mr.devolver
New member
Well, I know this so called moonwalk was made popular by Michael Jackson, but I didn't expect to see raiders in 7 Days to die to pass the time by doing that randomly in the desert.
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LOL! Good name! :classic_laugh:Teleport-forget-your-attack-do-not-run-back-you-bastard
I'm currently working on a mod which changes how some things work in these mods and I was thinking about creating something like this, but for now I came up with a simpler solution which gives better stats to your hired NPCs to simulate that they have some training under your leadership. If Xyth doesn't mind, I could eventually release this little mod as an addon, but only if Xyth allows it, because I'm just kinda messing with his own work here lolAlso there is a perk in game that adds buffs to allies(human players),would you ever be able to get it to buff up NPCs too?
This is always great to hear. Its easy for a modder to lose interest in a particular mod if folks don't let them know the mod is still useful. Thanks for that.Really enjoying the whispers NPCs... i was walking through a corn field,borrowing some crops...i see abt 50 meters away a figure moving towards me AK47 silohette from the look of the barrel...im peekin through each stem of corn saying to myself "what the (I'm a potty mouth) is that?" I hadent seen an NPC utilize this seek player function from out of LOS before,i figured the dude was hostile but i was to mesmorized to raise my rifle...then he fired,ruining the one good stem i was about to pluck..i knew then i had to end him
Nice job with those guys Xyth,really enjoying that AI,mixes things up.
A few notes i gathered.
1)NPCs you hired do not act teratorial/hostile to whispers until hey openly attack the player.
2)Damage they do is a little low to worry the player much
3)NPC bug out stuck in falling animation if exposed to water while falling(falling into water from a height) Possible fix would be to reset all NPCs animations when player interacts with them maybe?
4)Horde night zombies largely ignore NPCs,r completely unless NPC attacks one.
5)Similar to above,with so many zombies in close proximity,NPCs have real trouble switching targets to get closest to enemy.
With the issues of 4 and 5 together i witnessed on horde night zombies break through my walls,ignore NPCs who were closest,and NPCs ignored them(probably focused on enemy outside walls) and i got mauled by 3 zombie dogs while NPCs stood motionless. The horde number i reduced from 64 to 32 to ease possible issues like that but still the same.
Also there is a perk in game that adds buffs to allies(human players),would you ever be able to get it to buff up NPCs too?
Having a blast so far