Hello,
Me and a few friends have been playing around on a save together which I host.
All going great until I realised I could use numeric codes with spawnentity to harass my friends faster than inputting names. This led to me trying different numbers, and eventually hitting "spawnentity [playercode] 1". This causes a localised area null pointer exception.
The server functions fine outside of this zone, but if you get near this it causes the issue. I have tried using settime to move the game time forward ~7000 days hoping it would de-spawn, still persists. It is a zombie, it is able to hit the player and do damage, and makes zombie noises, but it is invisible.
I have also tried creating a new save on the same world but with a fresh main.dat and main.dat.bak and the issue persists.
What are my options here? Is it possible to point that ID to another zombies skin so to speak? Would that resolve it?
Me and a few friends have been playing around on a save together which I host.
All going great until I realised I could use numeric codes with spawnentity to harass my friends faster than inputting names. This led to me trying different numbers, and eventually hitting "spawnentity [playercode] 1". This causes a localised area null pointer exception.
The server functions fine outside of this zone, but if you get near this it causes the issue. I have tried using settime to move the game time forward ~7000 days hoping it would de-spawn, still persists. It is a zombie, it is able to hit the player and do damage, and makes zombie noises, but it is invisible.
I have also tried creating a new save on the same world but with a fresh main.dat and main.dat.bak and the issue persists.
What are my options here? Is it possible to point that ID to another zombies skin so to speak? Would that resolve it?