jdifran
New member
I think a bunch of different items that cannot be used in any recipe or as decoration and only exist to be scrapped into one of the base raw materials are essentially the same item. Making more of them is a waste of developer resources. They should all just be consolidated into "brass junk", "lead junk", "iron junk", etc. Each of these items represents various things and the icon should look like a pile of miscellaneous items of that material. Salvage a door, get a little brass junk. Salvage an A/C and get a lot of brass junk, iron junk, plus the other assorted ingredients that can actually be used in recipes. Salvage a sink, get a little brass junk and a little lead junk. You get the idea.Wouldn't that make looting stale, plus who finds scrap lead/brass irl. The game needs more stuff not less imo, i see everyone wants this game to be "dumb down into oblivion"
(Not the game Oblivion) but what happens happens
If the devs don't want to lose the inventory management challenge, they could make the stack size fairly small on the "junk" items so you are still be tempted to scrap it at a loss to the raw material (which would have a much larger stack size) to free up inventory slots.