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A19 NPCs DMT Mod

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We dont mess with player stamina, player perks, or anything player.  Not even a buff.  So thats likely another modlet.  

I will check water-walking.  Nothing we are doing that i can guess, but if i can repro it we can fix it.

Sphereii pushed a few core patches that might fix most of the NPC Ranged/melee

issues.  let us know.

 
Sorry Xyth, but...

* Entities like zombies and NPCs walk slowly in water

* Player swims with no stamina loss

happens with only the following mods installed:

0-CreaturePackAnimals
0-CreaturePackHumans
0-CreaturePackMechs
0-CreaturePackZombies
0-SphereIICore
1-NPCPackHumans
1-NPCPackMechs
1-SphereII A Better Life
1-SphereII NPC Dialog Windows
2-NPCFactions
6-SphereII Take And Replace
I have this on video if you insist, but I think it shouldn't be hard to reproduce at all, because all I really did was that I just went swimming with a nearby burnt zombie. I was literally swimming in front of his nose and he tried to catch me, but I was always faster, swimming at no stamina cost. If this doesn't happen in vanilla, then it must be one of your mods.

 
Sorry Xyth, but...

* Entities like zombies and NPCs walk slowly in water

* Player swims with no stamina loss

happens with only the following mods installed:

I have this on video if you insist, but I think it shouldn't be hard to reproduce at all, because all I really did was that I just went swimming with a nearby burnt zombie. I was literally swimming in front of his nose and he tried to catch me, but I was always faster, swimming at no stamina cost. If this doesn't happen in vanilla, then it must be one of your mods.
I did confirm this.  The NPC modlet and CPacks do not modify the player.  The Sphereii take and replace modlet and his core does have some unrelated functions that also do effect the player , and better life does mess with water.  I'll mention that to Sphereii.

Pushed fix for an NRE caused by the WhispererAlpha ragdoll.  That should be the last NRE type error, but let me know.

 
I did confirm this.  The NPC modlet and CPacks do not modify the player.  The Sphereii take and replace modlet and his core does have some unrelated functions that also do effect the player , and better life does mess with water.  I'll mention that to Sphereii.

Pushed fix for an NRE caused by the WhispererAlpha ragdoll.  That should be the last NRE type error, but let me know.
You know, I noticed you're blaming Sphereii quite a lot lately... lol

I think he deserves some love for working hard, so do you. ❤️

 
Xyth, while at it, could you also please tell our dear friend Sphereii to release the kraken called 7 Days to Dialog? I found it totally by accident while looking for something different on Discord. How come you've been hiding such treasure from us? I would think link to such a cool tool along with the tutorial video should be in the first post of this thread so that more people could find it and play with it! I for one installed it today and while it took me a while to figure out how it works, right now I already have unique dialog option for hired Doctors, Nurses and Medics to allow them to heal me for 100 casino coins! I suck at buffs so healing doesn't work exactly the way I would like, but I guess it will have to do for now.  :p This tool is so cool, everyone should be using it by now and yet I don't see a whole lot of quest mods yet, it's because people have no idea how these dialogs work and they don't know that there is a tool which generates those dialogs for them!

 
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Yea, I've been meaning to do a demo quest chain with it for the NPCs but other things got in the way.  I started a 2-TestDialogQuest modlet.  Id be happy if you took the lead and started a 2-DialogQuest modlet that others could add to as we go.  Your call if you want yours to be the start of a communitypack or if you would rather release it solo.

On the tool itself, it works but I mentioned a few bugs, but i think those were just me using it "not like intended"   I like to break his things during testing.  if you stick closely to his video it works fine.

 
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Xyth, while at it, could you also please tell our dear friend Sphereii to release the kraken called 7 Days to Dialog? I found it totally by accident while looking for something different on Discord. How come you've been hiding such treasure from us? I would think link to such a cool tool along with the tutorial video should be in the first post of this thread so that more people could find it and play with it! I for one installed it today and while it took me a while to figure out how it works, right now I already have unique dialog option for hired Doctors, Nurses and Medics to allow them to heal me for 100 casino coins! I suck at buffs so healing doesn't work exactly the way I would like, but I guess it will have to do for now.  :p This tool is so cool, everyone should be using it by now and yet I don't see a whole lot of quest mods yet, it's because people have no idea how these dialogs work and they don't know that there is a tool which generates those dialogs for them!
Thank you for your kind words. The tool is complete, however I was concerned about flowing and how usable it was from a user perspective. I can probably release it tomorrow when I get back to my dev PC.  It was a project to go along with the NPCs to add more variety in them.

 
Found some more NRE'ing characters, waiting on author to submit fixes, but if removed those from spawning in latest push

 
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Yea, I've been meaning to do a demo quest chain with it for the NPCs but other things got in the way.  I started a 2-TestDialogQuest modlet.  Id be happy if you took the lead and started a 2-DialogQuest modlet that others could add to as we go.  Your call if you want yours to be the start of a communitypack or if you would rather release it solo.

On the tool itself, it works but I mentioned a few bugs, but i think those were just me using it "not like intended"   I like to break his things during testing.  if you stick closely to his video it works fine.
Well, the project I've been working on started as a small project main goal of which was to tweak some settings in CP, NPCs and Core for my personal playstyle mainly because I wanted to learn how to mod and I thought this would be a good starting point, but also because I wanted an easier way to customize settings of these mods without the need to change actual base files of these mods, because with updates so frequent, it would be hard to keep changing the files manually every time there is a new update. Also having my custom settings in form of an addon allows me to use the time I would normally spend changing the base files to expand it with some extra features and the first extra feature which I added yesterday was the ability for doctors, nurses and medics to heal you for 100 casino coins (but you still have to hire them first). It would be impossible for me without help of Sphereii's awesome 7 Days to Dialog tool which helped me to expand their dialog to add this extra option there. Other than that, the mod makes it so that all the NPCs have different health, stamina, damage resistance and health regeneration and hiring them has a chance to boost some of their stats as well to simulate that they are better trained now as a part of a group. That's pretty much it for now. I know it's not much, but I'm still learning and I would love to expand it further as I learn how to mod better. At the moment there is no quest though. I would like to create some eventually, but I've never done anything quest related, so I would first have to learn how to do it to be able to do some quests that would involve these NPCs. Right now I don't feel confident about my modding skills to take on that challenge, but if what I have done so far is anything remotely interesting for you, I could give you the files for review and if you think it's good enough for public release, I would release it, but only with your permission, because as you can see from description of it, it's a mod which mostly tweaks work of you, SphereII and other CP contributors and builds on it a little bit.

As for the Sphereii's 7 Days to Dialog tool, I can totally understand what you meant to say there. Yeah I knew there is a video tutorial, but I also wanted to try it out without following the instructions first and I failed working with it that way, so that was when I decided to sit through the whole video tutorial and it was worth it, because indeed doing it just like in the video instead of how I expected it would work did the trick and I managed to add that new "Can you heal me?" dialog option. I'm very grateful that Sphereii created this awesome tool and I hope he will expand it with more interesting features, hopefully some features that will also expand my knowledge about modding. :classic_blush:

Thank you for your kind words. The tool is complete, however I was concerned about flowing and how usable it was from a user perspective. I can probably release it tomorrow when I get back to my dev PC.  It was a project to go along with the NPCs to add more variety in them.
Hi! I love your tool! Admittedly, at first it was kinda confusing for me, because when I tried to work with it intuitively, I didn't get too far, but then I watched your tutorial video and everything became more clear then. I guess my problem was just that I had certain idea of how it works and it turned out it works a bit differently than I thought lol. But I think it's fine and people just need to get used to it. I mean, at first it looked like a rocket science, but it turned out to be simpler than that after following the instructions in the video. :p

 
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Happy to look at what you made.  The CPacks and NPC xml is plain as I assumed folks would improve it either by submitting that xml into the base pack or making a 2- xpath modlet.  I'm with you on the dialog app being counter intuative.  I jumped in an it didnt work as expected but then doing it the way the video explains it worked.  

 
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Happy to look at what you made.  The CPacks and NPC xml is plain as I assumed folks would improve it either by submitting that xml into the base pack or making a 2- xpath modlet.  I'm with you on the dialog app being counter intuative.  I jumped in an it didnt work as expected but then doing it the way the video explains it worked.  
PM sent.

 
Can someone explain to me what im doing wrong I cant get any of the NPC to spawn in. I believe I have everything downloaded but I cant seem to spawn them in. 

Thanks In advance 

 
If you post your logs we can help.  Likely the issue is how you are loading this mod.  This is a DMT mod so you need to install using the mod launcher or DMT

 
oddly enough, i dont think creaturepack animals has been updated in quite a while

was working through the launcher for me as recent as last night

but i tend not to use the dmt tool directly anymore since its so easy to add mods with the launcher

so xyth or sphere would have to answer this one 

 
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