Thank you, appreciatedBlunt.jdog fixed this you edit the .bat for the 8g and change it to 12
- - - Updated - - -
like here

Just trying the generation again with his suggested memory allocation of 12GB

Thank you, appreciatedBlunt.jdog fixed this you edit the .bat for the 8g and change it to 12
- - - Updated - - -
like here
Did you manually add memory to the game orThat seemed to work, Java seemed to use up to 9GB of RAM and generated a 16k map, with many (slow) roads and lots of other goodies in 20 mins.
Thanks to Blunt.Jdogg for the memory suggestion.
No sheep were harmed in the process, altho 573 were counted![]()
The map seemed to play fine in the game, only short test tho.
Memory allocated to the game whilst playing around 27GB of RAM....
https://imgur.com/QaNttw0
you can see the memory allocation from the above link better.
Amazing the amount of memory that it now needs, then again there is a lot of data there...!
View attachment 30551
lolDid you manually add memory to the game or
- - - Updated - - -
Hmmmm sheep lol.....
This 0.462 seems different completely with the generating bit lol
- - - Updated - - -
I got 553 sheep lol and Imma eat em all lol
If you use the inbuilt std prefab list that Nitrogen comes with and generate a 8k map with the default settings and it generates fine, then what is your issue when you try and use that to play the game..?Oh well I give up. Can't get it to work regardless of size or which prefablist.txt I use.....
My guess: different "engine"/coding language and much more experience than the game devs.How come this fan-made RWG is astronomically better than the dev's own RWG (which they boast about having spent so much time developing)?
Not only are the generated worlds interesting, stunning and realistic, they are also generated much faster.
What is the compo pack for in the tool? Does it add more varied POIs?
In the Nitrogen tool, it lists compopack 39. Will 40 be added soon?
There are more water nodes in the level now. You could try cutting them out of the XML or gen a map without lakes.Ok update so been trying to work out my issues and slowly seems to be coming together. I now can generate and actually enter a 8k and 12k map so now gonna try the 14k one
Ok why are they adding more water when water is so borked and bugged I got no idea lol. But thank you will try thatThere are more water nodes in the level now. You could try cutting them out of the XML or gen a map without lakes.
Apart from that, there was no change in the world files in terms of data.