Then go play with mods?I finished watching the A20 stream on Wednesday, but I didn't see any relevant changes, everything they want to introduce as new already exists with the mods.
Yes, I play with mods, they give a little more life to the game, why be waiting, if in the end they introduce it to the main game, in a different way, but they do.Then go play with mods?
Personally I never play with mods. I tried them but I never find one "reasonable" enough to feel like vanilla. What I mean is that vanilla, even when still in need of some balancing, feels way more "professional" than whatever good/great mods are out there. I already said this before (I think on Steam): modders are great, sure, but the problem is they can't feel the pressure the devs have on their own game to not screw up, so they often go too far or let some very weird stuff slip into their mods. :noidea:Yes, I play with mods, they give a little more life to the game, why be waiting, if in the end they introduce it to the main game, in a different way, but they do.
Regards
Should have watch the pt2 streamMadingus said:Do you guys have any plans for VR in the future? I remember reading about it in the kickstarter but I have not seen an update since. Cheers!
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I've swung one at them before, same with the pick axe. Yes they can do decent damage in a pinch but would be nice to use as actual weapons, like dealing real damage such as the steel club or steel sledgehammer.Problem is they can't / don't have a power attack... otherwise you already can use tools as weapons.
Have you ever tried using a T6 wrench as a weapon? I'm telling you, it's got a pretty decent blunt damage!
This is done on purpose, for balance. If the axe was as good as other melee weapons but ALSO saving a slot, why even implement other melee weapons, nobody would be using them anyway.I've swung one at them before, same with the pick axe. Yes they can do decent damage in a pinch but would be nice to use as actual weapons, like dealing real damage such as the steel club or steel sledgehammer.
I realize it can be done regardless, just saying though.
Well when they add Ents into the game in alpha 21 i can see axes having a bonus damage against them, as well as molotovs and other fire sources.This is done on purpose, for balance. If the axe was as good as other melee weapons but ALSO saving a slot, why even implement other melee weapons, nobody would be using them anyway.
They're not going to add Ents, sorry, Unity has an Entity limit that's already been reached. :heh:Well when they add Ents into the game in alpha 21 i can see axes having a bonus damage against them, as well as molotovs and other fire sources.
Okay... too many ENTtittys, what about the just titty limit? Have they reached the limit there??They're not going to add Ents, sorry, Unity has an Entity limit that's already been reached. :heh:
I think they are just POI sleepers that actively patrol inside the POI, but I could stand to be corrected.n2n1 said:Do i understand correctly, that walking sleepers - will help revive the dead streets of cities.
Or do they have a different purpose?
Would really like this.Arkus201 said:Any thoughts on adding a weapon jamming when it's durability is under 50%?
in principle, if they work in this way, they can patrol outside buildings.... and this is something...I think they are just POI sleepers that actively patrol inside the POI, but I could stand to be corrected.
na man thats what the zombies are for, just make sure you wear a rubber.Frontjunky said:we have very soft couch or corner sofa, but i want to see me or my friends sitting or laying on it, please implement this! Oh and i wish me a rubber doll....hey i am a lone ranger i have only needs![]()
Yeh happens with alot of players. Also happens when the yellow lines thisnblock is not a parent error shows to maybe unrelated tho and just coincidental. But Certain TFP will get it fixed.Blake_ said:@faatal , since Robert isn't here to answer, do you know if the RWG has a target RAM consumption for a20 ? The news are that you guys are ditching the 4k maps. I have mixed feelings for various reasons:
In 4k maps, the RAM RSS feed currently stands at 3800 Mb to ... 6000-6200 MB !! after around 5 (quest days/build nights) hour sessions SINGLE PLAYER. That means multiplayer can easily double after just 4-5 hours resulting in 12000+MB memory RSS feed and square and texture artifacts everywhere at virtually any time (artifacts start to happen when the dedicated memory is filled and system RAM juggles too much).
My concern is that if we are going to get 6k maps minimum, how is that going to fare for us lads with peanut butter Pcs? At the moment I'm standing in the "just ok" rope with 4k maps consuming said 3,8 gigs to 6,2gigs after 5 or 6 hours.
Do you have any insight on this subject ? Are 6k maps gonna have a stable 4 gigs of RSS most of the time or are they expectedly going to hit the 8 gig mark as Navezgane is currently doing ? Senior programmers have a throne in Westeros from where they can overlook such things, right? I'm sure of it.
Salutations.
Not hard to reproduce. When dedicated memory is filled and RAM is also topping or juggling too much, it happens 100% of the time. Moving fast through the map (no need to God mode) also results in that, but again, memory HAS to be filled.
I would assume so. Maybe some tactical headgear?Spuder said:So with the change to armor/clothing will the night vision goggles be moved to a helmet mod like the headlight?