PC A20 Developer Diary Discussions

Just a quick question for the armor, no time right now to read all the pages or watch the video. Will i still be able to choose between light and heavy armor?

I absolutly hate heavy armor.

 
I've asked a simple question some of my friends, and the question was about what the game actually needs. The answer was optimization that leads to higher framerate and smoother experience etc. I hope that with the adjustments made to POIs rendering, refreshed foliage will ultimately have significant impact on improvement of the performance.  

I really like the idea of armor sets. It seems to me that there is something else to collect except for the weapons/tool parts. Outfit parts could be collected as a reward at traders too. Any content shipped with any update is greatly appreciated. 

Since there is already a lot of content in the game, and some more obviously planned, I would really appreciate some more slots in the inventory/backpack or some slider in options enabling more slots. I dont really get why there is 3 types of brass in the game to be scrapped... having just brass and scraped brass would be more than enough in my humble opinion. Also devs could keep on expanding slots by adding 3-4 variants (with specific stats and bonuses) of the backap into a game, so players could look for or craft them. 

 
There are optimizations happening with every alpha. In fact, I'd say that the optimizations from A18 to A19 were the best so far. I was really able to crank up my video settings for A19, playing on a 5 year old gaming laptop at 1080p {Nvidia gtx 980m}, all things maxed except shadows and water while maintaining a steady 60fps. The developers have said that they aren't done yet.

 
Vundecat said:
The original armor sets (padded/leather/military & scrap/iron/steel) will still be in the game right?  Are clothing options going to be in as well?   We're going to have to choose between wearing clothes and wearing armor?  There's still a few questions I have about all that.  I do like parts of the clothing system, though it could be scaled back a bit. 

[...]

There's only really one endgame option for each weapon category, very few sidegrades, if any.  We only have one endgame sniper rile, why not a .44 lever-action?  A tier 3 pistol that uses 9mm?  There's plenty of options for high tier weapons that'd make for more choice in your build rather than just direct upgrades.  
They're sort of combining armor and clothing, since there will be only 4 slots (head, chest, arm, legs.) There will probably be some sets that don't provide armor, but other buffs instead. I'm personally on the fence about it- I like that we'll have different outfits for different purposes, which among other things helps extend the loot hunt, but some of the effects are basically outright magic and at first glance feel really out of place for me. I'll see how it plays, maybe I'll change my mind.

As for weapons, there's already a tier 3 9mm pistol in the form of the SMG. More weapons is fun, but the current arsenal is pretty well fleshed-out and it sounds like dev time/energy is badly needed elsewhere. 

 
They're sort of combining armor and clothing, since there will be only 4 slots (head, chest, arm, legs.) There will probably be some sets that don't provide armor, but other buffs instead. I'm personally on the fence about it- I like that we'll have different outfits for different purposes, which among other things helps extend the loot hunt, but some of the effects are basically outright magic and at first glance feel really out of place for me. I'll see how it plays, maybe I'll change my mind.

As for weapons, there's already a tier 3 9mm pistol in the form of the SMG. More weapons is fun, but the current arsenal is pretty well fleshed-out and it sounds like dev time/energy is badly needed elsewhere. 
Well, I'd argue that an SMG is objectively not a pistol, it might use 9mm but there's a difference between a submachine gun and a pistol; they're different types of weapons.  But I digress, I do agree that there are probably a lot of higher-priority hings than adding extra weapons to the game, but I believe my point still stands; the tier system is nice, but with only one weapon more-or-less at the tier 3 for each category, weapons feel more like "best in slot" upgrades rather than meaningful choices. 

I like the idea about the armor sets but I am also kind on the fence about it too.  Will the sets be giving heat/cold res to compensate for no longer wearing clothes?  Carrying around clothes in my inventory for traveling and switching to armor when entering a PoI sounds like a downgrade from the current gameplay.  If regular clothes go away entirely, does that mean every piece of armor/clothing will be from one of these sets?  Seems kind of like a huge reduction in options?

I'm confident the devs will implement something that works well, we just have to wait for more details!

 
Promethean Winchester said:
You guys should add a warning growl for wolf and direwolf attacks. The direwolf at least, its attacks are too powerful to warrant complete and utter silence until it's upon you. Dogs growl when they start running at you, and they're micky mouse to kill, barely a threat. It was day 4, early morning, still night time technically, and I had armor on 4 different slots, I was harvesting cobblestone and cement blocks at a construction site, while crouched, so my noise was super quiet. I still couldn't hear the direwolf who attacked me while I was digging the blocks. I got out my level 1 AK immediately, turned toward it and shot it 4 times in the head, but by then it had attacked me the 3 times required to kill me... Which is kind of absurd when you're wearing 4 pieces of armor. But keep that, hell, double the direwolf's damage, as long as you add a growl so I can kill it or reach a safe spot before it has a chance to harm me at all. I'm a death is death player and for the most part the game's pretty balanced, look out for landmines, hope for the landmine immunity book, if you step on one and die, it's because of your own lack of focus. But that's where the direwolf seems like it needs the change of an audio queue, you simply cannot prepare for it until it's already attacking you, unless you saw it first, which is hard to do at night even with the glowing eyes, when you're busy doing stuff and interacting with blocks. A precious whole single second after it growls to at least do something would turn an impossible situation into a possible one. If I heard it growl I would have jumped over the nearby obstacles to gain some distance and switched to my AK, and I could have handled it. When I died, my bullets didn't even stop it from attacking me. I was auto-firing it in the face but it still bit me two more times in rapid succession. The direwolf should be OP, I get it, but at least give it a growl. Dogs have always had warning growls because they're damn dogs, and damn dangerous, at least they were before bleed wounds became less common. You always knew the players deserved that warning growl to even the score because in the history of 7 days dogs were a prominent threat. I've never seen a more equal candidate for such a warning growl than the direwolf, because it's the new alpha predator in the game. Give it a growl please =( If you tell me there already is a warning growl for the direwolf, then you guys definitely need to double the volume of it because like I said, shoveling cobblestone while crouched. Nothing should have been louder than the incoming direwolf.
Please use some spacing, no one is going to read that wall of text. 

2nd you were doing something, it does not matter if your were crouched or not you will still make some noise.

Direwolfs are not new they have been around for years, 

I dont see TFP changing an section of the game due you dying once to a wolf, it happens to all of us dying is a part of the game you will die and you will die a lot.

They are pushing to get the game done and I highly doubt that this will be changed.

I have been killed more times by that damn boar than any other animal in the game including dogs lol :)  

 
Promethean Winchester said:
You guys should add a warning growl for wolf and direwolf attacks. The direwolf at least, its attacks are too powerful to warrant complete and utter silence until it's upon you. Dogs growl when they start running at you, and they're micky mouse to kill, barely a threat. It was day 4, early morning, still night time technically, and I had armor on 4 different slots, I was harvesting cobblestone and cement blocks at a construction site, while crouched, so my noise was super quiet. I still couldn't hear the direwolf who attacked me while I was digging the blocks. I got out my level 1 AK immediately, turned toward it and shot it 4 times in the head, but by then it had attacked me the 3 times required to kill me... Which is kind of absurd when you're wearing 4 pieces of armor. But keep that, hell, double the direwolf's damage, as long as you add a growl so I can kill it or reach a safe spot before it has a chance to harm me at all. I'm a death is death player and for the most part the game's pretty balanced, look out for landmines, hope for the landmine immunity book, if you step on one and die, it's because of your own lack of focus. But that's where the direwolf seems like it needs the change of an audio queue, you simply cannot prepare for it until it's already attacking you, unless you saw it first, which is hard to do at night even with the glowing eyes, when you're busy doing stuff and interacting with blocks. A precious whole single second after it growls to at least do something would turn an impossible situation into a possible one. If I heard it growl I would have jumped over the nearby obstacles to gain some distance and switched to my AK, and I could have handled it. When I died, my bullets didn't even stop it from attacking me. I was auto-firing it in the face but it still bit me two more times in rapid succession. The direwolf should be OP, I get it, but at least give it a growl. Dogs have always had warning growls because they're damn dogs, and damn dangerous, at least they were before bleed wounds became less common. You always knew the players deserved that warning growl to even the score because in the history of 7 days dogs were a prominent threat. I've never seen a more equal candidate for such a warning growl than the direwolf, because it's the new alpha predator in the game. Give it a growl please =( If you tell me there already is a warning growl for the direwolf, then you guys definitely need to double the volume of it because like I said, shoveling cobblestone while crouched. Nothing should have been louder than the incoming direwolf.
I have huge sympathy for you dying to the dire wolf! I have died to it myself and laughed while my castle nerd boy husband died to it too. I highly doubt they will add a growl to it if there isn't one already, because of the fact that they are trying to get the game done. I think with the dire wolf, we will all have to just keep dying and laughing about it later when we remember the screams of our jump scare.

For me zombie dogs are worse somehow. We were playing a dead is dead nomad game for our channel and I got wiped out by a pack of dogs on day 2, growls and all. lmfao 😅😂

 
FAATAL 

Do you know about this bug? It was introduced to me in A19, but as i see it is a 3 years old bug and very annoying.

https://steamcommunity.com/app/251570/discussions/1/2217311444330282852/?ctp=4
This is definitely a known issue and has been for a few months now. Bugs should be reported in the Bug Pool. I saw it quite a bit in A19 and never before that. However, ever since I updated my video card driver, I have not seen them since. If you've been seeing them for 3 years then it may very well be your graphics card. But the only way to know for sure is for you to post the issue in the Bug Pool and attach an output log and system specs.

 
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FAATAL 

Do you know about this bug? It was introduced to me in A19, but as i see it is a 3 years old bug and very annoying.

https://steamcommunity.com/app/251570/discussions/1/2217311444330282852/?ctp=4
There is also an extensive post regarding this issue in the general support forum.







There are some work-arounds in the thread as well as some speculation as to the causes. Seems to be exacerbated by maps that are larger than your computer can comfortably handle or too dense with too many t5 pois, as is possible with nitrogen maps.

 
I have huge sympathy for you dying to the dire wolf! I have died to it myself and laughed while my castle nerd boy husband died to it too. I highly doubt they will add a growl to it if there isn't one already, because of the fact that they are trying to get the game done. I think with the dire wolf, we will all have to just keep dying and laughing about it later when we remember the screams of our jump scare.

For me zombie dogs are worse somehow. We were playing a dead is dead nomad game for our channel and I got wiped out by a pack of dogs on day 2, growls and all. lmfao 😅😂
The worst part is if it's early game and all of your weapons happened to be on you when you died, and the dire wolf is spawn camping your death backpack. 😂

 
Please bring back Levelling up by doing.
I understand where you're coming from, and while I loved that system as well, TFP made it clear that that particular feature is no longer a part of their roadmap for this game at gold. Look for a section of the forums that start with the 'M' word if you're really interested in seeing it again.

 
I understand where you're coming from, and while I loved that system as well, TFP made it clear that that particular feature is no longer a part of their roadmap for this game at gold. Look for a section of the forums that start with the 'M' word if you're really interested in seeing it again.
Looking for Masochism and can't seem to find it....

 
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Level by doing only makes sense if doing not only takes time and resources but also cannot be easily repeated safely. In other words you have to attack/interact with enemies, break things, move between areas, and all around cannot simply hide in a hole some where and spam do something. Basically the game will have to have a whole array of systems to ensure that you cannot just run/swim into a corner for a few hours to get better at doing them or gather a ton of resources to sit around all night crafting then destroying something.

If what your doing is meaning less on its own beyond watching a number go up then why in gods name are you doing it as you might as well be playing Cookie Clicker or some other mindless game.

 
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