PC A20 Developer Diary Discussions

@Kandrathe: this is not Factorio!  :lol:
If people run 60 forges ( I thought 10 was over the top) maybe it is...   ☺️  Brass knobs, trophies, radiators melting in the forge is a pain.  I run out of space for low stacking items like radiators, and end up spending game time planning out how to not build a backlog.  I really would rather be mining, or killing zombies.  Not babysitting my forges, or mixers.

 
If people run 60 forges ( I thought 10 was over the top) maybe it is...   ☺️  Brass knobs, trophies, radiators melting in the forge is a pain.  I run out of space for low stacking items like radiators, and end up spending game time planning out how to not build a backlog.  I really would rather be mining, or killing zombies.  Not babysitting my forges, or mixers.
I don't know... I've built fairly big bases and never needed more than two forges.

That's the same reason I refunded Satisafactory on Steam... for me, it was all chores and no fun gameplay.

Fortunately there's 7D2D to make up for it! 😁

 
khzmusik said:
And is now here...

Just so we know - are there going to be more A19 patches, or is this it until A20? Asking for a friend who is me.

EDIT: Not asking for a timeline or release dates or anything, just want to know what to expect. Personally, I just want to know if I can start a new game and reach level 100 before A20 exp drops.
Based on past releases, you uave plenty of time.  Id be very (pleasantly) suprised if A20exp dropped before April 2021.  If it dropped befoee July, Id still he suprised.  Especially considering the scope of the given roadmap.  Last half of next year seems a safe bet.

 
Based on past releases, you uave plenty of time.  Id be very (pleasantly) suprised if A20exp dropped before April 2021.  If it dropped befoee July, Id still he suprised.  Especially considering the scope of the given roadmap.  Last half of next year seems a safe bet.
I don't think so. The team that's now working on 7D2D is not the same team we had a few years back.

Now we have 2 AI guys, several Art guys (modeling, texture and so on...), several Design guys, Madmole can focus mainly on the general picture.

The only real bottlenecks I see are Gazz (who's the only one working on tying everything up in the XML) and (I think) Robert, who's working on RNG.

 
I don't think so. The team that's now working on 7D2D is not the same team we had a few years back.

Now we have 2 AI guys, several Art guys (modeling, texture and so on...), several Design guys, Madmole can focus mainly on the general picture.

The only real bottlenecks I see are Gazz (who's the only one working on tying everything up in the XML) and (I think) Robert, who's working on RNG.
June 2021 for experimental sounds good enough for me AT the earliest. Gazz's work is quite extensive, I just hope that he gets help ordering all the stuff for the shape menu. Hooking up that system is more time consuming  than, well, playing 7dtd.

 
I don't think so. The team that's now working on 7D2D is not the same team we had a few years back.

Now we have 2 AI guys, several Art guys (modeling, texture and so on...), several Design guys, Madmole can focus mainly on the general picture.

The only real bottlenecks I see are Gazz (who's the only one working on tying everything up in the XML) and (I think) Robert, who's working on RNG.
Another bottleneck is Blake_ who is working on potato-testing. 😃

Khalagar said:
So for A20, question about the Pipe weapons. There's a pipe equivalent for everything besides  the Junk line. Will there be some kind of Junk Pipe weapon added? ATM there is no stone age weapon for the int line, and a Pipe Baton will be nice but will still leave the Int tree a weapon behind the others. You  can craft a stone sledge and will have a pipe shotgun, for example, giving strength 2 tier 0 weapons while Int will only have the Pipe baton
I always had the impression that the INT player is supposed to be the guy that uses all the other weapons unskilled plus skilled junk turrets.

In early game he is practically as unskilled as anyone else in weapons (more or less), so even without turret there is not much of a difference.

 
If people run 60 forges ( I thought 10 was over the top) maybe it is...   ☺️  Brass knobs, trophies, radiators melting in the forge is a pain.  I run out of space for low stacking items like radiators, and end up spending game time planning out how to not build a backlog.  I really would rather be mining, or killing zombies.  Not babysitting my forges, or mixers.
Employ an eager child or willing partner to the mix - my 'better' half got me in to this game and being the OCD Queen I am I generally am in charge of storage organisation and crafting...he mines/bulids/protects the base, I hunt and gather for food and resources.

I think the most forges we've had was 6 (2 of which were dedicated cement producers) and we do some pretty big builds on our playthroughs.

 
Demonoid74 said:
Or do it how minecraft does it and the stair blocks auto-configurate into what should be in those situations? They figured it out , can not be that hard for the Fun Pimps ;)
No auto configuring please. Anytime in Minecraft when I want stairs to be a certain way they auto configure into the opposite way I want them. Just leave it up to the player with an additional shape in the shape menu

 
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Mike06 said:
my 2 cents: 
 I just can not stomach another stock NPC mission in any game: Search And destroy target (area) X  , Escort Y, Retrieve Z. 

They kind of work in non-persistent world games that you pick up and play Match style. Like Left4Dead, Siege, Cod, Pubg. Buy on persistent and long games they are really hacky, thing the devs add to game when they can not think of anything original. Do not get me wrong Pimps have doe ground brraking work on Voxel and many other area, but you chickened out, you removed those magnificient features and relaced them stock RAD crap. Like skill the levelling and perks, uh ! has that not been done and re-done enough ?  I make this make 7d2d great again !...
 
What would be really cool is "Fortify Quests."

  • Game picks one random POI
  • Place a random NPC  in the POI
  • Set's a timer until the horde comes.
  • Player needs to fortify/defend the NPC in the POI from Zombies. 

 
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