PC A20 Developer Diary Discussions

i hope so o.0

Well horizon zero have quiet good graphic like it ,  same days gone , racket and clank
Are any of these games fully destructible? Or fully craftable? The biggest performance gain in photo realistic games is control of the sight line using static "backgrounds" which you cannot interact with -- a static 3d image, if you will. You can then reduce the amount of textures that need to be loaded, optimize light sources, optimize occlusion, etc. The moment you can go anywhere you see, destroy anything you see and recreate anything you see, at that moment you lose or reduce a bunch of optimization options.

For example, you can't restrict your texture palette for the winter biome because the player might just decide to make stuff from the desert or forest biome, and then you have to render those textures as well so they need to be loaded. You have to worry about shadows because you can't control the light sources. And so on and so forth.

So there is absolutely no point in comparing a game where the player can go anywhere, make anything and destroy anything with a game that doesn't. Now, that demo  did purport to support this, though I shudder at the thought of the memory requirements, but let's say 7d2d was using Unreal Engine instead of Unity, would 7d2d use that stuff? No. Because it wasn't there in 2020, 2019, 2018, 2017, 2016, 2015, 2014 or 2013. As far as I can tell that is a whole new subsystem, something you need to build on top of instead of something that can be added to an existing project and instantly net benefits. 

Which goes back to my point: what game is currently available using it? I suspect the answer is "none", and no game under development right now will use it either. The only games that will use it are games that will start to be developed once this is available (from other comments it seems it's not even generally available yet) and the games that got exclusive access to it while it was being developed.  And if no game that has reached alpha stage could make use of it then it doesn't matter whether 7d2d uses Unity or UE.

 
No one is saying that, of course, but using the framework they are all familiar with has many advantages.
We already know their next game will be in Unreal - I doubt they will reuse what they've built for 7 Days for future games. There are many limitations that have hampered their true vision too many times.

 
mstdv inc said:
Show me the word horror?I don't see 


There you go.

You might have missed it cause it is written over a line break.

But it is there, right on the main page.

I have marked it for you.

image.png

EDIT:

I'm just curious:

What will you do now,

after all these years of zombie-head-exploding-sledge-hits, legless creatures creeping towards you, exploring dark cellars hearing strange groans and so on, and you now have been actually proven you have been playing a horror game all the time?

 
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MechanicalLens said:
Will the increased gamestage across different biomes affect horde nights?
Hope there is a way in the balance they will do, to avoid exploiting the better loot and XP if it does. 

Making a base near a wasteland biome, where a horde base is build in will worn off the cool time we have out there. 

 
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Hope there is a way in the balance they will do, to avoid exploiting the better loot and XP if it does. 

Making a base near a wasteland biome, where a horde base is build in will worn off the cool time we have out there. 


Yeah, or at the very least there will hopefully be a way to modify these values through XML.

 
We already know their next game will be in Unreal - I doubt they will reuse what they've built for 7 Days for future games. There are many limitations that have hampered their true vision too many times.
Ahh but which of their new games will be which engine is the real question. They're working on 3 after all.

 
Вот и ты.

Возможно, вы его пропустили, потому что оно написано над разрывом строки.

Но он есть, прямо на главной странице.

Я отметил его для вас.

View attachment 20444

РЕДАКТИРОВАТЬ:

Мне просто любопытно:

Что вы теперь будете делать,

после всех этих лет зомби-взрывающихся голов-ударов кувалдами, безногих существ, ползущих к вам, исследующих темные подвалы, слышащих странные стоны и так далее, и теперь вы действительно доказали, что все это время играли в игру ужасов?


I took the latest information from the page in steam and there is no word horror among all genres there.
The legless zombie and the first truly ugly zombies appeared in the 19th alpha.
Exploding heads and severed limbs are perceived normally since the days of GTA III,and the sounds give an atmosphere.
But now they are adding freaks to the game as in some RE.
And I don't understand how you can admire this.

 
There you go.

You might have missed it cause it is written over a line break.

But it is there, right on the main page.

I have marked it for you.

View attachment 20444

EDIT:

I'm just curious:

What will you do now,

after all these years of zombie-head-exploding-sledge-hits, legless creatures creeping towards you, exploring dark cellars hearing strange groans and so on, and you now have been actually proven you have been playing a horror game all the time?




sorry but you didnt complete it. :)

bandicam 2021-06-25 14-07-12-009.jpg

There you go.

You might have missed it cause it is written over a line break.

But it is there, right on the main page.

I have marked it for you.

View attachment 20444

EDIT:

I'm just curious:

What will you do now,

after all these years of zombie-head-exploding-sledge-hits, legless creatures creeping towards you, exploring dark cellars hearing strange groans and so on, and you now have been actually proven you have been playing a horror game all the time?




sorry but you didnt complete it. :)

 
Hmm... ok now, are you willingly ignoring what is written in the game description?  :twitch:

View attachment 20448




2b607dea3413.jpg


 
Dares said:
Hello there 

I play the game since A15 i guess. Had so much fun during the time, exploring the navezgane map, playing with friend. Building our own big base on the corn field and stuff. Recently got back for A19.5 and the game took me over again. Still great and i like the changes.

About the new Z. I like it ! And i would like to see the spider getting more love in this way. Maybe some freaky spider like eyes so when you see it you will get an instant heart attack. Everytime I see the spider in game i have in mind the mutated zombie from resident evil. With the long tongue and visible brain.

I would like to see in this game some secret lab, underground, ultimate T6 Poi, where in the past scientist made experiment's on the already turned humans to zombies. It could open a path for some more special Zeds like this one. Mutated and all
Yeah, RedMesa 2.0 or something. I‘m in for that. Haven‘t visited that poi in A19, must remember to check in A20 maybe it got some update.

 
Exactly. I haven't seen any concept art or screenshots or anything of her yet.

Was the wight posted? I dont remember. I know the new rad guy was.

 
mstdv inc said:
It looks terrible and disgusting.If I want to play horror, I will go to Rezident Evil.
"TITLE: 7 Days to Die GENRE: Action, Adventure Games, Indie, Role-playing Games, Simulators, Strategies, Early Access DEVELOPER: The Fun Pimps PUBLISHER: The Fun Pimps Entertainment LLC RELEASE DATE: 13 Dec. 2013"
Show me the word horror?I don't see him!Instead of making HD models of old zombies and adding variety, you draw some kind of ugliness!
You are partly right, I would have preferred the old fat man in the Hawaiian shirt, but in the elaborate HD version instead of the new disgusting freak. But I disagree that this game is not in the horror category. There's just a difference between fear and disgust

 
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