JCrook1028
New member
Now that A19 is stable I assume the CompoPack will be added into the NitroGen menu options. Any clue how much work (time) that entails?
I had this problem before on my dedicated server.HELP! I've got about 8 hours on this and I am unaware why I am seeing so many load errors on prefabs.
Don't want to read? Video of the problem captured here: https://www.youtube.com/watch?v=0MDzbOHUpcQ
I am using dedicated server at my location.
Prefabs from compo were copied into: C:\steamcmd\steamapps\7_days_to_die\Data\Prefabs
Does it need to be elsewhere when running a dedicated server?
The map *does* seem to run.
Prefabs from Compo does *not* have a file named "xvanilla_ranger_station1"
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First let me say. THANKS SO MUCH ! What you have done is excellent.The POIs are placed randomly, so there is no way currently to set specific city locations. That could be a feature, using some kind of marker map...
@DoomRanger yea i have been running into that also. I know in my case i'm sure it has something to do with my using a lake as the target color in painting the water regions into the map.I made a few islands heightmap with ps but when I play it, the water seems to only be about 1 block deep.
I'd like to know this too. quoting to keep it fresh in case someone knows.I love Nitrogen alot, is there an easy way to keep the POI list up to date especially right now with all the experimentals?
I've seen no on/off ramps for the highways. You'll need to repair many sections of the highway as well.is there an entry point to the generated highway, or do i need to manually build one (and consequently the exits)?
I just took one to horde yesterday and have yet to experience any issues. I've heard some old POIs were giving console errors in experimental but haven't experienced it myself. There also appears to be a workaround you can add listed in the original post.So has anyone tried this with the Stable yet? Does it work okay?
No idea how much work it would be as I am not a programmer, but I would imagine a decent amount. I totally second that notion though as that would be a fantastic feature. Throw in the same level of control for biomes and you'd be able to make some amazing maps!I wonder if there would be a way in NitroGen to have a drop down menu (or some other means) to alter the size of each 'zone' (industrial, houses, citycenter etc.) like the current menu for 'city size'. I would love to be able to, for instance, make the 'houses' zone bigger, shrink the 'citycenter' zone or whatever. A little more granular control of the city and town 'zones' or 'areas' would be phenomenal. I don't know how much work or how difficult that would be, however.