A19 Stable - Virtually Unplayable - Q & A

ben_roprim

New member
So A19 Stable has been released, with huge issues that make it so unplayable that it's baffling, even with my powerful pc.

Just want to clarify, that I do 3D design and graphics as well; so the fact that FunPimps let this laziness slide is just... wow. To make it easier on myself, lets just do this in Q & A form.

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Q: A19 just came out and I am experiencing huge lag spikes I never experienced before and unstable framerate, whats going on?

A: The reason why so many people experience this issue, is the Geometric Iterations left behind on asset models during development of the game. The more geometry you give to an asset, that makes it hard for a Render Engine to read. Or... the Geometric Iterations choices could be deliberate and intentional, by dumb-dumb devs that dont understand the limitations on their Render Engine; and how much it can read per Camera View. Even if you were to put the graphic options to Lowest, it doesnt matter. The Faces and Geometry dont change, only the Diffuse Surfaces and Draw Distance Quality, and you'd still get the lag.

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Q: What can I do then to help stop the lagging, and get some stable framerate?

A: Simple answer, you cannot. Detailed answer, the geometry is baked into the Data Families and cannot be changed. Which is why you wont find any mods that solve this issue. Game likes The Elder Scrolls: Skyrim have an Open Sourced .BSA families, which does allow for Geometry Iteration correction like the mod "Static Mesh Improvement Mod - SMIM". The dumb-dumb leaders at FunPimps have the baked data sources closed, which is a horrible choice considering their direction; leading to ridiculous limitations on modding. You are forced to suffer the decisions made by the devs, cause of their poor geometric choices and/or neglect to fix them, which is causing your lag.

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Q: This all sounds sad and hopeless, is there truly nothing we can do?

A: Truly, there is nothing you can do. The community has cried and cried again for Optimization, which some dont really know what that means. The game itself IS optimized systematically and internally; and there is nothing left to optimize. The issue, is the geometry and just needs to be corrected. But the neglect level... really shows. The devs seem to care more about creating things and future content, rather then fixing existing issues with how the world is previewed and read by it's Render Engine. A typical issue with most game companies nowadays, due to poor leadership and priorities. So sorry my friend, you cant fix what they baked into their data.

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Q: But what if they package and unlock their data packs to the public, and people can freely mod anything; even the Geometry and Diffuses?

A: Keep dreaming.

 
Here, I made a perfect example of bad geometry.

https://ibb.co/s3K0zFb

Now you know, why you have lag all the damn time.

image_2020-09-02_19-54-39.png

While both sphere looks exactly the same, the Render Engine of the game takes much more time reading every single extra face.

This is also double true when you are running, moving, looking around, and exploring new areas.

Enjoy your 3D Modeling 101 lesson.

 
Hello Your highness,

Tis an honor for me to be in your presence.  Your post is so enlightening my outlook on life has improved greatly.

I now can sleep at night now that you have shown me the way in your most glorious articulation.

Please point me to the game that you have worked on so I can see how you have demonstrated this omnipotent ability that you so graciously shared with us.  😅

Joking aside, thanks for the opinion.  It was a good laugh lol...

 
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Sorry, I am not allowed to do so by Forum TOS.

I do porn, and do have experiance in 3DS Max video game language and animation.

So if you wanna send a message to FunPimps to unlock their data packs, I'll fix the game in a month's time.

With pay, of course. Call me up, sometime.

 
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While your post sounds informative, I have one big issue with it.

My game plays buttery smooth with 70-80 fps in a19 and runs better than it ever has, with only the occasional 1-2 second stutter when I enter a new town. How can that be so if your diagnosis is correct?

Truly asking. I am a grandmother with zero technical knowledge, just life experience and common sense.

 
While your post sounds informative, I have one big issue with it.

My game plays buttery smooth with 70-80 fps in a19 and runs better than it ever has, with only the occasional 1-2 second stutter when I enter a new town. How can that be so if your diagnosis is correct?

Truly asking. I am a grandmother with zero technical knowledge, just life experience and common sense.
Thank you for your question.

If you are playing in a RGM it can be dependent on how the terrain is built, as it can largely affect what geometry is present in your Perspective Viewport/Camera and overall registered land nodes where you are standing/spawned in. Some places are buttery smooth, like the Snow & Desert Biome. But others will be harsher, like the Plains and Burnt Biome. There is also the Bump/Normal Mapping of terrain that is accounted for. Some people do have buttery smoothness due to their PC being able to read the faces of terrain, but often then not; most people cannot afford spec'd rigs to do so. Which is why we often hear of lag issues from the community. And less so now more then ever, with games such a Elder Scrolls.

 
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My computer is nothing super special. It is a prebuilt gaming computer that i paid $1400 for at best buy.

I have been inside every biome but the wasteland (which i avoid unless necessary because it scares me lol), and noticed no per biome performance difference.

Maybe I'm just lucky.

 
My computer is nothing super special. It is a prebuilt gaming computer that i paid $1400 for at best buy.

I have been inside every biome but the wasteland (which i avoid unless necessary because it scares me lol), and noticed no per biome performance difference.

Maybe I'm just lucky.


Your pc then has a processing power to read faces faster then most, and that is not the power of the Graphics Card. It is your Ram mixed with your CPU/Processor that created the geometry of the world. Your graphics card just takes that data, and makes an image for you to view. You can have a medium-strength V.Card, but if your CPU is good and is overclocked, you can read the geometry well. Textures and Diffusion is handled by the V.Card

Hello Your highness,

Tis an honor for me to be in your presence.  Your post is so enlightening my outlook on life has improved greatly.

I now can sleep at night now that you have shown me the way in your most glorious articulation.

Please point me to the game that you have worked on so I can see how you have demonstrated this omnipotent ability that you so graciously shared with us.  😅

Joking aside, thanks for the opinion.  It was a good laugh lol...


Oh hey, I havent heard back from you yet. Did you send a message to FunPimps for me yet?


 
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Actually, since you took a stab at me @Laz Man; I'll take a more sharpen and graceful stab.

Geometry Iteration is important. And you are but 1 person out of 12,000,645 (SMIM Population) that dont seem to believe in fixing issues like this. And even though I may be a 3D Pr0n artist, have you ever considered we have knowledge on how a game is made though school, college, or by services like Skillshare? Making games after all, is a great tool for learning a skill in 3D and Architectural Design. My own work is my hobby.

Just as I posted about SMIM, your vastly outnumbered in comparison to those who would fix a game for free, and to help anyone in need so they can enjoy said game. If we artists and the modding community cant get that access, no fixes for anyone that need it the most. For example, Skyrim was built like shet. But it was WE artists and modders that made it what it is today, picking up the slack Bethesda left; and how it became more accessible. FunPimps is doing no different.

Hmm, you said you wanted to see some of my work, well here is my basic @%$*#!ty 2-Hour Pistol work a year ago. Warning, firearms are not my specialty; but can make base foundation for Touch-Ups by another artist; if I was in Team. As my specialty is more in something else that shoots, in a more liquidy sense.





If only people like Brumbek (SMIM), Sorath (Devil Daggers), and Team Dusk (DUSK) can see you ridicule someone who is trying to point out flaws that need to be fixed, and have the capacity to gladly bring such fixes.

So go on, laugh. It's people like Brumbek and Sorath that would understand where I come from and why we need to point out flaws; be it the game itself or team decisions. It's why they are as successful as they are in their blessed duty to produce something good and cherished, and most of the time for free. So lets see you produce something from charity, other then the dirt you sputtered on my clean shoes.

Though I'll gladly now wipe your blood from my blade.

-

 
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My laptop that is right at min specs has stutter issues but not that bad; I built a 380$ before tax PC with no GPU and I have had zero stutters in testing, so you may want to investigate OS/hardware issues and perhaps playing the game off an SSD.

 
My laptop that is right at min specs has stutter issues but not that bad; I built a 380$ before tax PC with no GPU and I have had zero stutters in testing, so you may want to investigate OS/hardware issues and perhaps playing the game off an SSD.
Got an SSD, have to with the work I do in Art and Animation. And Unfortunately you would have to verify your claim with a SpecWiz, as that doesnt sound realistic. Though as I have stated above, I already know the issue. It's not a matter of hardware, but faulty design. Cause even game renderers like the "Build Engine" can cause stress with geometric errors and choices of iteration count in the most power of computers. And the Build Engine is old, old, old.

 
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