Any ideas?2020-06-30T06:32:34 251.700 WRN No hashes for world
2020-06-30T06:32:34 251.701 INF Processing world files
IOException: Sharing violation on path C:\SERVICES\ni1637760_4_SHARE\ftproot\sevendaysexperimental\Data\Worlds\A19\dtm_processed.raw
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <567df3e0919241ba98db88bec4c6696f>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.OpenRead (System.String path) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at IOUtils+<CalcCrcCoroutine>d__4.MoveNext () [0x0002b] in <6a46c2edc6fd4694a52b62dce92a910d>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5e1dfb686eb345078a588df96401afcc>:0
(Filename: <567df3e0919241ba98db88bec4c6696f> Line: 0)
I had this issue in the early A18 versions also some times. Its some deeper problem with file loading in Unity and possibly some other process having access to it.So - my Nitrado server works fine with Navezgane on A19.
Created an A19 Map using vanilla POI's after doing a clean install of Nitrogen v500 for A19.
Server starts but the log files stop after this:
Any ideas?
Huge thanks
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Update - tried another Nitrogen map - same issue.
Where would I find those _processed files mate?Other than that, you could try generating a new 4k map with the included RWG, and copy over the main.ttw to your gameworld, in case there are any conflicts with that file.
Also delete all the _processed files, that get generated at server-startup.
This is exactly what we are talking about.....Is anyone else constantly getting an IOException regarding file sharing when trying to start games on generated maps? I made sure everything related to the file was closed out, as I know it doesn't like it. The IOException freezes it and it never finishes the "initializing world" stage.
It's the dtm_processed.raw file that gets stuck
Ok, created a RWG world and the server started up fine (took forever of course - Nitrogen is SO much better).I cant really pinpoint your problem.
All I could suggest is to use a freshly made RWG map (new seed) and separate NitroGen map (new name), and then see if they behave differently, to narrow down if its related to the NitroGen world files or something else.
Will try that nowYou could also make a copy of dtm.rar
and rename it to dtm_processed.raw
this might skip the server trying to process the dtm file (they are binary equal in all cases I have seen)
Or copy over a processed world that was started on your client.
CrainBramp said:Taking Damocles suggestion, I've run the generator in OCD, gotten a list of the problematic POIs, commented those out of the prefab list, and tested it in both OCD and normal mode. Works perfectly.
Here is a link to a working, tested prefablist.txt. Simply replace this file in the resources directory of Nitrogen (make a backup of your original):
https://pastebin.com/hf7mhe2D
Should also be attached directly.
Near the top of the file is a section where I've listed all the POIs not loading if you're interested.
View attachment 10971
Good work, added this to the post on top for people to try.Just thought I'd quote this here also. This will fix the current issues with CompoPack43 not working with A19 and NitroGen until the problematic POIs have been updated.
My best suggestion is to try "processing" the files on you local machine by starting a savegame with this world (the processed files and checksums are generated) and then upload the whole folder to the server.Is anyone else constantly getting an IOException regarding file sharing when trying to start games on generated maps? I made sure everything related to the file was closed out, as I know it doesn't like it. The IOException freezes it and it never finishes the "initializing world" stage.
It's the dtm_processed.raw file that gets stuck
I believe it WORKED!Hm interesting. Does anyone else have that issue on a dedicated server?
Another try is to "process" the world on the client (startin a game) and tehn copy over all the contents, this should skip that processing step.
Good, I think this is a bug on the games side, as the code should be the same locally and on the dedicated server,I believe it WORKED!
I started the game Single Player - then copied the world folder to the server - booted up no problem it would appear.
HUGE thanks Damocles - For a free tool your willingness to help out - and quickly at that - is awesome brother.
Thank you so much!
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