Damocles
Refugee
Thanks for your effort MelTAdded new prefab lists for Alpha 18 (stable) and Magoli's Compo-Pack 40.
As usual, the link to the GitHub repository can be found on this thread's first page.
Cheers all
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Thanks for your effort MelTAdded new prefab lists for Alpha 18 (stable) and Magoli's Compo-Pack 40.
As usual, the link to the GitHub repository can be found on this thread's first page.
Cheers all
Thank you for the reply .. I tried a 10240 .. but was kinda laggy with the Mod package by Graff, So I deleted it.10224 is the best value here. But 10000 should also work technically.
Let me add some more sizes into the dropdown.
I set it to be very thin now. Its not really needed at all, and could be skipped if the border is water anyhow.Wonderful ,DamoclesGreat work,keep it up.
Edit:
quick question
could be eliminated the radiation of border biome or is it harcoded.
Not sure why it hangs, and not create some Exception at least. (try a small 4k map first)Complete terminal:
$ java -Xmx8G -jar nitrogen.jar
....
creating output directory: mymap /media/DarkHawk/Games/7DTD Mods/NitroGen_WorldGenerator/output/mymap
output directory created
running generation thread
I just press the GENERATE WORLD once it opens, nothing else. The Output to path looks fine. Java thread CPU 0% RAM 87.6 MB.
I ran the command multiple time, it creates the folder but that's it. I'll try redownloading it and reboot my computer to make sure it's not that. Will report back.
The hightmap is flipped horizontally. — Due to the game using a flipped coordinate system. (Bottom to top)So ive been experimenting on making my island homes map and using some STL models i made and forced them in to png and edited it around, they make really nice islands, but my trouble is the preview of it is fliped and rotated, what causes that? do i have to play around and keep fliping the import_HM in my paint.net till it looks correct?, Also noticed its not making any Snow or desert say like ontop of the mountains i suppose i'll have to use mask? still learning all this never done it before. but if ya'll want to see what i have as import_hmi can show it ( also does the file size matter? 4096x4096 should i shrink it after edit it? as currently the map is making lovely accurate valleys)
Ahh a high detail test of maui county, the islands arent -exactly- in the correct positions, also increased the size of 3 other islands around maui, i removed everything as to generate just to see what kind of biomes get generated, it seems im lacking things like burnt wastelands forests and deserts, looks like i got the snow though, how to do the biomes, i wouldnt mind forcing the island furthest south to be desert onlyLooks good. And for such a realistic type of map its better anyhow to manually edit the missing biomes, to make it look good.View attachment 30500 Ahh a high detail test of maui county, the islands arent -exactly- in the correct positions, also increased the size of 3 other islands around maui, i removed everything as to generate just to see what kind of biomes get generated, it seems im lacking things like burnt wastelands forests and deserts, looks like i got the snow though, how to do the biomes, i wouldnt mind forcing the island furthest south to be desert only
Always run it through the biome fixer tool, to make sure its format correct. Apart from that just overwrite the old one after you are done with the generation. The POIs dont care for the biome when they get generated.View attachment 30501 So this any good? and where do i place the biome file back in the map directory or do i need to feed it in to the tool and regenerate it? not sure how that works