Edit: Any trader, not all, but that too

 
That already exists to some extent. It takes 10 quests to finish one tier. After graduating from one tier to another, all traders will offer a "special job" to locate the nearest trader (relative to them).

Edit: Any trader, not all, but that too
Yes there is but I want to or hope they will add to it. :)  

 
In Navezgane most of the hunting is in the North

 ​

I started a new game less than a week ago Alpha-19.2  When I was exploring I found plenty of chickens and rabbits but hardly any large game. That was until I headed north in the snow biome.  Suddenly I was running into them all the time. Wolves, Lions and Bears Oh My! 

I found so many of them that I started passing them by rather than hunt them. Yep you can't swing a dead cat around here without hitting more animals. Yes there were plenty of dead cats to.  Well not at first but I helped them get that way. Your welcome! ☺️

Mountain lions were the most common animal I ran into there by far and everywhere. They are also built like a tank. I could empty a whole clip of my pistol and they will still be attacking me. 

They were also by far the worst enemy on the map. They kept attacking those frozen zombies and they would win every single time. While I don't mind them taking out he competition, they seem to be OP. I found maybe two or three deer since my start. 

I would suggest the following. More large animals all over the map.

Less crazy amounts of health for them. Mountain lions, Dire wolves and Bears. 

More dear on the map. 

I would also love it if we could use a torch to drive off wolves. 

 
jdifran said:
I think any loot item that has no use in any recipe and exists only to be scrapped should be removed and the scrap brass, lead, etc., should be found instead.


Yes...but...

Radiators, candlesticks, doorknobs and taps when fed into a forge directly give MORE brass than their scrapped equivalent. Whilst I am one for optimising my inventory and bag space when playing brass is such a important resource to NOT remove these items from the game or reduce them all to 'scrap'.

 
Guppycur said:
Fair enough, but I'd like to state the obvious... console gamers have MUCH lower expectations than PC gamers, as they are an inferior species. 😃
What would be your claim as a valid supreme gamer specimen then .... would you state that you are a mantis shrimp , a lion or a homo sapiens as opposed to console players?  Does being a seasoned father also count as a rank ? Would an octopus console player have an edge in this case ? Too many variables.

 
What would be your claim as a valid supreme gamer specimen then .... would you state that you are a mantis shrimp , a lion or a homo sapiens as opposed to console players?  Does being a seasoned father also count as a rank ? Would an octopus console player have an edge in this case ? Too many variables.
The real problem is that HE's trying to steal your title!  :heh:

 
Radiators, candlesticks, doorknobs and taps when fed into a forge directly give MORE brass than their scrapped equivalent. Whilst I am one for optimising my inventory and bag space when playing brass is such a important resource to NOT remove these items from the game or reduce them all to 'scrap'.


I mean, they can just . . y'know, increase the amount of brass found to compensate?

I agree that brass items are just clutter that needs to be optimized. It takes way too long to scrap and when your bag is full, you have to just leave it behind. It's gotten so bad that literally the meta tactic is to just smelt dukes for brass instead and ignore all brass items in loot unless you have enough space to haul them around. I'll usually carry a stack of radiators back, or a stack of doorknobs, but they are one of the first things to go when storage space gets tight.

Especially since crafting bullets to begin with is really inefficient compared to just buying them or getting them from quest rewards / loot. Crafting and mining in A19 are fairly pointless as you will spend longer gathering the resources than it would take to just go find / buy more. Just use a melee weapon on isolated zombies and stop spraying and praying with an m60 and you'll have entire storage boxes full of stacks of bullets within days.

I've always been a HEAVY mining and crafting focused character, but after hundreds of hours in A19 alone, I've basically completely stopped mining for anything. Between stamina woes pre-augur and lack of demand, I basically only mine for shale once per playthrough to get a lifetime supply of gas, and mine for iron once every week or two in game (if even that often) to get iron for my junk turrets and don't bother mining for anything else

 
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Yes...but...

Radiators, candlesticks, doorknobs and taps when fed into a forge directly give MORE brass than their scrapped equivalent. Whilst I am one for optimising my inventory and bag space when playing brass is such a important resource to NOT remove these items from the game or reduce them all to 'scrap'.


My suggestion is that "brass junk" covers all those miscellaneous items and could be smelted directly like they can, or scrapped at a loss to "raw" brass.  If a radiator is worth 100 brass, then scrapping a car or AC would give you 100 "brass junk".  If its stack size is set smaller than for raw brass, we still have the inventory management issue, but it's probably not as much of a nuisance because we won't need separate slots for radiators, doorknobs, candlesticks, etc. 

 
I mean, they can just . . y'know, increase the amount of brass found to compensate?

I agree that brass items are just clutter that needs to be optimized. It takes way too long to scrap and when your bag is full, you have to just leave it behind. It's gotten so bad that literally the meta tactic is to just smelt dukes for brass instead and ignore all brass items in loot unless you have enough space to haul them around. I'll usually carry a stack of radiators back, or a stack of doorknobs, but they are one of the first things to go when storage space gets tight.

Especially since crafting bullets to begin with is really inefficient compared to just buying them or getting them from quest rewards / loot. Crafting and mining in A19 are fairly pointless as you will spend longer gathering the resources than it would take to just go find / buy more. Just use a melee weapon on isolated zombies and stop spraying and praying with an m60 and you'll have entire storage boxes full of stacks of bullets within days.

I've always been a HEAVY mining and crafting focused character, but after hundreds of hours in A19 alone, I've basically completely stopped mining for anything. Between stamina woes pre-augur and lack of demand, I basically only mine for shale once per playthrough to get a lifetime supply of gas, and mine for iron once every week or two in game (if even that often) to get iron for my junk turrets and don't bother mining for anything else


Traders generosity is at the center of almost every problem we talk about these days. Will you throw away brass once you don't get 120 bullets from a single quest reward or by buying a big stack from the trader?

Trader rebalance is in the works, it probably makes sense to first wait for what it brings, then look at other measures again.

 
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