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A19 NPCs DMT Mod

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Can you go ask the NPC, while their health is dropping, "Show Information", and grab all the information from the log file? What kind of food are you feeding him?
It was not a hired NPC. I will try to hire one and see how it goes.

 
It was not a hired NPC. I will try to hire one and see how it goes.
Maybe it's time to shift the maslow buffs to on-hired, rather than on spawn in. That'd be limited to the NPCs; not sure how to handle the animals in that case, since they never really get hired.

 
I've run across an odd glitch. If I get out of a vehicle while near an npc, my hands shift out of position so that weapons do not line up with the hand properly. It doesn't seem to matter if they've been hired or not, you just have to be near them. I tested this with no other mods installed to make sure it wasn't something else interfering. This was on 17.3

hands.jpg

 
I've run across an odd glitch. If I get out of a vehicle while near an npc, my hands shift out of position so that weapons do not line up with the hand properly. It doesn't seem to matter if they've been hired or not, you just have to be near them. I tested this with no other mods installed to make sure it wasn't something else interfering. This was on 17.3
View attachment 28460
Interesting glitch. The NPCs are really separate from the player's code.

Does this happen with other NPCs or just the Ammo one?

 
Here's another odd one for you. I switched out the npc model for the baker with a zombie uma model, along with other appropriate data changes, and removed the right hand joint setting. It did not cause the glitch. Soon as I spawned another npc, was harleigh this time, the glitch happened once again.

 
I saw the hand issue in A17.1 before. Had nothing to do with custom entities but was a vehicle issue. Notice the hands are stuck in the "holding steering wheel" position.

Tried to reproduce this and cannot. Are you using a custom vehicle mod?

 
I found it rather odd that the issue went away when I changed the model the npc uses since that should have no effect at all on the player.

edit --- I also thought it was a custom vehicle issue as I did notice the hands were in the "steering wheel" position so I removed that mod and the issue persisted. That's when I created a totally new and clean directory and tested with only the npc mod and it's dependencies.

 
I had been testing things with modlets I'd manually downloaded so out of curiosity I removed those and tried it with them installed by the mod launcher. Initially I didn't get the glitch. So I had an npc follow me as I drove a short distance. Then the glitch occurred once again.

edit--- On further testing, I now have to drive around for a bit with an npc following me for the glitch to occur.

 
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While it didn't happen at first, I did finally get it to reproduce when using the zombie uma model too so I definitely have no ideas on why it would happen since the npc should have no effect at all on the player.

 
Sphereii, we talked about this a week ago:

- There is a rare glitch with vehicles - when you drive in a vehicle and then get out, sometimes your hands seem misplaced and blurry when you move (video 7:55). I added this here because so far I was unable to reproduce this glitch before hiring an NPC. The only way to fix this is to close the game and load it again.EDIT: Actually it's pretty easy to reproduce: spawn both 4x4 and NPCAmmo near you. Get in vehicle and get out.
Here's the video it referred to:

[video=youtube_share;OLg2tehC_JA]

 
Its probably an artifact of some code change, perhaps like the teleport to player code.

 
Just a wild guess on my part, could it possibly have something to do with the coding that makes them put their weapon away every so often?

 
Just a wild guess on my part, could it possibly have something to do with the coding that makes them put their weapon away every so often?
Unlikely, that's just an animation sequence in unity. I tested by spawning the ammonpc outside of the range that triggers that "IsBusy" bool that triggers the animation and it still bugs out. The wandering Traders also have that feature and do not bug out the player like the NPCs do. Yet Unity wise they are almost identical entities.

 
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I had a feeling that was a long shot of being the issue. As for the teleportation, I've had the glitch happen when they had just been standing still and not teleporting. Not to say it still couldn't have something to do with that but just an observation on my part. I've had it happen when I haven't hired them or even spoken to them yet. I just drove up beside one and got the glitch

 
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Sphereii, we talked about this a week ago:

Here's the video it referred to:

[video=youtube_share;OLg2tehC_JA]

Ahh right, now I remember that. I did test the trader and think I understand what's going on there, but not sure if I can fix it.

I'll look over the code again, but not much should interfere with the player or its cameras / animations.

 
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