Not that I know of.Is there a guide for how to do your own biome and land shape?
To prevent the sprinkling of desert and snow in the middle of the map, you have to use the sliders to disable mountain and desert. IMO it sucks to have no mountains though, plus having just mountains sprinkled in the forest isn't so bad. So I set the sliders to F 8 / M 4 / D 0 / R 4 / Rn 0. You could also look through the options for the 'landscape' setting, but there is no option for "no deserts & no mountains". Note the sliders and the 'landscape' setting don't affect/override the option you chose for 'north/south'.One more thing, what can I do to better generate maps are a bit more natural looking? The ones Nitro seems to generate sprinkles small cold/hot weather biome islands all across the forest biome in the middle which makes no sense at all. Also, what causes it to create those flat plateau-like craters? The maps look like the Moon in some places with those and I'm not sure how to keep those from getting in. Finally, I cannot tell if it's just the preview image files or not, but Nitro doesn't seem to be drawing in burnt forests or wasteland biomes. On the maps I actually test played on, I didn't really look for them but also never saw any such biomes, just the snow/forest/deserts.
the first post is a guideThere is nothing in preview.How to do that, where to find a guide.
I am having a similar issue, I end up with citys with 6 TV tower restaurants or two art galleries right next to each other.I really love the Nitrogen the road, the terrain is awesome but I have some problem the way building are use multiple time in the same town, I can have 3 huge church in the same city...
In a map I just generated (using compopack) there is the pastebin and 3 example of building near each other;
https://pastebin.com/F5PQKMNi
<decoration type="model" name="xcostum_ArtGallery(by_Wsiegel)" position="-2665,47,2749" rotation="1" />
<decoration type="model" name="xcostum_ArtGallery(by_Wsiegel)" position="-2560,47,2283" rotation="2" />
<decoration type="model" name="xcostum_NotreDamn_(by_tehkarma)" position="-2061,39,2775" rotation="3" />
<decoration type="model" name="xcostum_NotreDamn_(by_tehkarma)" position="-2061,39,2627" rotation="2" />
<decoration type="model" name="xvanilla_skyscraper_01" position="-2461,47,2079" rotation="2" />
<decoration type="model" name="xvanilla_skyscraper_01" position="-2857,47,2373" rotation="1" />
Is there a way to control how many ''shopping center'' will spawn in the entire map or per town/city...? (doesnt make sense to have 12-15 of them on a 8k map)
I am also trying to figure this out. I pulled the info from the xml file off the prefab editor after copying it to my prefab folder. And in my nitrogen folder i edited the prefablist.txt file with the following line under custom pois: Mall_DOD,COMMERCIAL;RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,1,-1,137,66,118,industrial;downtown.Does anyone have the string to add Eden Center Mall by CaptainWhiskerBiscuits and MentalNinja to the pre-fab list? I cannot fiigure out how/where to get the right numbers.
@jdzane - You dont put the folder in the app data. The map generates in Nitrogen output folder and than you copy it to the 7D2D worlds folder, the worlds folder is in the 7d2d data directory, you just copy or paste the nitrogen folder with the name of your world in the worlds folder. When you load up the game pick the map you named. There shouldn't be anything you have to do with a generated worlds folder.So I got a world to generate, and I just decided to make my own "generatedWorlds" folder.
It worked in that I can see my generated world name in the list, but I get to a certain point and then I get an IOException and the game got stuck (didn't go to "not responding" but sat there for so long I gave up at force quit it).
IOException: Sharing violation on path C:\Users\jaqdi\AppData\Roaming \7DaysToDie\GeneratedWorlds\ZanesVille\dtm_prcoess ed.raw
I'm gonna assume the space in the filename ("dtm_prcoess ed.raw") is just a typo.So I got a world to generate, and I just decided to make my own "generatedWorlds" folder.
It worked in that I can see my generated world name in the list, but I get to a certain point and then I get an IOException and the game got stuck (didn't go to "not responding" but sat there for so long I gave up at force quit it).
IOException: Sharing violation on path C:\Users\jaqdi\AppData\Roaming \7DaysToDie\GeneratedWorlds\ZanesVille\dtm_prcoess ed.raw
Well, even if you can do that, the OP suggests otherwise:You dont put the folder in the app data ... copy it to the 7D2D worlds folder, the worlds folder is in the 7d2d data directory
You will have to copy the created world-files folder to your 'GeneratedWorlds' Directory for 7 DaysToDieIt should be somewhat like this: C:\Users\--MyUserName--\AppData\Roaming\7DaysToDie\GeneratedWorlds
This string does work, but the footprint is massive; it might not be spawning for you if there is not enough flat space? Check the prefablist in the generated world folder; it'll list any that spawned. My current world is Mostly Flat, Very Flat, several of them spawned.I am also trying to figure this out. I pulled the info from the xml file off the prefab editor after copying it to my prefab folder. And in my nitrogen folder i edited the prefablist.txt file with the following line under custom pois: Mall_DOD,COMMERCIAL;RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,1,-1,137,66,118,industrial;downtown.
I have created about 6 maps now at 8k size and used the world editor to move around. I have yet to see one get generated. I have seen multiple Izea's and spiral library's which i modeled the settings after.
yeah but do you want a city if so how many?towns how many?or just houses huts and traders?Could someone post a flat forest world like 8k with lots of POIs and traders?