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A19e Nitrogen - UNSTABLE

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Good evening,
First off, great tool, nice fresh worlds.

I was wondering if anyone could potentially help me with an issue and I apologise in advance if this has been covered and I have missed it.

I am trying to use a generated world on a PingPerfect server, previously I have generated a world on my own computer and successfully uploaded it for use on the server. However, I cannot get a world to successfully load with a map generated with Nitrogen. The generated map is uploaded to the generated worlds folder, then I attempt to create a seed on the server.

On my home computer, this works as it should and I can get into the map and all is dandy, but if I attempt to repeat the process on the server (or upload the seed from the home computer), the server either hangs at the "Starting game" screen with the world sound playing in the background or it just cant retrieve server information.

I am unsure as to what I may be doing wrong, considering I have had a successful upload in the past (not Nitrogen).

Can anyone please shed some light on this?

Many thanks,

Adam
I've been having this problem for the past 4 days and I'm out of options. I've read the stickied guides to no avail, has anyone found a fix to this problem after all these months? Any help would be greatly appreciated.

 
yeah but do you want a city if so how many?towns how many?or just houses huts and traders?

here link below

http://www.mediafire.com/file/69oy8fjvkvxe01r/flatlands1.rar/file
Thanks Pieman, cities - yes, at least a few. The sample you've uploaded is bit vast) only huts and a single trader I've managed to find. I don't really care about huts, but cities - yes it would be nice to have a few, don't really know how many you can fit in 8k without completely spoiling it. Traders - 8 would be fine.

Thanks in advance!

 
Read the part in the OP about setting up dedicated servers. Should work fine.
As per my previous post, I've read and followed the original post with the included guides on dedicated servers. I have searched this thread for any help on the "Starting Game..." issue, but all I can find are unhelpful forum posts about registry editing that have nothing to do with Nitrogen maps. If anyone has any useful input please let me know, as I am out of options.

Console startup log: https://pastebin.com/JLXtkDEj

serverconfig.xml: https://pastebin.com/vck9GfiM

The issue:

p.png

 
I didn't think Nitrogen would make a 2k map. Have you tried a 4k or bigger?
I have tried 16k, 8k, 4k and currently 2k. The size of the map is kept low to reduce the trouble shooting time. I’ve uploaded well over a dozen different Nitrogen maps.

 
I have tried 16k, 8k, 4k and currently 2k. The size of the map is kept low to reduce the trouble shooting time. I’ve uploaded well over a dozen different Nitrogen maps.
I generated a 2K map with Nitrogen and when I went to the game it was a 4k map. currently playing that world.

 
This string does work, but the footprint is massive; it might not be spawning for you if there is not enough flat space? Check the prefablist in the generated world folder; it'll list any that spawned. My current world is Mostly Flat, Very Flat, several of them spawned.

Thanks for that!
That was the problem. Once i set the map type to flat it started generating for me as well. Thank you.

 
Hey. Some Nitrogen questions....

1) If I use my own heightmap import_HM.png - Am I limited to an 8-bit image and thus maximum elevation range of 256 metres ? As this compresses real mountainous regions to look very "flat".. Am trying to do a 16km square of Innsbruck, Austria at 1:1 scale on a 16k map - with the difference in elevation of ~600m in the valley to ~2200m at the peak, it looks flat and weird in the game. (unless I go to 1:4 scale and use 16km of real data on a 4k map), then it starts to look realistic.

2) Can I load my own biomes.png for Nitrogen to use ? or Can I replace the biomes.png after Nitrogen has generated ? I want to set each biome myself to suit the terrain, as by default Nitrogen appears to only create Forest and Winter areas using imported height maps.

3) How do I get radiation zone to work in a Nitrogen map ? Do I need to just create the 1/16th resolution radiation.png or is there xml I need to edit as well ?

 
I generated a 2K map with Nitrogen and when I went to the game it was a 4k map. currently playing that world.
Nitrogen will over ride any settings lower than 4K. You tell it 2K, and it will over ride it and make 4K.

Hey, Damocles! Is it possible for you to remove the minimum map size limit so we can make smaller maps? I know it might cause problems in the map, but inquiring minds want to play....

 
Hey. Some Nitrogen questions....
1) If I use my own heightmap import_HM.png - Am I limited to an 8-bit image and thus maximum elevation range of 256 metres ? As this compresses real mountainous regions to look very "flat".. Am trying to do a 16km square of Innsbruck, Austria at 1:1 scale on a 16k map - with the difference in elevation of ~600m in the valley to ~2200m at the peak, it looks flat and weird in the game. (unless I go to 1:4 scale and use 16km of real data on a 4k map), then it starts to look realistic.

2) Can I load my own biomes.png for Nitrogen to use ? or Can I replace the biomes.png after Nitrogen has generated ? I want to set each biome myself to suit the terrain, as by default Nitrogen appears to only create Forest and Winter areas using imported height maps.

3) How do I get radiation zone to work in a Nitrogen map ? Do I need to just create the 1/16th resolution radiation.png or is there xml I need to edit as well ?
I use the following.. I capture/grab I use the following.. I capture/grab 24km area from http://terrain.party/ that is used for nitrogen 8km maps if the area has varied terrain or 32km grab/capture for a 10km map after that size the map looks to flat if using terrain.party I would not use 1:1 ratio unless you hand draw your own height map,best ratio is 3:1

http://www.mediafire.com/file/w8k56e...nest1.rar/file

Nice area for a cobblestone castle 1km or so west of town...Austria–Germany border nice mountains etc

 
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Hey all, I'd like to either find a 16k map without the craters, or ideally make one, so I can include other POI's, which I, or others have made.

So I am curious, where in the tool, is the line to enable/disable them?

 
Hey. Some Nitrogen questions....
1) If I use my own heightmap import_HM.png - Am I limited to an 8-bit image and thus maximum elevation range of 256 metres ? As this compresses real mountainous regions to look very "flat".. Am trying to do a 16km square of Innsbruck, Austria at 1:1 scale on a 16k map - with the difference in elevation of ~600m in the valley to ~2200m at the peak, it looks flat and weird in the game. (unless I go to 1:4 scale and use 16km of real data on a 4k map), then it starts to look realistic.

2) Can I load my own biomes.png for Nitrogen to use ? or Can I replace the biomes.png after Nitrogen has generated ? I want to set each biome myself to suit the terrain, as by default Nitrogen appears to only create Forest and Winter areas using imported height maps.

3) How do I get radiation zone to work in a Nitrogen map ? Do I need to just create the 1/16th resolution radiation.png or is there xml I need to edit as well ?
you can edit the Biomes file in any decent Image editing software (I use gimp)

the Radiation file will be automatically generated. I believe you can edit that file too if you want.

 
It's probably nothing, but could we get an update to get rid of the warning about a wrong world header (a18 b139) in the logs?

I'm having trouble generating with a custom heightmap. Nitrogen finishes and creates the files, the server loads them up fine, but there's always

2020-04-15T15:30:50 433.722 ERR Exception in thread GenerateChunks:

NullReferenceException: Object reference not set to an instance of an object

and the map is unplayable after creating a world from it, the player becomes stuck. I also can't get any radiation zones to work, the whole map border is always a unrendered map. I never had a problem when generating maps last year, and nitrogen without a heightmap works fine. I am at a loss here.

Update:

it somehow seems to be related to the biomes file. if i don't provide one,m everything is fine. If i use my own one, passed through the biomefixer without errors, it goes bonkers.

 
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