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A19e Nitrogen - UNSTABLE

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I was a little confused by this path recently, as a similar path is also mentioned in the OP...
I put the generated map first into %appdata%/7 days to die/Saves/, but that of course was wrong.

I could not find a "generated worlds" folder anywhere.

Finally i found out for dedicated server the generated files need to got to c:\[yourdeciatedserverpath]\data\worlds\[yourmapname].
You need to generate a world in the game to create Generated Worlds folder. Or make it yourself, like Mods folder for example.

 
You need to generate a world in the game to create Generated Worlds folder. Or make it yourself, like Mods folder for example.
Nope, if i generate a world the dedicated server saves the raw world in the path i wrote.

If i copy the nitrogen files to this path it works also.

The files generated out of this, so the actual chunks, goto %appdata%\Roaming\7 days to die\Saves

 
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Nope, if i generate a world the dedicated server saves the raw world in the path i wrote.
No, that's only if you have a very non-standard server configuration. Blazha is correct in that by default they go to %appdata%/7DaysToDie/GeneratedWorlds.

If i copy the nitrogen files to this path it works also.
Yes, not recommended though.

The files generated out of this, so the actual chunks, goto %appdata%\Roaming\7 days to die\Saves
Yes, that's save data, not worlds, and that of course goes to the saves folder :)

 
For some reason the JAVA link in the OP directed me to the 32 bit version, even though I need the 64 bit. So if anyone else gets an error mentioning needing java, even after you have it installed, that might be why!

 
No, that's only if you have a very non-standard server configuration. Blazha is correct in that by default they go to %appdata%/7DaysToDie/GeneratedWorlds.
That's the absolute default configuration as it gets downloaded with steamCMD. I haven't changed anything with paths. Still it does not create any "Generated Worlds"-folder even if i let the server generate a map himself, but does put the worlds where i said.

No idea what should be wrong with my or your installation, but they seam to work different. :D

 
you need the Ravenhearst 6 prefab list and then you have to change or add the prefab.txt in the "Resources" folder, but first make a backup of the file.

All without guarantee

 
@ HarveyUK and zyncosa

Adding the Ravenhearst 6 to Nitrogen .. can be done .. But it's not all that easy by just adding the RH 6 prefab list .. You have to :

Some technical details: (from page 1)

[POIs]

The POIs are selected from an included list, in a format such as this:

skyscraper_01,DOWNTOWN,2,-1,93,134,87,citycenter

(Name, 7dtd zone, face-north-direction, y-offset, wide (x), high (y), deep (z), NitroGen zone

the zone defines where it will be placed (on mountain, on a farm, only in cities, in trailerparks)

Take a look at your resource folder and look at the prefab list there .. that will give you an ideal of what work is involved and then if you want CompoPack 42 also .. then he will have to update the links .. so they will talk to each other.

I also Look forward to it, but it might take a bit of time before we see it, Just some thoughts .. the Old Gamer … :02.47-tranquillity:

Have Fun and Enjoy the Holidays

 
So, does this tool pregenerate all the maps regions too or just the parameters for chunks produce while exploring? Want to pregenerate all of a maps region files for a server to improve lag while people are exploring new areas to them. Is there a tool for doing that with alpha 18 quickly if not?

 
I dont know if you wanted to include the Ravenhearst 6 POI list. I compiled this myself and placed everything where it should (or i wanted it) to go.

Here it is if anyone is interested. we modified some vanilla pois and thus i included vanilla pois with this with the renamed ones included to avoid doubles spawning

View attachment 31010

prefablist_Ravenhearst6.txt

 

Attachments

I made a map using these parameters; https://imgur.com/swqobTB

and I used this as my config file; https://pastebin.com/rUKTaDMY

All I get when I launch the server is a repeated error.

ERR Error sending to console server:

InvalidOperationException: Cannot call Invoke or BeginInvoke on a control until the window handle is created

I'm assuming this has to do with the name of the map not being recognized. I copied the generated map into the Saves folder it created in my main directory right next to the Navezgane folder though.

 
I made a map using these parameters; https://imgur.com/swqobTBand I used this as my config file; https://pastebin.com/rUKTaDMY

All I get when I launch the server is a repeated error.

ERR Error sending to console server:

InvalidOperationException: Cannot call Invoke or BeginInvoke on a control until the window handle is created

I'm assuming this has to do with the name of the map not being recognized. I copied the generated map into the Saves folder it created in my main directory right next to the Navezgane folder though.
Copied.... you should generally move the generated world folder and it's contents from nitrogen output to games generated world so it is only in the game generated world. Idk if it will fix your error but

 
I made a map using these parameters; https://imgur.com/swqobTBand I used this as my config file; https://pastebin.com/rUKTaDMY

All I get when I launch the server is a repeated error.

ERR Error sending to console server:

InvalidOperationException: Cannot call Invoke or BeginInvoke on a control until the window handle is created

I'm assuming this has to do with the name of the map not being recognized. I copied the generated map into the Saves folder it created in my main directory right next to the Navezgane folder though.
Are you using RAT? That error is unimportant and will disappear after 20 - 30 seconds, it also doesn't do it every server start, it does it quite often on our servers and you can completely ignore it, it has nothing to do with the map.

 
It repeats the error about 100 times according to the log then closes the server out. I'll try deleting the original one from nitrogen folder

 
Anyone else getting this error on A18.3 b3 Experimental?

Red line in console stopping the load...

FileNotFoundException: No height data found for world 'TRUMP2020'

I copied the entire folder over to the server. I've done about 10 server with Nitrogen, so I've used it successfully.

ETA: I used NitroGen_WorldGenerator_v0474

UPDATED: Tried another map gen name with the same map and it worked OK. Sorry for a false flag.

 
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I made a map using these parameters; https://imgur.com/swqobTBand I used this as my config file; https://pastebin.com/rUKTaDMY

All I get when I launch the server is a repeated error.

ERR Error sending to console server:

InvalidOperationException: Cannot call Invoke or BeginInvoke on a control until the window handle is created

I'm assuming this has to do with the name of the map not being recognized. I copied the generated map into the Saves folder it created in my main directory right next to the Navezgane folder though.
USE ,, Import from (( Resources )) .. Not the " Existing Output Folder" … (nothing is in output folder Until you generate a map, unless you have put game info in that folder.)

In other words you are building a world with no info and that is causing the error.

 
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I dont know if you wanted to include the Ravenhearst 6 POI list. I compiled this myself and placed everything where it should (or i wanted it) to go.
Here it is if anyone is interested. we modified some vanilla pois and thus i included vanilla pois with this with the renamed ones included to avoid doubles spawning

View attachment 31010
I hope Khaine follows the same example (hehe). :clap2: :encouragement: :chuncky:

 
Hey all.

Has anyone had an issue with nitrogen generated maps where they spawn in and are surrounded by a wall of rock / texture and as you move closer to it it vanishes to reveal what the world should be under neath it?

Also can happen is that you can see buildings, tree's, objects in the near distance that appear to be floating in the air but as you get closer the world renders in around them and it looks correct.

This is only happening with Nitrogen maps, standard gen maps are not giving me this issue. (maps are run on a dedicated server)

If anyone has any insight to this it would be greatly appreciated.

Thanks

 
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