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A19e Nitrogen - UNSTABLE

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Just trying this out, but I hate java so I had to decide to install java. I'll keep it for now.

Nitrogen.exe doesn't work. Advises java is not installed and opens in my browser the java download page. Not required, but your detection code isn't working.

Double clicking on the jar works and nitrogen opens.

 
Well to answer my own comment, I discovered that the default download for java is the 32 bit version, not the 64 bit version. With the 64bit version the Nitrogen.exe file works

 
Hi Damocles, could you tell me since the most recent update (v0.472) what has changed that allow for snow to be in main forest biome as shown here, I'd prefer it not to be near desert biome but I do appreciate some crossover in places? https://i.imgur.com/PxaLJ0b.png

Settings, I was thinking that the crossover of biomes comes from Biome option that mixes existing types of forest/desert/snow - https://i.imgur.com/5uGs2aR.png

Also, with the amount of cities you can and how large they are, I tend to see about 20 traders per map on setting Lots. Would it be possible to increase this even further to factor in city/town sizes and number so you could have 2 per city or town?

 
How can I set the overall terrain height higher than 30m ? when I put a higher number in the config file and adjust other height values too it messes something up and my maps just have alot of water
Like this: https://imgur.com/OgGyCBb
The generated terrain cant be adjusted in height, as the tech behind it is cannot adjust this dynamically.

You can however create a custom terrain and then change the water and base levels in the config.

Dont make the main terrain higher than like 60 though. Should be plenty of room underground then.

 
Hi Damocles, could you tell me since the most recent update (v0.472) what has changed that allow for snow to be in main forest biome as shown here, I'd prefer it not to be near desert biome but I do appreciate some crossover in places? https://i.imgur.com/PxaLJ0b.png
Settings, I was thinking that the crossover of biomes comes from Biome option that mixes existing types of forest/desert/snow - https://i.imgur.com/5uGs2aR.png

Also, with the amount of cities you can and how large they are, I tend to see about 20 traders per map on setting Lots. Would it be possible to increase this even further to factor in city/town sizes and number so you could have 2 per city or town?
The only things that have changes is that desert and mountains (snow) try not to appear next to each other. Reducing the overlap of snow and desert.

The north/south biomes overwrite the terrain though, adding those biomes to the existing landscape. But this allows to also have larger snow and desert plains then.

I will add a bit more to the trader logic, making an option to spawn one per city. Currently its random, and some cities end up without a trader nearby.

 
Small update v0.474 :

-CompoPack 42 prefablists is now included

-new landscape style for "flatland", adjustable from completely flat to smaller smooth hills

Adding some small hills will make the world more dynamic. But you can of course have it more flat (better for large basebuilding projects)

 
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Just wanted to SAY .. Thank You for all your Hard Work

and the added features in 0.474 work great.

Have a Fun and Enjoy .. the Old Gamer … :02.47-tranquillity:

 
Hello small question.

I play 7DTD with "darknessfalls" A18. i wish i can use all in one prefab's from all big Mod Overhauls. Beacause i love variability.

every time i do all like in the description. the i got ingame "not-Found error's with prefab's Now, how i can fix that?

And Second One :

Is it Possible to Create A map Via Nitrogen with the "new Radioactiv biome" From Darkness falls?

any help is welcome!

 
With the option "Special zones", it will spawn the radiated zone from Darkness Falls.

Special Prefabs will not spawn on the vanilla settings. There is one darkness falls prefabslists linked in the first post.

 
With the option "Special zones", it will spawn the radiated zone from Darkness Falls.
Special Prefabs will not spawn on the vanilla settings. There is one darkness falls prefabslists linked in the first post.
But Is It possible to get custom prefab's?. you have a "all in one" but i didn Know how to install. Beacause its a little bit complicatet explaint u know? in the All in one u have RH, Darkness fall etc... so i want to use that. i have all prefab's Downloaded and in my Prefab Folder copyed. so and Now how i can "activate" that all in one, to generated? i need to rename the "all in one prefab list file?" but what name and what is with the old file? or didn really work that as i think? little bit help pls :D

 
try adding those to the prefablist.txt

or the compopack version if you have all prefabs installed.

DFalls_Military_Bunker,Any,2,-12,29,17,34,farm;smalltown;unique

DFalls_Resarch_Lab1,Any,2,-34,45,41,40,alone;mountain;unique

DFalls_settlement_trader,Any,2,-1,38,22,38,trader

DFalls_DestroyedTrader_01,BiomeOnly,2,-1,37,24,37,alone;mountain

DFalls_DestroyedTrader_02,BiomeOnly,2,-1,35,32,35,alone;mountain

DFalls_DestroyedTrader_03,BiomeOnly,2,-1,43,24,41,alone;mountain

DFalls_DestroyedTrader_04,BiomeOnly,2,-1,41,24,46,alone;mountain

DFalls_DestroyedTrader_05,BiomeOnly,2,-8,45,28,49,alone;mountain

Those are the additional Darkness Falls POIs

 
try adding those to the prefablist.txt
or the compopack version if you have all prefabs installed.

DFalls_Military_Bunker,Any,2,-12,29,17,34,farm;smalltown;unique

DFalls_Resarch_Lab1,Any,2,-34,45,41,40,alone;mountain;unique

DFalls_settlement_trader,Any,2,-1,38,22,38,trader

DFalls_DestroyedTrader_01,BiomeOnly,2,-1,37,24,37,alone;mountain

DFalls_DestroyedTrader_02,BiomeOnly,2,-1,35,32,35,alone;mountain

DFalls_DestroyedTrader_03,BiomeOnly,2,-1,43,24,41,alone;mountain

DFalls_DestroyedTrader_04,BiomeOnly,2,-1,41,24,46,alone;mountain

DFalls_DestroyedTrader_05,BiomeOnly,2,-8,45,28,49,alone;mountain

Those are the additional Darkness Falls POIs
Thank's Mate! Very much!

ؤhm where i can FInd the option to use "special zone's"?

Sry for asking so much

 
@TheReaperME3:

Au7vxxw.png


 
@TheReaperME3:
Au7vxxw.png
Damnit u have allready a new version... dude u are so fast! problem solved!!

but thank's!

now just the thing with the prefab's sometime's if i loading in the game say to me in the console "prefab not mapping" or other probem's how i can fix that? but well if u mean "combo pack" has all prefab's then i will see... the thing is i downloaded so much prefab's from Big mod overhauls. now i want to use it. but i can only use then ingame if a generate a map. so and now i will try to add this prefab's to the "prefablist". just adding? and then Nitrogen know what to do?

 
You have to manually edit the prefablists for now. I did not prepare a DF map yet, but have a look at this modders prepared list.

https://github.com/NickPhaedra/7-Days-to-Die-NitroGen-Prefab-Lists/

I have not checked if everything is set up correctly, so you better check the map in god-mode before doing a serious play-through.

You can either add the edited prefablist to resources/configPrefablists.txt or just overwrite the vanilla prefablists.txt

Mixing the CompoPack prefablists with the mentioned entries for DF would give you a lot of additional prefabs, and the DF ones.

 
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