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A19e Nitrogen - UNSTABLE

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question yall, how do i configure nitrogen to spread out cities and towns more than it currently is? for some reason no matter what I do towns and cities usually bunch up around one another and leave a ton of empty space in one area. 

for those wondering, i have what i assume is the newest a19 nitrogen build, and these are my current settings. most of my maps end up with towns and cities clustered either in the four corners, and very little in the middle, or bunched up in the middle / top / bottom of the map and very little around the edges. any help would be appreciated, i feel like a dumbass doing something wrong lol

(and to help you out, @CypherTodd, $20 USD is usually written out as "$20.00")

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Is there a way to guarantee a prefab is included? I know you can set up settlements but i have a number of prefabs that i have tagged as unique since I only want one per map but they don't always get picked by the generator. So i have to generate multiple maps and check the prefabs.xml to see if they spawned. Getting multiple unique buildings to spawn on a decent random map is proving to be difficult. For now I have been using the world editor to get results but is very time consuming. 

 
is there any tried and true "easy" method to get the X,Y,Z coords for the size of a prefab (That's not listed/ custom), as well as the Y offset to make it flush with the ground?  The methods i've tried to use, i'm not sure if i'm using them right.

 
OK so I finally worked out how to make a map properly with compopack, I am using bluefang servers and had to uploaded the prefab list, 680mb 4200 files and took over 4 hours, I made the world in nitrogen uploaded world in nitrogen, and had 4 people playing on server just fine, we went into the wierd shaped book tower and while looting we froze up could move all over map but couldnt kill and couldnt loot, restared same issue. Any ideas?

 
Anyone know what this error is when trying to use =>  visitmap -6144 -6144 6144 6144 (in console)

Using 7dtd b180 - live map worked before ....

works with standard in game maps also, so not sure what changed, and sorry, I understand the error, just don't know

why it's happening, or a fix, thanks.

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HELP! I've got about 8 hours on this and I am unaware why I am seeing so many load errors on prefabs.

Don't want to read? Video of the problem captured here: https://www.youtube.com/watch?v=0MDzbOHUpcQ

I am using dedicated server at my location.

Prefabs from compo were copied into: C:\steamcmd\steamapps\7_days_to_die\Data\Prefabs

Does it need to be elsewhere when running a dedicated server?

The map *does* seem to run.

Prefabs from Compo does *not* have a file named "xvanilla_ranger_station1"

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But it's the server that does not have the prefabs. I have been running Compo since they came out and this server for almost 7 years. I never saw these errors in the server log. 

Plus, if the server itself does not know the prefab. How does it know how large it is?

 
Hi guys!

There are some POI Mods, which I have to put into the MOD folder: LazMan's Remnant_Waste_02 RWG Mod or TelricsMagistersMansionA19

Is Nitrogen using them when I generate a new world,  or are they later build in when I'm starting the game?

Thanks for your support! 🙂

 
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Hi guys!

There are some POI Mods, which I have to put into the MOD folder: LazMan's Remnant_Waste_02 RWG Mod or TelricsMagistersMansionA19

Is Nitrogen using them when I generate a new world,  or are they later build in when I'm starting the game?

Thanks for your support! 🙂


Hi gwydion62

No, nitrogen does not take them into account because you did not add the code to generate them on the map.
I guess they are added when you start the game and enter the world, because they are made mod.

 
But it's the server that does not have the prefabs. I have been running Compo since they came out and this server for almost 7 years. I never saw these errors in the server log. 

Plus, if the server itself does not know the prefab. How does it know how large it is?
If you're getting those errors the server doesn't see the files in the Prefab folder on the server.

 
I made a few islands heightmap with ps but when I play it, the water seems to only be about 1 block deep. 
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Not directly. What you can do is edit the resources/prefablist.txt and add the zone "industrial" to a bunch of houses for example.

This will increase the number of houses placed in the industrial "locations", and thus have less of the factories and other industrial/commercial type buildings.

Each city will spawn a certain number of POIs for each zone. So assigning POIs to that zone will change the mix.

You could also add the zonetype "unique" to the factories, which will make them only spawn once per map.
How would you go about adding zone type unique to factories? I know it's under resources/prefablist.txt but I cannot find that anywhere. I can find prefab list under maps I generate but I don't understand how to edit it.View attachment 13722

 
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