ben_roprim
New member
So A19 Stable has been released, with huge issues that make it so unplayable that it's baffling, even with my powerful pc.
Just want to clarify, that I do 3D design and graphics as well; so the fact that FunPimps let this laziness slide is just... wow. To make it easier on myself, lets just do this in Q & A form.
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Q: A19 just came out and I am experiencing huge lag spikes I never experienced before and unstable framerate, whats going on?
A: The reason why so many people experience this issue, is the Geometric Iterations left behind on asset models during development of the game. The more geometry you give to an asset, that makes it hard for a Render Engine to read. Or... the Geometric Iterations choices could be deliberate and intentional, by dumb-dumb devs that dont understand the limitations on their Render Engine; and how much it can read per Camera View. Even if you were to put the graphic options to Lowest, it doesnt matter. The Faces and Geometry dont change, only the Diffuse Surfaces and Draw Distance Quality, and you'd still get the lag.
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Q: What can I do then to help stop the lagging, and get some stable framerate?
A: Simple answer, you cannot. Detailed answer, the geometry is baked into the Data Families and cannot be changed. Which is why you wont find any mods that solve this issue. Game likes The Elder Scrolls: Skyrim have an Open Sourced .BSA families, which does allow for Geometry Iteration correction like the mod "Static Mesh Improvement Mod - SMIM". The dumb-dumb leaders at FunPimps have the baked data sources closed, which is a horrible choice considering their direction; leading to ridiculous limitations on modding. You are forced to suffer the decisions made by the devs, cause of their poor geometric choices and/or neglect to fix them, which is causing your lag.
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Q: This all sounds sad and hopeless, is there truly nothing we can do?
A: Truly, there is nothing you can do. The community has cried and cried again for Optimization, which some dont really know what that means. The game itself IS optimized systematically and internally; and there is nothing left to optimize. The issue, is the geometry and just needs to be corrected. But the neglect level... really shows. The devs seem to care more about creating things and future content, rather then fixing existing issues with how the world is previewed and read by it's Render Engine. A typical issue with most game companies nowadays, due to poor leadership and priorities. So sorry my friend, you cant fix what they baked into their data.
_____
Q: But what if they package and unlock their data packs to the public, and people can freely mod anything; even the Geometry and Diffuses?
A: Keep dreaming.
Just want to clarify, that I do 3D design and graphics as well; so the fact that FunPimps let this laziness slide is just... wow. To make it easier on myself, lets just do this in Q & A form.
_____
Q: A19 just came out and I am experiencing huge lag spikes I never experienced before and unstable framerate, whats going on?
A: The reason why so many people experience this issue, is the Geometric Iterations left behind on asset models during development of the game. The more geometry you give to an asset, that makes it hard for a Render Engine to read. Or... the Geometric Iterations choices could be deliberate and intentional, by dumb-dumb devs that dont understand the limitations on their Render Engine; and how much it can read per Camera View. Even if you were to put the graphic options to Lowest, it doesnt matter. The Faces and Geometry dont change, only the Diffuse Surfaces and Draw Distance Quality, and you'd still get the lag.
_____
Q: What can I do then to help stop the lagging, and get some stable framerate?
A: Simple answer, you cannot. Detailed answer, the geometry is baked into the Data Families and cannot be changed. Which is why you wont find any mods that solve this issue. Game likes The Elder Scrolls: Skyrim have an Open Sourced .BSA families, which does allow for Geometry Iteration correction like the mod "Static Mesh Improvement Mod - SMIM". The dumb-dumb leaders at FunPimps have the baked data sources closed, which is a horrible choice considering their direction; leading to ridiculous limitations on modding. You are forced to suffer the decisions made by the devs, cause of their poor geometric choices and/or neglect to fix them, which is causing your lag.
_____
Q: This all sounds sad and hopeless, is there truly nothing we can do?
A: Truly, there is nothing you can do. The community has cried and cried again for Optimization, which some dont really know what that means. The game itself IS optimized systematically and internally; and there is nothing left to optimize. The issue, is the geometry and just needs to be corrected. But the neglect level... really shows. The devs seem to care more about creating things and future content, rather then fixing existing issues with how the world is previewed and read by it's Render Engine. A typical issue with most game companies nowadays, due to poor leadership and priorities. So sorry my friend, you cant fix what they baked into their data.
_____
Q: But what if they package and unlock their data packs to the public, and people can freely mod anything; even the Geometry and Diffuses?
A: Keep dreaming.