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What do you mean Guppy? What processed files are you referring too? I have this on our server and it is everyone that is seeing the trees in all the prefabs and it also seems like it is corrupting our map as well.Delete those processed files from the world folder prior to joining.
</aviatorShades> What we've got heyahh, is a failure to communicate...Nitrogen won't care. It only gens the worlds files, the mods will still run.
I guess I'll search for the prefab (there will be multiple instances) and see if there's another prefab with the same coordinates, right? I'll have a look than. Thanks!I hadn't seen that, but you can go into the generated prefabs.xml, find that prefab duplicate entry and remove it.
You know me, I ■■■■■ myself out whenever I can.Are you unofficial spokes person for Nitrogen while Damocles is away![]()
No way that I know of, but the prefab list does seem to be sorted by coordinate so it should be an easy spot.
@gam
No clue what you fubared.![]()
You know me, I ■■■■■ myself out whenever I can.![]()
You have a better way, you can edit with the game editor all trader's prefab & with cheat menu to place where you want the block who will spawn a random trader. Select the icon to show dev block & tape trader.Any chance to get a higher trader amount above lots?
Maybe it's caused by the prefab's mesh file... I also had this problem with/without NitroGen & with all a18 & with many community's prefab modded & +/-ten times in 1 hour... I fix my single game by open the prefab (also all bug prefab in fact) with the game editor & by click on "update imposter" & so save prefab... After that, go see it in a new game if all is correct...I always do find some prefabs which seem to be bugged. And by "bugged" I mean it seems like NitroGen (?) puts two different versions of the same prefab at the exact same place. For example I once had an "AmIGone" prefab twice in the same location