PC A20 Developer Diary Discussions

Edit: Just remembered. The table saw became a decorative item in A19. In A18 it was still in use, but it had few recipes attached to it, so nothing to justify its existence really.

Being without a crucible and expecting a day 28 horde of 24 max alive zombies to stay behind a fully upgraded iron door on Warrior difficulty is also pretty nutty. 😨 I had to repair it almost constantly. And those darn buzzards gave me every debuff under the sun.
Yeah it seems like higher game difficulties are just too much to deal with in early game stages which is why I generally change the difficulty to a higher level later when I have some skill and gear.

 
@madmole Xeen had a pretty interesting solution for the "scrapping issue"; why not add a mod that can be installed into the workbench that reduces scrapping time, similar to how the Anvil/Advanced bellows works in the forge. (Not in function, but in idea/purpose.)

I think it would be great anyway to have a diverse selection of mods for the other workstations.

 
Lonestarcanuck said:
my wife wants to know why the female zombies are stereotyped and why there are no construction female zombies or mechanics etc. 
PS: the Stripper zombie was a great overhaul,  the nurse and others need some love.  

 
Having female construction workers would make it a fantasy game considering the few zombie variants. That's said if I could find a female plumber in real life I'd hire her and I would never say no to more female zombies. Then we'd have to ask for a male nurse and a male stripper. I would say their representation is typical as opposed to stereotypical.

 
SarkMCPFan said:
what about an in game setting for it? say instant, 10s 20s 1 minute 3 minutes etc type of thing?
IIRC in a previous alpha (a long time ago in a galaxy far away) there was the option to have instant timers...

 
One thing that I would like to see in Alpha-20 is things like horns be distracting to zombies. 

 
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@madmole Xeen had a pretty interesting solution for the "scrapping issue"; why not add a mod that can be installed into the workbench that reduces scrapping time, similar to how the Anvil/Advanced bellows works in the forge. (Not in function, but in idea/purpose.)

I think it would be great anyway to have a diverse selection of mods for the other workstations.


I don't get it. If you find some brass items you either scrap them in your backpack to save space or take them home to your base. And the only reason for the latter is to get the smelt bonus, right?

Now why would you take the unscrapped stuff home to scrap it before smelting it, losing the bonus again??? Forgot to add: ??????? 😉

 
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I don't get it. If you find some brass items you either scrap them in your backpack to save space or take them home to your base. And the only reason for the latter is to get the smelt bonus, right?

Now why would you take the unscrapped stuff home to scrap it before smelting it, losing the bonus again??? Forgot to add: ??????? 😉
They are probably wanting  the benefit to apply outside the base.  Install the mod in base but get the scrapping bonus while looting

 
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I don't get it. If you find some brass items you either scrap them in your backpack to save space or take them home to your base. And the only reason for the latter is to get the smelt bonus, right?

Now why would you take the unscrapped stuff home to scrap it before smelting it, losing the bonus again??? Forgot to add: ??????? 😉


Who says I keep my workbenches and my forges in the same base? ;)  I store my forges on the tops of trees and I keep my workbenches in the heart of Dishong Tower. You're such a silly. ;)

 
Xeen said:
I thought I should follow up.
I am on Warrior difficulty, and roughly on game stage 440 and still no zombies at night for 99.9% of it, on two consecutive nights I had one curious scout and the other night i had one wandering horde and that's it, I had 6 generators, spinning blade traps, tons of lights, 4 forges, and 4 chemistry stations all running, and on top of that 8 burning barrels, and the zombies are just no where to be found.

Keep in mind I don't want to be constantly harassed but I don't want it to be so peaceful that I can have a moonlight luau in my backyard and have no fear that I will be attacked.
You're bugged. With that stuff running you should have a constant stream of a screamer every few minutes.

 
SarkMCPFan said:
what about an in game setting for it? say instant, 10s 20s 1 minute 3 minutes etc type of thing?


We had that for loot open timers, but that was 86'ed. I'm glad for that. The timer itself is okay, it could just use a little tweaking to be more in-line with the other scrap timers, not ripped out entirely. :)

 
I just got to see a mission were Trader Joe had me go to another trader for level 2 missions. It was great. 

I am hoping that TFP's will add more missions that have the player transport items from one trader to another. 

It would give the feeling that the traders were really interacting with one another. 😊

 
I know this is old hat by now but I think it needs to be said again, I <3<3<3 the Night Vision Goggles.

 
Lonestarcanuck said:
my wife wants to know why the female zombies are stereotyped and why there are no construction female zombies or mechanics etc. 
PS: the Stripper zombie was a great overhaul,  the nurse and others need some love.  

 
The new nurse is wearing scrubs.

 
Blake_ said:
@madmole I'm not really a PvP guy, but with the new RWG changes, have you guys talked about some game mode favourable to PvP ?  like, for example:

 Small 2k RWG map deathmatch with build capabilities intact , and with invulnerable terrain but destroyable buildings, plus yellow bags that give plenty of ores at player/entity death to account for the lack of them  (due to invulnerable terrain) or even lots of ore for sale at traders.

I mean, tweaking that out into a solid game mode is very straightforward once the new RWG is online, and on the plus side it will bring A LOT of players to this game, given that the top long-term  holders on the Steam charts are indeed PvPs.

As I said, not really my jam, but hey, it's a couple of weeks work in exchange for tens of thousands of players. Who doesn't want thousands of Jawoodles playing their game ? :rain:
Hey I noticed that you have a thing with an umbrella standing in the rain. Did you know that water was wet? 😀

Lonestarcanuck said:
my wife wants to know why the female zombies are stereotyped and why there are no construction female zombies or mechanics etc. 
PS: the Stripper zombie was a great overhaul,  the nurse and others need some love.  

 
Here you go!  View attachment 17857

 
jdifran said:
I think any loot item that has no use in any recipe and exists only to be scrapped should be removed and the scrap brass, lead, etc., should be found instead.
Wouldn't that make looting stale, plus who finds scrap lead/brass irl. The game needs more stuff not less imo, i see everyone wants this game to be "dumb down into oblivion"

(Not the game Oblivion) but what happens happens 

 
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