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A19 NPCs DMT Mod

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This mod needs three modlets all loaded and compiled by dmt or the mod launcher. The Sphereii core, the NPC dialog window, and the NPC modlet. If those 3 are loaded in the mod launcher it should work as expected. If not, please post a copy of your log file so we can help you debug your install.
I did install all of those, it's just that after I updated them, they disappeared from the Mod Downloader screen. But, they're still in the Mods folders.

From the launch log in the Mod Launcher UI, it does look like the Mod Launcher is at least attempting to compile and link them. Having said that, when I started a new game, there was not a single NPC to be found, and I played for a couple hours.

I just played again for a few minutes - and pre-synced the mods first. Still no NPCs, but that might just be the luck of the draw. I uploaded the logs and they look OK to me, but maybe you'll see something I don't.

https://pastebin.com/9GPzQsSN

EDIT: Also, despite being in the folder and showing up in the logs, the only two modlets showing up in the Mod Downloader window are the Core and NPC Dialog Windows modlets (Bandits, NPCs, and Wandering Traders are all missing, exactly like the last screenshot I posted).

 
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So I compiled using DMT 1.5, latest version. I compiled Xyth Npc, bandit, Spherii core, NPC dialog windows, and it built successfully. However I start a new game, and the AI is completely broke. Zombies, animals, and NPCs will not move. Zombies will still attack if you get close enough, and NPCs will talk and can be hired, but nothing moves. On alpha 18.1. I also notice there are new Xyth NPC and Xyth Bandits folders in the Mod folder after building. I tried both with and without the old folders, same problem both times.

 
Last edited by a moderator:
I did install all of those, it's just that after I updated them, they disappeared from the Mod Downloader screen. But, they're still in the Mods folders.

EDIT: Also, despite being in the folder and showing up in the logs, the only two modlets showing up in the Mod Downloader window are the Core and NPC Dialog Windows modlets (Bandits, NPCs, and Wandering Traders are all missing, exactly like the last screenshot I posted).
Me too ,i also cannot see the NPC mod even though the folder is in my mods folder,even after downloading NPCs mod directly from launcher

 
I will ask @Sphereii to check on the launcher. It should handle not having a modinfo file but I will add that to each modlet which should solve the issue.

Version 1.6 pushed to fix this error until DMT can be patched for this bug.

 
Last edited by a moderator:
Thanks for that,i opened launcher after downloading your 1.6 from github,and also the new updated Sphere...

Launcher shows all good,sphere core and NPC dialougue along with your NPC mods are there and enabled. I jumped into game to test,but i hitting F6 in debug mode doesnt show your NPCs so i cant spawn them to check for sure,and in previous version they were showing if i recall.

Any other way to spawn them to test they are there and all is working?

 
If they dont show in F6 then they didnt load correctly. What does the log say? I used the launcher to load the files and everything worked as expected

 
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Any idea why none of the ai can move for me? Including NPCs, zombies, animals.
Without your logfile that would show any errors its hard to guess. Movement is handled in the SphereII_Core so id start there.

 
If they dont show in F6 then they didnt load correctly. What does the log say? I used the launcher to load the files and everything worked as expected
you are correct my log does show an issue and when loading launcher i get an error about an xml file.

I for some reason input something wrong when first learning the launcher. my log reads :

INFO 1 _7D2DLauncher.frmMain - Is Network deployed? False

INFO 1 _7D2DLauncher.frmMain - Current Mod Launcher Version: 2.1.5.18732

INFO 1 _7D2DLauncher.frmMain -

INFO 1 _7D2DLauncher.frmMain - ==================================================

INFO 1 _7D2DLauncher.frmMain - New Start - 11/14/2019 7:44:06 AM

INFO 1 _7D2DLauncher.frmMain - ==================================================

INFO 1 _7D2DLauncher.frmMain - Checking Steam Path: h:\steam3\steamapps\common\7 Days To Die\

INFO 1 _7D2DLauncher.frmMain - Reading h:/steam3\Config\config.vdf file for alternate Steam files

INFO 1 _7D2DLauncher.frmMain - Checking Steam Path: D:\\SteamLibrary\steamapps\common\7 Days To Die\

INFO 1 _7D2DLauncher.frmMain - Setting up Default View

INFO 1 _7D2DLauncher.frmMain - Udating Remote Server list

INFO 1 _7D2DLauncher.frmMain - Reading Remote Server: C:\Users\pc\Desktop\Xyth_NPCs\mod.xml

INFO 1 _7D2DLauncher.frmMain - Reading Remote Server: https://7daystodie.com/forums/showthread.php?116102-NPCs-DMT-Mod

INFO 1 _7D2DLauncher.frmMain - Error: XML File could not be parsed.

INFO 1 _7D2DLauncher.frmMain - System.Xml.XmlException: For security reasons DTD is prohibited in this XML document. To enable DTD processing set the DtdProcessing property on XmlReaderSettings to Parse and pass the settings into XmlReader.Create method.

at System.Xml.XmlTextReaderImpl.Throw(Exception e)

at System.Xml.XmlTextReaderImpl.ParseDoctypeDecl()

at System.Xml.XmlTextReaderImpl.ParseDocumentContent()

at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)

at System.Xml.XmlDocument.Load(XmlReader reader)

at _7D2DLauncher.frmMain.ReadXML(String strXMLFilePath) in C:\Users\jkilpatrick\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 685

INFO 1 _7D2DLauncher.frmMain - Done reading remote server list.

INFO 1 _7D2DLauncher.frmMain - Updating TreeView Mods

INFO 1 _7D2DLauncher.frmMain - Reading Logo: System.Drawing.Bitmap

INFO 1 _7D2DLauncher.frmMain - Updated TreeView Mods

INFO 1 _7D2DLauncher.frmMain - Updating TreeView Mods

INFO 1 _7D2DLauncher.frmMain - Reading Logo: System.Drawing.Bitmap

INFO 1 _7D2DLauncher.frmMain - Is Network deployed? False

INFO 1 _7D2DLauncher.frmMain - Current Mod Launcher Version: 2.1.5.18732

INFO 1 _7D2DLauncher.frmMain -

INFO 1 _7D2DLauncher.frmMain - ==================================================

INFO 1 _7D2DLauncher.frmMain - New Start - 11/14/2019 7:46:51 AM

INFO 1 _7D2DLauncher.frmMain - ==================================================

INFO 1 _7D2DLauncher.frmMain - Checking Steam Path: h:\steam3\steamapps\common\7 Days To Die\

INFO 1 _7D2DLauncher.frmMain - Reading h:/steam3\Config\config.vdf file for alternate Steam files

INFO 1 _7D2DLauncher.frmMain - Checking Steam Path: D:\\SteamLibrary\steamapps\common\7 Days To Die\

INFO 1 _7D2DLauncher.frmMain - Setting up Default View

INFO 1 _7D2DLauncher.frmMain - Udating Remote Server list

INFO 1 _7D2DLauncher.frmMain - Reading Remote Server: C:\Users\pc\Desktop\Xyth_NPCs\mod.xml

INFO 1 _7D2DLauncher.frmMain - Reading Remote Server: https://7daystodie.com/forums/showthread.php?116102-NPCs-DMT-Mod

INFO 1 _7D2DLauncher.frmMain - Error: XML File could not be parsed.

INFO 1 _7D2DLauncher.frmMain - System.Xml.XmlException: For security reasons DTD is prohibited in this XML document. To enable DTD processing set the DtdProcessing property on XmlReaderSettings to Parse and pass the settings into XmlReader.Create method.

at System.Xml.XmlTextReaderImpl.Throw(Exception e)

at System.Xml.XmlTextReaderImpl.ParseDoctypeDecl()

at System.Xml.XmlTextReaderImpl.ParseDocumentContent()

at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)

at System.Xml.XmlDocument.Load(XmlReader reader)

at _7D2DLauncher.frmMain.ReadXML(String strXMLFilePath) in C:\Users\jkilpatrick\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 685

INFO 1 _7D2DLauncher.frmMain - Done reading remote server list.

INFO 1 _7D2DLauncher.frmMain - Updating TreeView Mods

INFO 1 _7D2DLauncher.frmMain - Reading Logo: System.Drawing.Bitmap

INFO 1 _7D2DLauncher.frmMain - Updated TreeView Mods

the thing is i have uninstalled the launcher three times and did a reinstall and i still get the error when loading.

I dont know how to fix it

 
you are correct my log does show an issue and when loading launcher i get an error about an xml file.
I for some reason input something wrong when first learning the launcher. my log reads :

INFO 1 _7D2DLauncher.frmMain - Is Network deployed? False

INFO 1 _7D2DLauncher.frmMain - Current Mod Launcher Version: 2.1.5.18732

INFO 1 _7D2DLauncher.frmMain -

INFO 1 _7D2DLauncher.frmMain - ==================================================

INFO 1 _7D2DLauncher.frmMain - New Start - 11/14/2019 7:44:06 AM

INFO 1 _7D2DLauncher.frmMain - ==================================================

INFO 1 _7D2DLauncher.frmMain - Checking Steam Path: h:\steam3\steamapps\common\7 Days To Die\

INFO 1 _7D2DLauncher.frmMain - Reading h:/steam3\Config\config.vdf file for alternate Steam files

INFO 1 _7D2DLauncher.frmMain - Checking Steam Path: D:\\SteamLibrary\steamapps\common\7 Days To Die\

INFO 1 _7D2DLauncher.frmMain - Setting up Default View

INFO 1 _7D2DLauncher.frmMain - Udating Remote Server list

INFO 1 _7D2DLauncher.frmMain - Reading Remote Server: C:\Users\pc\Desktop\Xyth_NPCs\mod.xml

INFO 1 _7D2DLauncher.frmMain - Reading Remote Server: https://7daystodie.com/forums/showthread.php?116102-NPCs-DMT-Mod

INFO 1 _7D2DLauncher.frmMain - Error: XML File could not be parsed.

INFO 1 _7D2DLauncher.frmMain - System.Xml.XmlException: For security reasons DTD is prohibited in this XML document. To enable DTD processing set the DtdProcessing property on XmlReaderSettings to Parse and pass the settings into XmlReader.Create method.

at System.Xml.XmlTextReaderImpl.Throw(Exception e)

at System.Xml.XmlTextReaderImpl.ParseDoctypeDecl()

at System.Xml.XmlTextReaderImpl.ParseDocumentContent()

at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)

at System.Xml.XmlDocument.Load(XmlReader reader)

at _7D2DLauncher.frmMain.ReadXML(String strXMLFilePath) in C:\Users\jkilpatrick\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 685

INFO 1 _7D2DLauncher.frmMain - Done reading remote server list.

INFO 1 _7D2DLauncher.frmMain - Updating TreeView Mods

INFO 1 _7D2DLauncher.frmMain - Reading Logo: System.Drawing.Bitmap

INFO 1 _7D2DLauncher.frmMain - Updated TreeView Mods

INFO 1 _7D2DLauncher.frmMain - Updating TreeView Mods

INFO 1 _7D2DLauncher.frmMain - Reading Logo: System.Drawing.Bitmap

INFO 1 _7D2DLauncher.frmMain - Is Network deployed? False

INFO 1 _7D2DLauncher.frmMain - Current Mod Launcher Version: 2.1.5.18732

INFO 1 _7D2DLauncher.frmMain -

INFO 1 _7D2DLauncher.frmMain - ==================================================

INFO 1 _7D2DLauncher.frmMain - New Start - 11/14/2019 7:46:51 AM

INFO 1 _7D2DLauncher.frmMain - ==================================================

INFO 1 _7D2DLauncher.frmMain - Checking Steam Path: h:\steam3\steamapps\common\7 Days To Die\

INFO 1 _7D2DLauncher.frmMain - Reading h:/steam3\Config\config.vdf file for alternate Steam files

INFO 1 _7D2DLauncher.frmMain - Checking Steam Path: D:\\SteamLibrary\steamapps\common\7 Days To Die\

INFO 1 _7D2DLauncher.frmMain - Setting up Default View

INFO 1 _7D2DLauncher.frmMain - Udating Remote Server list

INFO 1 _7D2DLauncher.frmMain - Reading Remote Server: C:\Users\pc\Desktop\Xyth_NPCs\mod.xml

INFO 1 _7D2DLauncher.frmMain - Reading Remote Server: https://7daystodie.com/forums/showthread.php?116102-NPCs-DMT-Mod

INFO 1 _7D2DLauncher.frmMain - Error: XML File could not be parsed.

INFO 1 _7D2DLauncher.frmMain - System.Xml.XmlException: For security reasons DTD is prohibited in this XML document. To enable DTD processing set the DtdProcessing property on XmlReaderSettings to Parse and pass the settings into XmlReader.Create method.

at System.Xml.XmlTextReaderImpl.Throw(Exception e)

at System.Xml.XmlTextReaderImpl.ParseDoctypeDecl()

at System.Xml.XmlTextReaderImpl.ParseDocumentContent()

at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)

at System.Xml.XmlDocument.Load(XmlReader reader)

at _7D2DLauncher.frmMain.ReadXML(String strXMLFilePath) in C:\Users\jkilpatrick\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 685

INFO 1 _7D2DLauncher.frmMain - Done reading remote server list.

INFO 1 _7D2DLauncher.frmMain - Updating TreeView Mods

INFO 1 _7D2DLauncher.frmMain - Reading Logo: System.Drawing.Bitmap

INFO 1 _7D2DLauncher.frmMain - Updated TreeView Mods

the thing is i have uninstalled the launcher three times and did a reinstall and i still get the error when loading.

I dont know how to fix it
It's because you have some bad data in the mod launcher.

Note: this will clear any of your "My Mods" you may have. If you have any, let me know, and I'll show you another way. Otherwise:

Click on File -> Clear -> Clear Configuration

Then restart the mod launcher.

 
OK i cleared launcher configuration,restarted mod launcher and booted up with all required mods.

Mod launcher is not throwing errors anymore but the mods are not working..if i go into F6 spawn menu,no NPCs from the mod are shown there.This is what the mod launcher says as it loads the game...

Checking for DMT...

DMT Scripts Detected.

Downloading DMT...

SDX Downloaded. Checking SDX Dependencies.

Starting SDX Launcher: D:\\SteamLibrary\steamapps\common\7 Days To Die\SDXRepos\DMTViewer.exe /Silent /ScriptOnly /GameFolder ../ /ModFolder ../Mods /EnableAllMods

0|Parsing arguments

0|Auto Build

process started /InitialPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods

Parsing arguments

Running BackupFiles

Copied backup dll to: D:\SteamLibrary\steamapps\common\7 Days To Die\SDXRepos/Backups/SP/18.1b8/Assembly-CSharp.dll

Running DeployDlls

Deploying DLLs

Running LocalisationPatch

Localisation no longer handled in DMT after A17

Running InitialPatchTask

Compiling PatchScripts assembly for InitialPatch...

Built patch file in 481ms

PatchMods compile successful

Found patcher mods: 3

Hooking console commands

Running CreateModDll

Compiling Mods.dll...

Built in 591ms

Mods.dll compile successful

process started /LinkedPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods

Parsing arguments

Running LinkedPatchTask

Compiling PatchScripts assembly for LinkedPatch...

Built patch file in 425ms

PatchMods compile successful

Found patcher mods: 3

Link patching 3 files

process started /FinalPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods

Parsing arguments

Running FinalPatchTask

Compiling PatchScripts assembly for FinalPatch...

Built patch file in 424ms

PatchMods compile successful

Found patcher mods: 3

Final patching 3 files

Running CreateHarmonyDlls

Compiling Harmony mod for 0-SphereIICore...

Running CopyModFolders

Copy from ../Mods/0-SphereIICore/

Skipping copy as destination matches source: ../Mods/0-SphereIICore//ModInfo.xml

Copy from ../Mods/SphereII NPC Dialog Windows/

Skipping copy as destination matches source: ../Mods/SphereII NPC Dialog Windows//ModInfo.xml

Copy from ../Mods/Xyth_Bandits/

Copying ../Mods/Xyth_Bandits//ModInfo.xml

Copy from ../Mods/Xyth_NPCs/

Copying ../Mods/Xyth_NPCs//ModInfo.xml

Copy from ../Mods/Xyth_WanderingTraders/

Copying ../Mods/Xyth_WanderingTraders//ModInfo.xml

12:12:34: Build completed in 4.81 seconds

SDX Exit Code: 0

SDX Successfully compiled.

Checking for DMT...

DMT Scripts Detected.

Downloading DMT...

SDX Downloaded. Checking SDX Dependencies.

Starting SDX Launcher: D:\\SteamLibrary\steamapps\common\7 Days To Die\SDXRepos\DMTViewer.exe /Silent /ScriptOnly /GameFolder ../ /ModFolder ../Mods /EnableAllMods

0|Parsing arguments

0|Auto Build

process started /InitialPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods

Parsing arguments

Running BackupFiles

Backup dll found: D:\SteamLibrary\steamapps\common\7 Days To Die\SDXRepos/Backups/SP/18.1b8/Assembly-CSharp.dll

Running DeployDlls

Deploying DLLs

Running LocalisationPatch

Localisation no longer handled in DMT after A17

Running InitialPatchTask

Compiling PatchScripts assembly for InitialPatch...

Built patch file in 427ms

PatchMods compile successful

Found patcher mods: 3

Hooking console commands

Running CreateModDll

Compiling Mods.dll...

Built in 606ms

Mods.dll compile successful

process started /LinkedPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods

Parsing arguments

Running LinkedPatchTask

Compiling PatchScripts assembly for LinkedPatch...

Built patch file in 445ms

PatchMods compile successful

Found patcher mods: 3

Link patching 3 files

process started /FinalPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods

Parsing arguments

Running FinalPatchTask

Compiling PatchScripts assembly for FinalPatch...

Built patch file in 443ms

PatchMods compile successful

Found patcher mods: 3

Final patching 3 files

Running CreateHarmonyDlls

Compiling Harmony mod for 0-SphereIICore...

Running CopyModFolders

Copy from ../Mods/0-SphereIICore/

Skipping copy as destination matches source: ../Mods/0-SphereIICore//ModInfo.xml

Copy from ../Mods/SphereII NPC Dialog Windows/

Skipping copy as destination matches source: ../Mods/SphereII NPC Dialog Windows//ModInfo.xml

Copy from ../Mods/Xyth_Bandits/

Copying ../Mods/Xyth_Bandits//ModInfo.xml

Copy from ../Mods/Xyth_NPCs/

Copying ../Mods/Xyth_NPCs//ModInfo.xml

Copy from ../Mods/Xyth_WanderingTraders/

Copying ../Mods/Xyth_WanderingTraders//ModInfo.xml

12:13:39: Build completed in 4.82 seconds

SDX Exit Code: 0

SDX Successfully compiled.

Checking for DMT...

DMT Scripts Detected.

Downloading DMT...

SDX Downloaded. Checking SDX Dependencies.

Starting SDX Launcher: D:\\SteamLibrary\steamapps\common\7 Days To Die\SDXRepos\DMTViewer.exe /Silent /ScriptOnly /GameFolder ../ /ModFolder ../Mods /EnableAllMods

0|Parsing arguments

0|Auto Build

process started /InitialPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods

Parsing arguments

Running BackupFiles

Backup dll found: D:\SteamLibrary\steamapps\common\7 Days To Die\SDXRepos/Backups/SP/18.1b8/Assembly-CSharp.dll

Running DeployDlls

Deploying DLLs

Running LocalisationPatch

Localisation no longer handled in DMT after A17

Running InitialPatchTask

Compiling PatchScripts assembly for InitialPatch...

Built patch file in 490ms

PatchMods compile successful

Found patcher mods: 3

Hooking console commands

Running CreateModDll

Compiling Mods.dll...

Built in 611ms

Mods.dll compile successful

process started /LinkedPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods

Parsing arguments

Running LinkedPatchTask

Compiling PatchScripts assembly for LinkedPatch...

Built patch file in 436ms

PatchMods compile successful

Found patcher mods: 3

Link patching 3 files

process started /FinalPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods

Parsing arguments

Running FinalPatchTask

Compiling PatchScripts assembly for FinalPatch...

Built patch file in 436ms

PatchMods compile successful

Found patcher mods: 3

Final patching 3 files

Running CreateHarmonyDlls

Compiling Harmony mod for 0-SphereIICore...

Running CopyModFolders

Copy from ../Mods/0-SphereIICore/

Skipping copy as destination matches source: ../Mods/0-SphereIICore//ModInfo.xml

Copy from ../Mods/SphereII NPC Dialog Windows/

Skipping copy as destination matches source: ../Mods/SphereII NPC Dialog Windows//ModInfo.xml

Copy from ../Mods/Xyth_Bandits/

Copying ../Mods/Xyth_Bandits//ModInfo.xml

This from what i can see is telling me everthing is compiling/loading as it should be but i have no indication the mods have actually loaded.

As you said Xyth...if mod loaded correctly they NPCs should be in the spawn menu via F6.

Is there something obvious im missing perhaps? I load a new game on Navezgane map,have default options on as far as i know,after spawning in i hit F1, type "dm" in console,exit console,hit F6...but do not see Baker,harley or any other NC introduced by the mod.

 
So, there is good news and bad news.

SphereII has a new version of the Mod Launcher. Once I downloaded and installed it, all of the modlets in the Mods folder showed up. So far, so good.

To be safe, I then deleted all of those mods through the Mod Launcher's Mod Downloader screen. I double-checked that they were deleted by looking in the Mods folder (they were). I then re-downloaded all of the NPC modlets (NPCs, wandering traders, bandits). They all downloaded and showed up as active in the Mod Downloader screen.

I started the mod, and everything compiled and linked fine. I played the game, and after a while, a couple of NPCs spawned.

But now the bad news. If I interacted with the NPCs, no dialogue options came up. There was "screen real estate" for the dialogue options, but absolutely nothing was in them. (This is different from the last bug, where the screen showed the trader options - this shows nothing.)

I'm attaching screenshots and the Mod Launcher log file. Hopefully they will help.

https://pastebin.com/93WkeBmZ

A18.1_2019-11-14_00-09-24.jpg

A18.1_2019-11-14_00-11-49.jpg

 
UPDATE

I got it working by downloading your NPC mod directly from launcher a second time. NPCs are showing in game and can interact fine with them.

Thanks for the help.

 
So, there is good news and bad news.
SphereII has a new version of the Mod Launcher. Once I downloaded and installed it, all of the modlets in the Mods folder showed up. So far, so good.

To be safe, I then deleted all of those mods through the Mod Launcher's Mod Downloader screen. I double-checked that they were deleted by looking in the Mods folder (they were). I then re-downloaded all of the NPC modlets (NPCs, wandering traders, bandits). They all downloaded and showed up as active in the Mod Downloader screen.

I started the mod, and everything compiled and linked fine. I played the game, and after a while, a couple of NPCs spawned.

But now the bad news. If I interacted with the NPCs, no dialogue options came up. There was "screen real estate" for the dialogue options, but absolutely nothing was in them. (This is different from the last bug, where the screen showed the trader options - this shows nothing.)

I'm attaching screenshots and the Mod Launcher log file. Hopefully they will help.

https://pastebin.com/93WkeBmZ

View attachment 30547

View attachment 30548
Do you have the mod "SphereII NPC Dialog Windows" installed?

 
Where would I find the file with the logs you need? I've looked but am not sure which files are the correct ones to post.
Are you using the Mod Launcher? If so, after trying to load the game again, go back to the Mod Launcher, click on View Logs button. By default, it will show the 7d2dlauncher.txt log file. This will show the compiling, downloading, etc. If you click on the log file, it should drop down and show you another option: output_log.txt. Select that one, then click on Upload Log file. This will give you a pastebin.com link, which you can send to us. It'll contain you log file.

 
By the way,im sorry if this is a little off topic,but the NPCs are hired each for 1000 casino coins/tokens.Being totally new to the game,and planning to create a custom single player game with 50% loot available via options menu,will it make it difficult to aquire enough tokens to recruit a handfull of NPCs?

Also the hunter NPC seems to have a chainsaw sound resinating from him constantly in melee mode or when standing next to another NPC.Thought i would mention,the NPCs also seem to have a extremely low rate of fire,usually getting off one round before zombies come within melee range.

Other than that its really great having these NPCS.

Thanks again

 
By the way,im sorry if this is a little off topic,but the NPCs are hired each for 1000 casino coins/tokens.Being totally new to the game,and planning to create a custom single player game with 50% loot available via options menu,will it make it difficult to aquire enough tokens to recruit a handfull of NPCs?
Also the hunter NPC seems to have a chainsaw sound resinating from him constantly in melee mode or when standing next to another NPC.Thought i would mention,the NPCs also seem to have a extremely low rate of fire,usually getting off one round before zombies come within melee range.

Other than that its really great having these NPCS.

Thanks again
Edit these 2 lines in the NPC Entities.xml file:

<property name="HireCurrency" value="casinoCoin" /><property name="HireCost" value="1000" />

The HireCurrency can be any item, like a rock or a bullet and the HireCost is the number of those things needed. Easiest just to make hire cost a smaller number.

I see where darkStar put the chainsaw sound on this NPC by mistake. I will fix and push in next patch.

As far as the low rate of fire, Sphereii is working on a property where they can guard a position using ranged weapon and not close the distance all the time. Since we are using the in game AI there are limits to what we can do but I will play with it a bit more.

 
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