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Yes that could be done in code. I currently dont work on Nitrogen (other projects ongoing) but will revisit when A18 is out in experimental.Any chance to tweak the trader spawn to always include at least all 5 canon traders? Maybe even an option to spawn only one of each? Great work so far!
Thanks kindly! I wasn't sure if that would break anything, so that's good to know. Loving my new gen world so far.Yes that could be done in code. I currently dont work on Nitrogen (other projects ongoing) but will revisit when A18 is out in experimental.
You could manually edit the prefabs.xml (before starting a new game) and make sure to have all traders represented
settlement_trader_01
settlement_trader_02
settlement_trader_03
settlement_trader_04
settlement_trader_05
Just change the filename of a trader to one that is not included yet.
Nice test with the vulcano world.Feature Request:
Set Water Height (in numbers)
...would allow for a specific water height in the world, and would ensure roads do not spawn below this height.
The issue right now is I'm playing with my own DTM's and letting NitroGen do the rest, but unfortunately it's generating roads below my self imposed water table.
You can increase the number of POIs of a specific type to spawn by doublicating the entry prefabslist.txt (that was expanded by the Darkness Falls POIs)A quick question, I'm considering trying this tool to generate a 8 or 9K map for Darkness Falls, but I am wondering if there can be set to always spawn at least a certain or higher amount of a POI, or force it to spawn atleast one of each on the map?
the water position will go from -1/2 the map-size to +1/2 the map sizeDamocles, can you give me a breakdown of how water.xml works? I just can't seem to "get it", and I figure that since you coded something to write them, you understand it.
This is for an 8k map:
<Water pos="-4064,33,-4064" minx="-4096" maxx="4096" minz="-4096" maxz="4096"/>
...so I figure the -4064,33,-4064 is the lower left corner of the map (well, padded in a small 32 border) and the water level is going to be 33 high for 4096 blocks to the east and 4096 blocks to the west.
Applying THAT logic, I can't get custom areas to work.
What are the tricks/limitations/etc? Thanks!
You have to make you own hightmap when you need a specific layout.Would it be possible to have a flat map generated with the top, bottom and sides be mountains?