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You need to start it with more memory reserved, use the bat files and try 4 GB,so, I've tried to run this, and on an 8K map it goes through fine. a 16K map, however, freezes on terrain generation 2 of 3, no matter what settings I choose. Any tips?
... world mapping ... DONE ...
FINISHED GENERATING NEW WORLD
Total time taken: 67 min 16 sec
Awesome, works great! Thanks DamoclesOk, since stample was mentioning it, I sat down 5 minutes and made a small update, version 0.254 (same download)
-can select road-grid density (none, few - 2 neighbors, default - 3 neighbors, many - 4 neighbors) ->few will generate a lot less parallel roads
-city roads are a bit wider
-preview map renders (approximate) waterlevel (makes is easier to see where water will spawn in imported maps)
Hi Chris, thanks for the suggestions.Hi Damocles,
cool program![]()
Just a few hints for your doc / folder layout:
1. If you put your additional files that the game does not need (like the genHM.png etc) in a subfolder of the world they won't be transferred over the net in MP games. That would help users with not having to fiddle with the output of your tool![]()
2. WorldGenSeed and WorldGenSize are options relevant for GameWorld=RWG only (as the notes in the serverconfig say). No reason to specify them. The only thing you need at all for a custom world is GameWorld.
3. The example shows overriding the UserDataFolder to find the world. While this is obviously a legitimate approach there's other options too:
- Put it under the game's regular UserDataFolder (e.g. %APPDATA%/7DaysToDie/GeneratedWorlds/MyNitroWorld on Windows)
- Put it in the save game's own folder (e.g. %APPDATA%/7DaysToDie/SaveGames/MyNitroWorld/MySavegame/World, assuming you use Windows and the default SaveGameFolder)
- Put it in a mod (recommended; e.g. <7daysroot>/Mods/MyWorldsMod/Worlds/MyNitroWorld)
- Put it in the game's own Worlds folder (not recommended, as this is the most likely place to lose your worlds on updates or similar; e.g. <7daysroot>/Data/Worlds/MyNitroWorld)
That's it for now, toying around with a world now![]()
Regards,
Chris