The first value is the POI's orientation ("face north"), meaning you can put in values ranging from 0-3 at your leisure. The POI will or should spawn with its "front" in that direction (north, east, south, west). At this point, I can't tell you which number is for which direction, though, as I can't recall it at the moment. I read somewhere in this thread that Damocles made some changes to that mechanism, though. I don't know if that matters.I want to add a POI to my prefablist for citycenter
wanted some explaination about these values
name,COMMERCIAL;DOWNTOWN;RESIDENTIAL,1,-1,58,68,48,citycenter
I know what they are ( face north, y-offset, x,y,z ) for but how do I determine which values to put in for these?
Hi there, the issue is that the dtm.raw contains the elevation changes to the land that were made to support the dotted roads out to the islands.I'm not 100% sure but just copy the prefabs.xml from your current one and replace it with the new generated one coz the prefabs.xml has all the POIs + their Positions in them.
Btw any chance your sharing the map when its done wanted to do a few SP runs for ravenharst since its out for A18 now and I really like your map![]()
Edit:
Also after you generate a new one maybe you should also take your old splat3.png and manually remove the roads or whatever you have in the water connecting the islands coz if you have the same POIs you want the same roads except the ones in the water right? Dont forget to run it through your Splatfixer tool aswell.
Edit2: Not 100% sure it will work though coz during the generation nitogen plays with the terrain to place the pois and that might become an issue you have to test it out
I tried online ones, they didn't work, and I don't have photoshop, meh, will just work around it, the little island dots aren't that large and there are only a few, just wish that Nitrogen respected the mask completely.Mhh so you technically just need a way to convert PNG back to .raw right?
I mean there are converters for that online & programs but idk if its that simple
Looks indeed amazing!Here is the last complete custom one we played on, was a lot of work but everyone really enjoyed the totally different landscape with a large city in the center of the crater in a charred forest biome.View attachment 31040
Mixed biomes made it really interesting and never boring with nice smooth biome transitions.
View attachment 31041
I did however take several (not all) of the HDHQ biome modlets and modified them quite a lot to taste to get a truly unique look (unfortunately the pic doesn't do it justice)
View attachment 31042
Hi Cread,it's for the memory ram,apart you put lots traders near town and you have a mega city,better creates a map 8k and default traders,I hope that helps you.Hello everyone i have a problem when i try to GENERATE WORLD im getting this error (null). Pls help if u can.https://prnt.sc/qg9mq3
Hi GneX,download the prefablist generator by Xylvier,with this you will know the right position and it's easy to use.I want to add a POI to my prefablist for citycenter
wanted some explaination about these values
name,COMMERCIAL;DOWNTOWN;RESIDENTIAL,1,-1,58,68,48,citycenter
I know what they are ( face north, y-offset, x,y,z ) for but how do I determine which values to put in for these?
Even with everything off , and low as it can be its the same error on compo pack 42 and vanilla ...Hi Cread,it's for the memory ram,apart you put lots traders near town and you have a mega city,better creates a map 8k and default traders,I hope that helps you.
Happy Holidays to all.
Are you 10000000000000% positive you have 64 bit java lol. The auto dl of java always dl 32bitEven with everything off , and low as it can be its the same error on compo pack 42 and vanilla ...https://prnt.sc/qgwrd2
https://prnt.sc/qgwrqr
USE ,, Import from (( Resources )) .. Not the " Existing Output Folder" … (nothing is in output folder Until you generate a map, unless you have put game info in that folder.)Even with everything off , and low as it can be its the same error on compo pack 42 and vanilla ...https://prnt.sc/qgwrd2
https://prnt.sc/qgwrqr
Hi Gnex, only allows the spawning of prefabs in it to say a limit of 1 per map not per zone.quick question: the "unique" marker for prefablist if I have citycenter;unique does it mean it will spawn only once per city or only once per map?
I did everything whats on this videoUSE ,, Import from (( Resources )) .. Not the " Existing Output Folder" … (nothing is in output folder Until you generate a map, unless you have put game info in that folder.)
In other words you are building a world with no info and that is causing the error.
AND make sure you are using 64 java .. that is a manual download.
ALSO .. Make sure you have Compo 42 files are in the Vanilla prefab list folder ( IN the Steam Game folder )or it will not create compo42 .. you will have a lot of empty spaces. (a map with only vanilla prefab's on it)