These are custom settlements. So, if you are using CompoPack 42, there are several custom POI's that have been arranged to fit into their own category, destroyed towns, airport settlements etc...Quick question what is the orange poi's in the preview map now?
Are you pining for the fjords?Is there possible to make the rivers bigger? I want to hava a map whit big fjords.
I see that with vanilla as well.. I think its a a18 bug.seem to have a issue with 8k & higher maps - missing water volumes. they always seem to be in the same areas when generating the map, is there anyway to fix the missing water volumes? manually editing in the water via world editor doesn't work all that great, im guessing its a water bug (end up with waterfall like effect).
anyone else notice missing water volumes? they are usually the width of a road (9 blocks) and heading east to west.
i've seen it on 4k and 8k maps as well, it seems to happen when the land is level with the top of the water, a really large area can turn out to be clay because of it. I noticed it first with shore lines when they had large flat spots that could be considered beaches.Damocles, Good day
Something I have noticed on the last couple 10k maps .. are areas of lakes that are dried up and they are fairly large area .. example would be more like a dried up lake with a small pond or puddle in the middle .. it is all dried up dirt with no grass of any kind ..
Doesn't bother me that much, but looks strange compared to other maps ..
Now with that said .. on the Pre-view map .. they are a darker green areas, so you think it was a meadow of some kind .. but nope just plain old dry dirt.
Is this something New that has been added.
Thank you .. the Old Gamer … :02.47-tranquillity:
I could do a screenshot if needed to explain better.
Hi, there are issues with the water spreading. But I cant do much from my side here. I just tell the water where to start from.Damocles, Good day
Something I have noticed on the last couple 10k maps .. are areas of lakes that are dried up and they are fairly large area .. example would be more like a dried up lake with a small pond or puddle in the middle .. it is all dried up dirt with no grass of any kind ..
Doesn't bother me that much, but looks strange compared to other maps ..
Now with that said .. on the Pre-view map .. they are a darker green areas, so you think it was a meadow of some kind .. but nope just plain old dry dirt.
Is this something New that has been added.
Thank you .. the Old Gamer … :02.47-tranquillity:
I could do a screenshot if needed to explain better.
this sounds more like the issue i've been running across with the water surrounding the outside area, thought it might be a bug. hopefully they find a way to fix it, seems they've been looking into a waterbug, there is a prefab labeled 'water bug'Hi, there are issues with the water spreading. But I cant do much from my side here. I just tell the water where to start from.The game has some bugs popping up when the waternodes "spread / flood" the water around.
Not sure if placing even more water nodes would help, there are quite a lot already.
It happens mainly in large bodies of water.
It could be linked to the total volume the water checks to fill up (too many iterations), or be related to the edges of chunks, where it stops looking.
Something only the Fun Pimps can solve in the water code.
Maybe someone with technical expertise could check if the water stops exactly at the edge of a chunk.
think you can generate karst landscapes by setting the smoothing to rough, that should give you that effect.Did this get updates in the meanwhile or does it still generate karst landscapes like the video of guppycur linked in the first post shows?
I get the same error if on 8k or 12k and it is around 25% of completing the terrain visit command. The command being2019-12-03T13:39:38 2496.723 ERR Exception in thread GenerateChunks:ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Anyone else experiencing this issue with Nitrogen generated maps after speaking to Stompy the fix is to run this commandI am having some troubles with the bad company visit command when using a nitrogen generated map.I was wondering if anyone else has experienced this before, the error i am getting is below
I get the same error if on 8k or 12k and it is around 25% of completing the terrain visit command. The command being
executed is : visit -20 -20 19 19
I do not get this when using a RWG map only on Nitrogen maps. I have also reached out to Stompy the developer of the bad company mod.
Thanks
Hi, I have not used that mod to uncover maps. But I aassume it moved the player around in a grid pattern to trigger the chunk generation at every part of the map.I am having some troubles with the bad company visit command when using a nitrogen generated map.I was wondering if anyone else has experienced this before, the error i am getting is below
I get the same error if on 8k or 12k and it is around 25% of completing the terrain visit command. The command being
executed is : visit -20 -20 19 19
I do not get this when using a RWG map only on Nitrogen maps. I have also reached out to Stompy the developer of the bad company mod.
Thanks