dcsobral
New member
Are any of these games fully destructible? Or fully craftable? The biggest performance gain in photo realistic games is control of the sight line using static "backgrounds" which you cannot interact with -- a static 3d image, if you will. You can then reduce the amount of textures that need to be loaded, optimize light sources, optimize occlusion, etc. The moment you can go anywhere you see, destroy anything you see and recreate anything you see, at that moment you lose or reduce a bunch of optimization options.i hope so o.0
Well horizon zero have quiet good graphic like it , same days gone , racket and clank
For example, you can't restrict your texture palette for the winter biome because the player might just decide to make stuff from the desert or forest biome, and then you have to render those textures as well so they need to be loaded. You have to worry about shadows because you can't control the light sources. And so on and so forth.
So there is absolutely no point in comparing a game where the player can go anywhere, make anything and destroy anything with a game that doesn't. Now, that demo did purport to support this, though I shudder at the thought of the memory requirements, but let's say 7d2d was using Unreal Engine instead of Unity, would 7d2d use that stuff? No. Because it wasn't there in 2020, 2019, 2018, 2017, 2016, 2015, 2014 or 2013. As far as I can tell that is a whole new subsystem, something you need to build on top of instead of something that can be added to an existing project and instantly net benefits.
Which goes back to my point: what game is currently available using it? I suspect the answer is "none", and no game under development right now will use it either. The only games that will use it are games that will start to be developed once this is available (from other comments it seems it's not even generally available yet) and the games that got exclusive access to it while it was being developed. And if no game that has reached alpha stage could make use of it then it doesn't matter whether 7d2d uses Unity or UE.