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Hello, good afternoon and thanks for your help, it is correct it is El Salvador, ufff I thought that just putting it in grayscale would be enough, if the image that is needed is one where the elevation is reflected or a flat image and one go making The elevations?@Chrnosdark
Some warning on what you are trying to do. The map you have there will do bad things, because of the light shading applied to the rougher areas. What you really need is a true topological map that doesn't put those obnoxious shadows in for human readability. It can be difficult to find. Otherwise, you'll need to heavily edit the picture for it to be right, which can take a lot of time.
Ideally, you want a grayscale image where dark is lower elevation and white is higher. Expect to have to hand-edit to get that, though. Once you're there, you'll need to adjust global contrast and brightness so that most of your elevations are between 50 and 120 (meaning RGB value of 50,50,50 and 120,120,120) with emphasis on the lower end. so that cities can spawn in the most places possible. Somewhere early in this thread is a note about the max height a city will spawn in, due to height of skyscrapers needing to be below the top of the world.
I've done a few of these now, and happy to help you out, but I don't recognize that country from the image. Is it El Salvador?
First of all, I thank you for the trouble you have taken I must admit that you made an effort and I was excited I also downloaded it and all unfortunately at the time of loading the map the game closes, the truth will never understand why with the maps created that are 8k gives me problems but the ones I generate from 6k with those I have no problem, of course I have to play with minimum graphics (only with maps created by nitrogen), because using the maps that the game brings I can play them with high graphics, no I understand what it will be, but I still appreciate the effort and dedication to help me, I would have liked to have played the map that you created for meStample is 100% correct. Just for @%$#zNgiggles I edited the map and produced it in Nitrogen.
I took a little creative license and adapted a bit of the terrain. Makes an interesting world.
Elevations are drastic. But if you want to play around on it for a bit. here is the link.
If we could still edit terrain texture Id use this for part of a fantasy landscape like the
original final fantasy map.
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Hello, here I have this page where maps of my country appear, I do not know if they can be used, and if you can help me make it 6k xk with 8k the game breaksFirst of all, I thank you for the trouble you have taken I must admit that you made an effort and I was excited I also downloaded it and all unfortunately at the time of loading the map the game closes, the truth will never understand why with the maps created that are 8k gives me problems but the ones I generate from 6k with those I have no problem, of course I have to play with minimum graphics (only with maps created by nitrogen), because using the maps that the game brings I can play them with high graphics, no I understand what it will be, but I still appreciate the effort and dedication to help me, I would have liked to have played the map that you created for me
View attachment 17282
Hello, here I have this page where maps of my country appear, I do not know if they can be used, and if you can help me make it 6k xk with 8k the game breaksStample is 100% correct. Just for @%$#zNgiggles I edited the map and produced it in Nitrogen.
I took a little creative license and adapted a bit of the terrain. Makes an interesting world.
Elevations are drastic. But if you want to play around on it for a bit. here is the link.
If we could still edit terrain texture Id use this for part of a fantasy landscape like the
original final fantasy map.
<!-- https://mega.nz/file/UCo0nCoY#2Ay7SuxAI4QYtmKIEFgQnuoYh1XdvKQv8Lqq19dyo-U -->
View attachment 17281
If you could help me in the sense of a tutorial like this to be able to improve the map, or what I have to do to create it, I already have several images that I can start to retouch and test, there is also the issue of biomes, how to implement them on the map , If someone helps me with that I will appreciate it very muchYeah you can eliminate that by seeding the cities/towns directly. That's what I normally do. I made myself a lil chart of how many cities/towns you get for a given size map for each setting, and then seed exactly that many. So for instance, I did the Big Island of Hawaii, and put a city on each of the major RL cities.
Alternatively, you can use the mask to mask out the water, and prevent it from seeding towns/cities out there while still allowing for random placement on the land.
Those massive hills you're seeing are why you'd reduce contrast, gives a flatter overall map, and no death-drops off the sides of mountains.
There are already two of us, I am also new to that but thanks to Hunter and Hunter Zombie we already have the steps to carry them out, unfortunately even the map generator helps that if you use a real map you have to work on them quite a bit, it is tedious but that if You put a lot of light tone it becomes a peak or a lot of dark in a crater, hahaha by the way yesterday I compiled the map and it broke my game, I think there is something I did wrong I will review well what you explained to me Hunteri may be new to all of this but I know this creating your own world through heightmaps is possible and im following the advice from the both of you but i still cant figure it out and its frustrating me lol. i wont give up though thats for sure
From what I understand, highways are basically POIs, so you would have to replace all of the highway POIs with "taller" ones. This would also let you make highways with no breaks in them. Again...if I understand them correctly...and I am not sure that I do.Is there a way to change the height for highways? Some seem to spawn almost level to roads, depending on terrain height, I'd like to raise highways up maybe 5-10 tiles higher.