ecv
New member
Could the road generation then perhaps honor the mask and simply stop the roads and terrain altering there? I can insert the bridges on my own. I don't even mind the road, the filled river is the biggest issue as that takes like an hour to edit out in the game ^^I can add them at one point. They need a bit more complex logic, as the bridge POIs are not very long , and only go East-West or North-South, the generator would have to prepare a land-bridge at its end for wider rivers/lakes.
Landbridges are not really an option as i'd like a river going through the entire map, starting on a mountain on one edge.
I really don't understand enough of the process, but this would be the best for me (i think):
Part 1
generate a new map, or provide a premade heightmap and biome mask
generate the cities and pois, respecting the dont build here mask
--> let me repeat this step until I have found a suitable city/poi distribution
Part 2
generate a splatmap, before altering the terrain for road usage.
--> let me edit the splatmap to get rivers and deep cracks or whatever region free of roads, perhaps to add a few of my own, or to lay down a road system for a player village perhaps or a road from the spawnpoint to somewhere whereever.
now generate the smoothed out heightmap and place the roads
generate the spawnpoints in non-masked areas and non-radiation zones or at a predefined coordinate.
load the map in the game and enjoy
