Guppy had mentioned this several times, and I literally just read through the entire thread to follow the progress... this is simply AMAZING!
A18 added a lot fo fun gameplay mechanics, but the world generation leaves a lot to be desired.. super bumpy empty hills that are ugly and hard to traverse, and seeing the same pois over and over again.
Its fantastic to see compo pack supported as well, so user crated pois are a thing included easily in map creation.
I've JUST managed to get the gyro in my sp game, and I was looking for a longer playthrough using it and my base, but I'd really rather explore one of these worlds instead of the ugly vanilla ones instead.
A few questions...
Did the cracks only in specific biomes get added? Cracks make sense in wasteland to me, and possibly desert, but not in forest.
I also noticed a LOT of pois missing from earlier vanilla alphas... the big stone needle eye in desert, and the small campgrounds for example. Are those working in this?
When you set a larger font, the fields don't expand to accommodate the width of the text...is there something else I need to change?
(I'm doing this on a 75" 4k hdtv, and the default text size is impossible to read 10 feet away.. at size 24 (or 30) its much easier to read, but at 30 half the text doesn't fit in the field widths, and is cut off.)