aY227
New member
No mods / fresh start multiple times. / I did reset traders inventories more than 100 times
Best visible on trader Rekt because he should have guaranteed at least 1 seed:
<!-- Trader Rekt, id=8, carries more food, seeds farming stuff -->
<trader_info id="8" full_reset="true" min_inventory="30" max_inventory="500" min_items_swapped="20" max_items_swapped="20"
reset_interval="3" open_time="6:05" close_time="21:50">
<trader_items count="all">
<item group="seeds" count="1,2" />
<item group="cannedfood" count="3,6"/>
<item group="traderAlways"/>
<item group="traderGeneral" count="4,8"/>
<item group="generalResources" count="9,14"/>
<item group="constructionSupplies" count="2,8"/>
<item group="decorativeBlocks" count="2,7"/>
<item group="tools" count="1,2"/>
<item group="weaponsMeleeT0-1" count="1"/>
<item group="weaponsGunsT1" count="1"/>
<item group="weaponsGunParts" count="1"/>
<item group="clothes" count="1,4"/>
<item group="groupArmorLightMixed" count="1,2"/>
<item group="groupArmorHeavyMixed" count="1,2"/>
<item group="traderElectrical" count="1,2"/>
<item group="modAllT1SecretStash" count="1,2"/>
</trader_items>
But other traders also never have seeds.
Best visible on trader Rekt because he should have guaranteed at least 1 seed:
<!-- Trader Rekt, id=8, carries more food, seeds farming stuff -->
<trader_info id="8" full_reset="true" min_inventory="30" max_inventory="500" min_items_swapped="20" max_items_swapped="20"
reset_interval="3" open_time="6:05" close_time="21:50">
<trader_items count="all">
<item group="seeds" count="1,2" />
<item group="cannedfood" count="3,6"/>
<item group="traderAlways"/>
<item group="traderGeneral" count="4,8"/>
<item group="generalResources" count="9,14"/>
<item group="constructionSupplies" count="2,8"/>
<item group="decorativeBlocks" count="2,7"/>
<item group="tools" count="1,2"/>
<item group="weaponsMeleeT0-1" count="1"/>
<item group="weaponsGunsT1" count="1"/>
<item group="weaponsGunParts" count="1"/>
<item group="clothes" count="1,4"/>
<item group="groupArmorLightMixed" count="1,2"/>
<item group="groupArmorHeavyMixed" count="1,2"/>
<item group="traderElectrical" count="1,2"/>
<item group="modAllT1SecretStash" count="1,2"/>
</trader_items>
But other traders also never have seeds.