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A19e Nitrogen - UNSTABLE

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Is there a way to not spawn in certain poi's from teh combo pack? Like can i find them on the prefab list and just delete them or will that cause other issues?

 
How would I go about using Nitrogen without compopack POIs? What settings would I choose when generating the world to have Nitrogen's dazzling terrain generation, without incorporating any non-vanilla POIs?

 
I have no idea if this is normal or not. I installed java. I verified by firing up java. Yet my Nitrogen seems to be going "wtf is java?"

EDIT: Figured it out and record here incase anyone encounters this. my version of java was the 32bit version. obviously that's wrong. The java site is an ass to use and easy to hti the "download!" button, which gives you the wrong one. hunt for 64-bit manual download.

9-13-2020 2-53-09 PM.jpg

 
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How would I go about using Nitrogen without compopack POIs? What settings would I choose when generating the world to have Nitrogen's dazzling terrain generation, without incorporating any non-vanilla POIs?
You have to download and add compopack to use it so if you just download nitrogen as it is then use it you will get nothing but vanilla

 
Anyone having issues with a19.1 and nitrogen/compopack45?

I am just about to restart server because when I tried to load a a19 map it was messed up

 
Hello together after generated a few maps i have a problem and need a solution, i have a massive owerspawn from gas_station and dont know why
Here you can see, other buildings spawning to but this little creepy building has a Inferiority complex
https://prnt.sc/ugvabo

Best regards from Hannover Germany

 
Hello together after generated a few maps i have a problem and need a solution, i have a massive owerspawn from gas_station and dont know why
Here you can see, other buildings spawning to but this little creepy building has a Inferiority complex
https://prnt.sc/ugvabo

Best regards from Hannover Germany
I just check my latest 8k-map and i find 203 gas_stations. However, you also have to consider that there are 9 different gas stations. This is how the high number should come about.

(Ich habe in meiner letzten 8K-Karte auch 203 Tankstellen gefunden. Du musst aber bedenken, das es auch 9 verschiedene Tankstellen gibt. So dürfte dieses Überangebot an Tankstellen entstehen. Edit: Ich sehe gerade auf deinem Screenshot, das deine gas_station nur mit 1 und 2 nummeriert sind. Bei mir geht das von 1 bis 9. Seltsam.) Munich over and out. :)

 
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Having trouble with running custom biomes on maps I've generated I am not sure what I am doing wrong. So I paint out the biomes, run it through the fixer and then replace the biomes file in the world directory. Everything is fine up to this point, the map loads up I see the biomes are lining up to the picture I've made for map.

But when I teleport somewhere or a friend joins(causing a far new area to generate) I get a console error, I can still open my inventory but cant move.  If I reload I can no longer play on the map. Running around and generating the map normally seems to be just fine. 

The Error is "ERR Exception in thread GenerateChunks" "NullReferenceException: Object reference not set to an instance of an object"

I'm not sure what I am doing wrong with the biome file to cause this? I'm confident it happens when I switch the biome file it doesn't happen on other maps.

 
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Hello! I don't know what i'm doing wrong. Last Nitrogen, RWG vanila. Game version steam A19 b180.

 
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Dumb question: I've had simiar problem as CptMcSexy, so I've overwritten prefablist as told in first post (in NitroGen_WorldGenerator folder) and the end result is that not 1 POI spawned on map (preview shows locations but they didn't spawn in the game). Did I do somehting wrong?

 
@Graahorn That's a vanilla issue, not a Nitrogen issue. try opening the console in-game (F1) and typing in "pois". That turns off the distant POIs and will fix it, because those are the textures used for distant POIs. I did that and it fixed the issue of the "phantom blocks". Sure, you won't be able to see POIs until they load in when you're closer, but it does fix it. Also, logging out and then it will fix it temporarily, but there's a high chance loading a new chunk will just cause the issue again.

 
I recently discovered this game, and I wanted to say thank you so much for creating this world generator! For some reason I can run the game itself just fine, but every time I went to generate a random map with the game's built in generator, the game would just crash. With the app you made, I was finally able to generate a random map with no problem on the first attempt. Once again, thank you for making this!

 
So I ran a map with compopack45 hotfix 02 and nitrogen and it runs beautifully. My wife and I played a multiplayer with me hosting the game on my pc, we are on day 17 and would like to play on our server, what would I need to transfer to my server to be able to keep our save game... all our loot and progression?

I am currently uploading compopack to the server (we use Bluefang) once that is done I just need toupload what I assume is the world to generated worlds but what else for the save?

Help is appreciated.
You will need to put your generated map in world folder on server and move the complete save folder in app data to app data on server. Make sure you add prefabs to prefab folder on server as well if not just a vanilla map. Make sure you change config world to new map as well. It will trigger a new world download when you log in again, but will start you right where you left off

 
So... the program won't read the heigtmap from an existing output folder, nor will it read the biomes.

Why is this?  Is the program not made to reuse existing heightmaps that it itself made?
I mean it doesn't mind going and using the same exact height map from resources, but once I want it to reuse the height map from a folder it just can't read it.  Why is this?

 
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