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A19e Nitrogen - UNSTABLE

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Awesome random world generator much better than in games map generator crap. I add lots of city & more flat land, this is rock :rockon: :rockon:

12K map just 11mins to done

xPeGETa.png


 
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Hi guys,

Any idea what could be causing these two issues with my Nitrogen'd world?

https://imgur.com/a/swZks07

The first picture shows that this one section of the island has the water kind of drop off suddenly near the shore.

I'm using a custom heightmap with a custom mask + biomes.png.

The others are these rocky outcrops in the water with no water in a straight line by them where there are trees sticking out.

Everything else seems to be working just fine. Maybe it's a setting I used and someone more experienced can help me narrow it down. I'm using v0.474 on Alpha 18.3.

 
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My first awesome UK map I used from Google images UK maps just all flat land & custom POIs but no hills & no biomes yet, I first tried 8K UK map worked well, On height map I flipped vertical upside UK because world generator automatic flipped vertical. I will make bigger 16K soon

After world generator flipped right place

H9S3o2l.png


First one flipped upside UK map before start generate world will automatic flipped

HwryopJ.png


This is rock :rockon: ??

 
I grab the heightmap of place where I live on that link you give @Guppycur.

Copy image to Nitrogen under resources map and renamed to import_HM but I have error:

NitroGenMap20/import_HM.png : Image could not be read Can't read input file!

Could not import hightmap from C:\Users\Valentino\Desktop\NitroGen_WorldGenerator/output/NitroGenMap20/import_HM.png.

 
You need to set the "import from" option.

Either to load it from the resources folder, or from the world folder.

Loading from the output folder is a convenience when you recompile the same map again. The world name needs to be then set correctly, so NitroGen knows from what folder it will load it., here "NitroGenMap20"

 
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Hi guys,
Any idea what could be causing these two issues with my Nitrogen'd world?

https://imgur.com/a/swZks07

The first picture shows that this one section of the island has the water kind of drop off suddenly near the shore.

I'm using a custom heightmap with a custom mask + biomes.png.

The others are these rocky outcrops in the water with no water in a straight line by them where there are trees sticking out.

Everything else seems to be working just fine. Maybe it's a setting I used and someone more experienced can help me narrow it down. I'm using v0.474 on Alpha 18.3.
I've had one of our recent maps glitch like that when I bumped up to "More rivers". When I put it back to default, those went away. I was trying to add more rivers at the time due to a recent addition of the boats modlet I was wanting to try out on a fresh map.

 
does anyone know why i can generate a 16k map in 9 min but when i try to play it it just crashes to desktop with sometimes a unity screen (error or something) and most of the time nothing? i have a rx580 8gb grahicscard with 16gb 3000 ram ryzen 2600x and its running on my crucial mx500 1tb ssd. before i had it installed on my m2 samsung 970 and even there it wont load. any help would be great because even the 14k maps wont load :( and it did work nitrogen maps but that was in alpha 17. and yes i have all my drivers up to date and windows because i installed it today :)

EDIT: well it was the virtual ram for some reason 16 gb normal ram isnt enough so now i have to use 7 gb virtual ramm on that disk to make it work :S strange

 
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I wanted to share a little QOL suggestion for working with custom heightmaps:

I found I frequently want to test my heightmaps by making empty maps (really just for the preview image) to reduce generation time. The preview of an empty map also makes for the easiest way to mask water areas IMO.

Rather than manually change the drop-downs each time I want to use different settings, I set them once and copy the resulting configUI.txt. For example I set Nitrogen to make an empty map, then copied configUI.txt to configUI_empty.txt. Then I set Nitrogen to "final map" settings and copied configUI.txt to configUI_final.txt.

Now when I want to generate an empty map, I just have to run a batch file:

Code:
copy /Y resources\configUI_empty.txt resources\configUI.txt
java -jar nitrogen.jar
When I want to make a final map, I launch Nitrogen with a batch file that copies 'configUI_final.txt' instead.

 
Awesome random world generator much better than in games map generator crap. I add lots of city & more flat land, this is rock :rockon: :rockon:
12K map just 11mins to done

xPeGETa.png
Can you upload it to somewhere so I can download it? Its looks great!

 
can anyone help?

I can Get my own height maps working and i understand about the mask png etc..but i cant find any info on the following..where do I draw in the radiation.png,does it get compiled or do i just drop it in to the same folder as the output word and resize of course,or do i draw the radiation on the mask .png?On real world data from terrain.party the water ends up in places on the map where i don't want it..where does the water mask get drawn in and where do I put it,when I compile a map with real height data ..import_HM and select world boundary wasteland no world boundary ends up in the game world when i play it.the post ..#1643 by wolves hero has some pics water mask etc but I cant find any info on where or how to compile,or where to put the masks .of course this does not happen if i use generate new in nitrogen only if I use import_hm.png..

 
Can you upload it to somewhere so I can download it? Its looks great!
I still busy played PC games with UK map. This map custom prefab not for vanilla prefab need download custom prefab or I will make one normal vanilla prefab 1 flatland & 1 hill all size 8k 10k 12k 14k 16k with separated maps 1 custom prefab map & 1 vanilla prefab map.

 
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can anyone help?
You have to provide radiation.png. It doesn't need to match map size, the engine will scale it. Water is spawned at elevation 33, pretty much anything lower will be underwater. The mask tells nitrogen where to not place POIs or draw roads, it has nothing to do with spawning water. Biome-related settings are ignored when importing. You pretty much need to edit the biomes.png or provide your own.

I prefer to have my custom biomes.png ready before generation, so I can copy it to the folder during generation to get an accurate preview.

 
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Hi all,made a 12 k Map Sangria Island Its a single biome as in real life..I did try making a custom biome using all the correct colors,when i dropped the biome.png in to the the whole map is snow when in game ,so I had to take it out..can you guess where this is?have left out the preview pic so you can explore.Also Ive read about problems with water areas such as parted seas,I cured this problem in my maps by making sure import_HM is all black where water should be,getting rid of any single half/full grey pixels that are on their own in black areas, also checking coastlines for half grey pixels that are poking out along the coastlines..coast should be a solid grey pixel especially if you lower the water level in the config file,dry land will try to connect with that 1 square lump of land just off the coastline thus the sea parts more so in shallow water..

http://www.mediafire.com/file/9md84a...ngria.rar/file

 
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I have small issued water was chopped off edge on near land on my custom UK map, can't find any fix water bug.
https://steamcommunity.com/sharedfiles/filedetails/?id=2015516575

https://steamcommunity.com/sharedfiles/filedetails/?id=2015516770

Here my UK map maker almost done soon upload but few water bug

yN9gS7K.jpg
Hey, this map looks great! I created this account just to ask you if you could share the heightmap you used.

I tried using real heightmaps but they were too… precise I guess and then created massive Spikes around the map. then tried manually repainting from a flat map, but didn't have the Patience... so, how did you do it?

Also, an idea for Damocles based on this experience… Couldn't you create something similar to the mask, but then, the masked area would be converted into water, and the unmasked will generate a random heigthmap? that would make exremely easy just to grab any map Silhouette and generate a nice map based on it.

cheers

 
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