PC A20 Developer Diary Discussions

What do you mean?

Edit: Unless I'm misunderstanding things, most of the clothing/armor we have now will be removed and replaced with a more unified design and that being player outfits. Feel free to correct me if I'm wrong about that though. With the Savage Country POI's, especially the big ones, currently you can find any type of shirt, pants, shoes, etc. in them by the dozens. With player outfits, this would translate into a similar situation unless the majority of these lootable containers like shoe and pants racks were changed to be non-interactable deco items only, for example.
Got it, was thinking about savage country pois, not Savage Country pois.

Farmer and nerd outfit seem to indicate that clothes will have quality too. We will have to see but that might mean that you can get a full set early in the game, but need a lot of looting before your set is also at a good quality

 
RhinoW said:
And as for the new generator quest, it seems like a really nice addition, and I hope different tiers add different electrical puzzles that the player needs to solve (activate a button, connect wires, interact with fuse boxes similar to far cry towers)
Way too ambitious, imo. Quest tiers will likely only increase building size and number of generators to repair.

 
Way too ambitious, imo. Quest tiers will likely only increase building size and number of generators to repair.
We already have an implemented electrical system, all they gotta do is spawn it in a PoI, and allow the player to interact with it. As for the fuse boxes, it would be like the switch, but with a new model and animation.

 
Jay_ombie said:
We need more native/generic zombies with different hair and clothes to blanket and fill up the world more, then these 'special' zombies will be just that. :)
all i want for Basic zombies is a Generic Zombie that looks like the crawler but it has legs. 
like theses
just uses you're imagination to see how TFP would make them! but it would have there theme!


I think it would fit nice will all theses "fresh" looking zombies
and then the Old and super rotten Zombies! 
 

360
ec5fd43a5d4915d7bff046bbcbd0d589401895eb_hq.jpg
latest
SZ00-1920x1080-4336ffc84e965f8abad78ecc55e556e5.jpg

 
Survager said:
@madmole 

Will these new armor sets replace the old rags, leather, scrap and steel armor sets, or will the new armor sets be additional armor sets to what is already in the game?
Madmole said that we are keeping plant fiber (yeah!)

i don't know what you mean by old rags tho

 
all i want for Basic zombies is a Generic Zombie that looks like the crawler but it has legs. 
like theses
just uses you're imagination to see how TFP would make them! but it would have there theme!


I think it would fit nice will all theses "fresh" looking zombies
and then the Old and super rotten Zombies! 
 

Yeah adding a couple of musty old shamblers to the game would really help with the zombie theme. It would be pretty disturbing to have one of those guys burst out of closet and corner you in a small room. I think all the new zombie models are great but they’re all pretty fresh and all very unique and recognizable. I think adding some generic decayed zombies would help to make the current zombies feel less redundant.

 
Yeah adding a couple of musty old shamblers to the game would really help with the zombie theme. It would be pretty disturbing to have one of those guys burst out of closet and corner you in a small room. I think all the new zombie models are great but they’re all pretty fresh and all very unique and recognizable. I think adding some generic decayed zombies would help to make the current zombies feel less redundant.
you put it in the way i always wanted to! thxs :)

Depression nap time!

 
Last edited by a moderator:
Could change and update the Screamer zombie to be a Karen zombie! ;)

Have it shout out random disjointed garble like "I want to speak to the manager!"

 
See Roland, now a flurry of players will want her as their character. Can you already picture seeing one of your team mates as her bashing in a zombies head or laying down fire with a smg.

 
Danidas said:
On that note will we ever see the ability to make basic logic gates for the electrical system like and/or gates and such.
Prime said in last night's stream that logic gates will not be added.

We already have an implemented electrical system, all they gotta do is spawn it in a PoI, and allow the player to interact with it. As for the fuse boxes, it would be like the switch, but with a new model and animation.
It's basically done already. All they gotta do is implement these new systems and create new models/ animations.

 
Danidas said:
On that note will we ever see the ability to make basic logic gates for the electrical system like and/or gates and such.
I believe an And can already be created with 2 triggers in series to the target object. I don't think you can do an Or. Which sucks... cause the Or is the one I'd really like. Being able to wire 2 switches/plates to a single device would make a lot of things a lot easier to deal with. 

 
I believe an And can already be created with 2 triggers in series to the target object. I don't think you can do an Or. Which sucks... cause the Or is the one I'd really like. Being able to wire 2 switches/plates to a single device would make a lot of things a lot easier to deal with. 
Iirc if you have 2 pressure plates, 2 motion sensors or a pressure plate and a motion sensor wired in series with what you want triggered (so PP>PP>turret for example) they act as an OR gate. Triggering either "sensor" will activate the the connected electrical component (trap, turret, alarm, etc.)

 
Kalen said:
I hope the repair quests actually lead to something changing in the world.   If we go through the effort of fixing up a POI, I'd hope that it would then be used for something by the trader.   It would be pretty (forgive me for saying) immersion breaking to then see the POI remain abandoned.  It would be pretty cool to see that we fixed it up for a reason.
I agree. Do you mean like having an NPC spawn there and sort of inhabit the POI after you do the quest? I had the idea that there could be a high tier quest to repair and restore power to an oil rig. It would require lots of materials (like 500 steel ingots) and perhaps some new specific parts like drive shafts or something. Once repaired though it will provide a continuous but slow supply of oil shale. Also the trader won't give a oil rig quest for that specific oil rig again.

As far as restoring power to buildings for lighting goes, I think all buildings should have their lights be off by default at the start of the game. I don't like the idea of going to a POI with its lights on, starting a quest which turns its lights off, just to have you turn them back on again. Maybe they could have a power station POI that is like tier 5 which can restore power to a city block.

 
Last edited by a moderator:
With the A20 developer diary thread beginning I have created a new discussions thread. Each day or so I will migrate discussions and conversations and jokes over to this thread in order to keep the dev diary clear of content that is not directly interactive with the developers. This is not a punishment and nobody is getting infractions. If there are hot topics of debate and conversation they can continue here and not overwhelm that thread.

Otherwise, just say "Sooooooo?" if you're a big Dingle Berry.
Sooooooo?

 
I know I am late to this game just started playing a few months ago when it was on sale on psn is there any hope we will see any updates on the ps4? The game looks so much more fun on pc with all those updates 

 
Back
Top