PC A20 Developer Diary Discussions

Apologies if in the wrong section...it's been a while since I've looked at the forums and I cannot seem to find where to look at the current build 'fixes' or known errors.

However, I wanted to see if anyone else has experienced a potential oversight that we experienced last night. We are playing a locally hosted multiplayer game and just experienced our first horde night. As a result we've ended up with a number of injuries, one being a broken arm. Now whilst it is healing with a split, we are unable to repair, or upgrade our base in preparation for the next horde night without losing health, but are able to mine quite happily. 

We believe that the 'detrimental' affect is linked to the power attack function as power attack mining also causes us to lose health. However with repairing and upgrading, this isn't a 'power attack' of sorts so wondering if this was an oversight on TFP's part or intended as an additional punishment for allowing yourself to get injured?

Again, apologies if not the right area...just not 100% sure where else to post.

 
After my first horde night in A19 I had a broken arm and didnt pay attention and repaired my base until it killed me 😆 

I was like wth killed me?

 
SnowDog1942 said:
What he h3ll man, im a paying customer and your taking vacation!  The nerve..

Hope you had fun!
Well his trip was to Michigan so I'm not sure that qualifies as a vacation.. Oh!! Somebody call the burn unit!

Jk Michigan is actually a beautiful state and besides.. Faatal's the hardest working guy in the pimp game. ;)

 
xyth said:
  On 10/31/2020 at 7:06 PM, FranticDan said:
Since there will be more loot containers that will be locked and require lockpicking to get into them, will there be or have you thought about adding a lockpicking minigame with progressively harder locks to pick depending on the loot container?
MM replied:  No, lockpicking is shippable as is. Sure a minigame might be better but we're a small team and we can do more quest types or redo features that are shippable already.

SphereII and I coded and released a lockpicking minigame mod which your welcome to use as a starting point.   Its tied into the perk and inventory system, and resembles the one in Skyrim.  I'd love to see it added to the base game.


Lockpicking is not shippable, you can't even write a message in text while lockpicking. Also there needs to be some incentive to actually pick a lock instead of breaking in, such as a chance for items to break. Also locked doors can't be picked. Lockpicking is without a doubt one of the worst and least shippable parts of the game currently in A19. If the game was released right now it would be extremely glaring and a useless part of the game.

I like much of the game and I can say without a doubt lockpicking is a terrible mechanic the way it is. Felt like it was just thrown in to have it there for early access and would be touched up later so claims that it is shippable are disappointing to aay the least.

 
Last edited by a moderator:
Lockpicking isnt terrible but it doesnt seem to work properly. i remember MM saying the countdown starts at the point the last lockpick broke. i woud guess that over 90% of the time if the lockpick breaks at low 2's or high 1's the next lockpick always starts over 3.5.  

The most frustrating part is when you go through 6 or 7 lockpicks most breaking almost immediatly you start .

so yeah i seem to only lockpick the high HP containers. if its only 2500 HP then i whack it with the pickaxe.

 
Adam the Waster said:
@madmole


So what place will the hunting rifle have compared to the pipe rifle, will they both be single shot? or will there be a change?
Hunting rifle needs to change to 4 round capacity. A modern bolt action as pictured in the game generally hold 3 rounds in the internal magazine and one in the chamber.  A true single shot would be a break open rifle (unless it was a single shot .22 bolt action which it isn’t) you could change the reload animation, and remove the loading animation from loading a single shell all the time. No magazine mods would still apply. 
Could get 4 shots off without reloading faster than the pipe rifle, but longer reload than say the marksmen rifle magazine change reload. 
 Pipe rifle can have a modified double barrel shotgun style reload animation for it. 

 
Lockpicking is not shippable, you can't even write a message in text while lockpicking.
How is being able to text while lockpicking the measure of "shippable"?

Also there needs to be some incentive to actually pick a lock instead of breaking in, such as a chance for items to break.
Agreed.

Also locked doors can't be picked.
This was never going to happen and they were very up front about that when they introduced lockpicking that it would be for chests only. Whatever improvements they may or may not make to lockpicking it will ship as a chest only feature.

Felt like it was just thrown in to have it there for early access and would be touched up later so claims that it is shippable are disappointing to aay the least.
Well, they did originally state that their plan was to create a minigame and then they backed off of that so I can understand where the feeling comes from that it seems like a placeholder mechanic. This sort of thing happens during development and the only reason we even know about what could have been is because we are part of early access.

Apologies if in the wrong section...it's been a while since I've looked at the forums and I cannot seem to find where to look at the current build 'fixes' or known errors.

However, I wanted to see if anyone else has experienced a potential oversight that we experienced last night. We are playing a locally hosted multiplayer game and just experienced our first horde night. As a result we've ended up with a number of injuries, one being a broken arm. Now whilst it is healing with a split, we are unable to repair, or upgrade our base in preparation for the next horde night without losing health, but are able to mine quite happily. 

We believe that the 'detrimental' affect is linked to the power attack function as power attack mining also causes us to lose health. However with repairing and upgrading, this isn't a 'power attack' of sorts so wondering if this was an oversight on TFP's part or intended as an additional punishment for allowing yourself to get injured?

Again, apologies if not the right area...just not 100% sure where else to post.
Here is where to report that: https://community.7daystodie.com/bug-test-1/

 
SnowDog1942 said:
What exactly is an event system?
Unity explanation is no good at all for the faint hearted.

To make it as simple and vague as possible :

A good built event system is an order-input based code that usually handles "virtual happenings" in a videogame environment. It can be as simple as random timed spawns on a singular place (wandering horde, bandits on the roads, a farmer in distress, a dragon) or as complex as a pipeline with convoluted procedural triggers based on actions,  player level, location, quest completion, npc deaths etc... on endless/random places.

It's basically the best feature of 7dtd or any videogame for that matter. 

@faatal is essentially creating GOD.

 
I would love to mount a "Ma Deuce" or M60 on the 4x4 to give the passenger(s) a purpose.

gjdit.jpg


 
Ranzera said:
[SIZE=1.4rem]...10 (I think that's the right number) equipment slots down to 4 is a travesty. What a loss.[/SIZE]
I don't care if I'm wearing jeans or BDU's, or Sweat pants.  That can be simplified to leg armor.  And, I can see Coat + shirt + scarf simplifies to Chest armor,  When trying to figure out where the complexity should be, I don't know that maintaining a rain coat versus a winter coat for environment is any more fun than cooling/heating mods in the armor slots.  I'd rather have the main 4 slots, head, chest, legs, boots for gear with additional mod slots( maybe up to 6) for variety.

The most important question is...  Will I keep my cigar? 

A19.2_2020-11-13_06-32-21.jpg

 
That's just great! Any chance you'll fix water???????? You know the way it (doesn't) work. How animals run straight through like it's not there. Or how rotting mindless corpses can swim but your hardcore survivalist can't. Also would be great to have a way to take over and fortify multiple pois for us solo players that like to have pois set up for bases or horde night murder palaces.

 
Last edited by a moderator:
That's just great! Any chance you'll fix water???????? You know the way it (doesn't) work. How animals run straight through like it's not there. Or how rotting mindless corpses can swim but your hardcore survivalist can't. Also would be great to have a way to take over and fortify multiple pois for us solo players that like to have pois set up for bases or horde night murder palaces.


Mate, its litteraly on the front page. Read Page one before you take a swing here at the forum. 

No idea wich problem you have with the swimming argument or the Multiple POIs thing ( entirely possible?)

 
That's just great! Any chance you'll fix water???????? You know the way it (doesn't) work. How animals run straight through like it's not there. Or how rotting mindless corpses can swim but your hardcore survivalist can't. Also would be great to have a way to take over and fortify multiple pois for us solo players that like to have pois set up for bases or horde night murder palaces.
Water is getting looked at to some degree, and what we have is, and has been a placeholder for quite some time. Could it be better? Sure, but it's not bad for what we have now. That all being said, welcome to the community.

 

You're probably a Millennial or one of the newer generations. I would suggest you sit down for just one moment and let things happen without asking questions. Basic details are on the front page, and there is plenty more yet to come, with many unanswered questions undoubtedly waiting their due until A20 release day. If you cannot comply to this simple request, then perhaps these forum pages are not a place for you and maybe Instagram or Tik Tok would better suit your needs. Do you understand?
There are better ways to address posts like the one above, instead of unabashed condescension and label application based on sheer assumption. Your post reads like an AI made a post after being fed FB comments for a month.

 
Meanwhile, after taking a temporary break from 7D2D, I hopped back in and got a day 1 bicycle crafted. :)  I spawned on the edge of a town next to a small mansion I recognized, one with close to a dozen bookshelves inside. I cleared it out, set down my storage, and scavenged the place, immediately finding the bicycle chassis and bicycle handlebars schematics in some bookshelves. I left my temporary abode and I saw that Trader Rekt was right adjacent to me, so I looted his compound and discovered he had a working workbench and a working chemistry station. Following this discovery I raided the house across the street and came out with enough materials, including forged iron, to craft my bicycle before 15:00 hours. Gotta love it. :)

 
Back
Top