Here is an updated list I made for CompoPack40:I see that Nitrogen is now packaged with a Prefab list for CompoPack 39. Will this also work with CompoPack 40, or is there an update to the list coming soon?
Yes, works great!Has anyone used this tool yet with 18.1 stable build 7? I just found out about this tool this morning and it looks great! I had generated a couple maps in Vanilla last night and they both looked like crap!
Would look like this in the console:How do i know if Nitrogen is generating a map for me? i press generate world but the console underneath doesnt seem to do anything other than output the radiation map.
(Edit: 4k maps seem to generate, but the default 8k just doesnt for some reason)
Warning, maps above 8k are just experimental ! They will take very long to generate, and might require higher memory allocation.
set prefablists to I:\7d2d\NitroGen_WorldGenerator/resources/prefablist.txt
creating output directory: NitroGenMap I:\7d2d\NitroGen_WorldGenerator\output\NitroGenMap
output directory created
running generation thread
... running terrain generation ...
image saved: I:\7d2d\NitroGen_WorldGenerator/output/NitroGenMap/radiation.png 102 ms
place: 57 flat , 24 rough, 37 desert, 26 mountains
exporting (1/3)
exporting (2/3)
image saved: I:\7d2d\NitroGen_WorldGenerator/output/NitroGenMap/genHM.png 6904 ms
exporting (3/3)
image saved: I:\7d2d\NitroGen_WorldGenerator/output/NitroGenMap/biomes.png 4191 ms
... terrain generation ... DONE ...
... running world mapping ...
gen custom settlements custom_town_size_15
(1/151)
(2/151)
(3/151)
(4/151)
(5/151)
(6/151)
....
....
....
(142/151)
(143/151)
(144/151)
(145/151)
(146/151)
(147/151)
(148/151)
(149/151)
(150/151)
(151/151)
exporting (1/3)
exporting (2/3)
I:\7d2d\NitroGen_WorldGenerator/output/NitroGenMap/biomes.png not TYPE_INT_RGB, copy type 6 -> 1
exporting (3/3)
... world mapping ... DONE ...
FINISHED GENERATING NEW WORLD
Total time taken: 3 min 41 sec
I believe ive fixed my problem, i installed 64bit java and i was able to successfully gen a 6k world, i guess 32bit just doesnt want to do it, though im bit confused why there was no error or anything to indicate it wasnt working?Would look like this in the console:
I had the same issue when I used Prefabs with the UNIQUE entry in the prefabslist.xml.Code:Warning, maps above 8k are just experimental ! They will take very long to generate, and might require higher memory allocation. set prefablists to I:\7d2d\NitroGen_WorldGenerator/resources/prefablist.txt creating output directory: NitroGenMap I:\7d2d\NitroGen_WorldGenerator\output\NitroGenMap output directory created running generation thread ... running terrain generation ... image saved: I:\7d2d\NitroGen_WorldGenerator/output/NitroGenMap/radiation.png 102 ms place: 57 flat , 24 rough, 37 desert, 26 mountains exporting (1/3) exporting (2/3) image saved: I:\7d2d\NitroGen_WorldGenerator/output/NitroGenMap/genHM.png 6904 ms exporting (3/3) image saved: I:\7d2d\NitroGen_WorldGenerator/output/NitroGenMap/biomes.png 4191 ms ... terrain generation ... DONE ... ... running world mapping ... gen custom settlements custom_town_size_15 (1/151) (2/151) (3/151) (4/151) (5/151) (6/151) .... .... .... (142/151) (143/151) (144/151) (145/151) (146/151) (147/151) (148/151) (149/151) (150/151) (151/151) exporting (1/3) exporting (2/3) I:\7d2d\NitroGen_WorldGenerator/output/NitroGenMap/biomes.png not TYPE_INT_RGB, copy type 6 -> 1 exporting (3/3) ... world mapping ... DONE ... FINISHED GENERATING NEW WORLD Total time taken: 3 min 41 sec
After removing it, every map size was possible to generate.
Glad you got it working. It's a great tool.I believe ive fixed my problem, i installed 64bit java and i was able to successfully gen a 6k world, i guess 32bit just doesnt want to do it, though im bit confused why there was no error or anything to indicate it wasnt working?
Thanks for doing that, never used this tool before today.Here is an updated list I made for CompoPack40:View attachment 30531
All the "Asian" buildings are spawning in their own city so, if you don't like that, you've to change it.
Yes, works great!
@Damocles
Works great as always!
Would be nice to have a drop down list for different settings like you did for the prefab lists.
Do you think you'll add that at some point?
Thx again for your greaat work!
Good to know. I can have a look at making a unique one.Damocles,
This is a fantastic tool. Thank you for all you do.
Any chance of having your tool generate a new custom main.ttw per map gen. Friends and I re-start many times during experimental, and the main.ttw generated by Nitrogen is the same for every map which causes clients to have to re-download. I do know I can do a map gen with RWG and use that main.ttw, but was hoping for it to just auto create.
Thanks again for all your efforts.
Yep, that's right. Should work then.Thanks for doing that, never used this tool before today.
What I did do is to rename that file that you uploaded to "prefablist_CompoPack_40" and popped it into the resources folder.
I then added "prefablist_CompoPack_40.txt ; Compo Pack 40 (full)" to the configPrefablists.txt file.
So now I get the choice of using the Compo Pack 40 using that updated list.
Of course I installed the actual Compo Pack 40 to my game, as instructed.
Does that seem ok...?
Thanks
I can add an option to spawn them as central as possible. Due to the generation algorythm, I cant gen the prefabs relative to a spawn-position, but I can move the spawn position close to a city. I could add a zone marker for spawn though, so that marked prefabs will place playerspawns nearby. (or even inside them?)@Damocles
Is it possible to set a "spawn point" for a prefab before generating the world?
Like: I have a lobby for a server and I want that lobby at the X and Z = 0 position.
So, is it possibly to set it and that the world gets generated "around" that prefab.
Right now I just hope it "spawns" close to the middle of the map or I try to adjust the prefabs in the 7d2d world editor before I upload the map to the server.
Sorry, "spawn point" were the wrong words... My question was all about generating a prefab where you want to have it.I can add an option to spawn them as central as possible. Due to the generation algorythm, I cant gen the prefabs relative to a spawn-position, but I can move the spawn position close to a city. I could add a zone marker for spawn though, so that marked prefabs will place playerspawns nearby. (or even inside them?)