Yea, I've been meaning to do a demo quest chain with it for the NPCs but other things got in the way. I started a 2-TestDialogQuest modlet. Id be happy if you took the lead and started a 2-DialogQuest modlet that others could add to as we go. Your call if you want yours to be the start of a communitypack or if you would rather release it solo.
On the tool itself, it works but I mentioned a few bugs, but i think those were just me using it "not like intended" I like to break his things during testing. if you stick closely to his video it works fine.
Well, the project I've been working on started as a small project main goal of which was to tweak some settings in CP, NPCs and Core for my personal playstyle mainly because I wanted to learn how to mod and I thought this would be a good starting point, but also because I wanted an easier way to customize settings of these mods without the need to change actual base files of these mods, because with updates so frequent, it would be hard to keep changing the files manually every time there is a new update. Also having my custom settings in form of an addon allows me to use the time I would normally spend changing the base files to expand it with some extra features and the first extra feature which I added yesterday was the ability for doctors, nurses and medics to heal you for 100 casino coins (but you still have to hire them first). It would be impossible for me without help of Sphereii's awesome 7 Days to Dialog tool which helped me to expand their dialog to add this extra option there. Other than that, the mod makes it so that all the NPCs have different health, stamina, damage resistance and health regeneration and hiring them has a chance to boost some of their stats as well to simulate that they are better trained now as a part of a group. That's pretty much it for now. I know it's not much, but I'm still learning and I would love to expand it further as I learn how to mod better. At the moment there is no quest though. I would like to create some eventually, but I've never done anything quest related, so I would first have to learn how to do it to be able to do some quests that would involve these NPCs. Right now I don't feel confident about my modding skills to take on that challenge, but if what I have done so far is anything remotely interesting for you, I could give you the files for review and if you think it's good enough for public release, I would release it, but only with your permission, because as you can see from description of it, it's a mod which mostly tweaks work of you, SphereII and other CP contributors and builds on it a little bit.
As for the Sphereii's 7 Days to Dialog tool, I can totally understand what you meant to say there. Yeah I knew there is a video tutorial, but I also wanted to try it out without following the instructions first and I failed working with it that way, so that was when I decided to sit through the whole video tutorial and it was worth it, because indeed doing it just like in the video instead of how I expected it would work did the trick and I managed to add that new "Can you heal me?" dialog option. I'm very grateful that Sphereii created this awesome tool and I hope he will expand it with more interesting features, hopefully some features that will also expand my knowledge about modding. :classic_blush:
Thank you for your kind words. The tool is complete, however I was concerned about flowing and how usable it was from a user perspective. I can probably release it tomorrow when I get back to my dev PC. It was a project to go along with the NPCs to add more variety in them.
Hi! I love your tool! Admittedly, at first it was kinda confusing for me, because when I tried to work with it intuitively, I didn't get too far, but then I watched your tutorial video and everything became more clear then. I guess my problem was just that I had certain idea of how it works and it turned out it works a bit differently than I thought lol. But I think it's fine and people just need to get used to it. I mean, at first it looked like a rocket science, but it turned out to be simpler than that after following the instructions in the video.