xyth
Community Moderator
NPCs DMT Mod

Description
This is a mod that introduces dynamic NPC characters into the game by expanding on the CreaturePack Humans. These NPCs require some of Sphereii's DMT scripts, and these dependencies will be enforced upon loading this mod with the mod launcher. Many issues probably exist and we need help testing to make these NPCs work better.
This mod adds many new NPCs to the game. Unlike previous NPCs, these can be hired then issued orders to stay, follow, and guard (patrol eat, drink, and looting POIs for you are being reworked, or abandoned). All this is configured in XML. Once hired, you cannot kill them, nor can another hireling or allies in your party hurt them. This blocks friendly fire issues. Non hired NPCs are fair game. They are currently set to spawn in the friendly animal spawn group, but you can change that in xml.
You set the patrol route by using invisible patrol blocks. Likely that will need a video to explain.
In xml you can set what the NPCs eat and drink, what they use for a toilet and what they defecate (if you turn that on), whats their home block, what they use for a bed, food containers, etc. Take a look at the xml and read the comments. The NPCs are an adaptation of the animals used for another mod, so if you want NPCs to breed and lay eggs, well, that could happen with the right xml. Just don't ask me to help you with that
Installing
The NPC mod is found in the DMT section of the mod launcher or in my repo here:
https://github.com/7D2D/A19DMTMods
A18 version is here:
https://github.com/7D2D/A18DMTMods
This is an DMT mod so it must be compiled with DMT, or loaded by the mod launcher. This mod has several dependencies that must be compiled with this mod for it to work properly. These are:
<dependency>0-SphereIICore</dependency>
<dependency>SphereII NPC Dialog Windows</dependency>
Find those dependency mods here:
https://github.com/SphereII/SphereII.ModsA19
<dependency>0-CreaturePackHumans</dependency>
https://github.com/7D2D/A19Mods
A18 version is here
https://github.com/7D2D/A18Mods
Known Issues
This mod has not had much A19 testing and has so much code we expect you to find issues.
No training guide. Sphereii posted details on each new script that contains lots of info on your xml options. But if your confused, feel free to ask questions here. Well, except questions about egg laying....
Credits
First, thanks to SphereII for creating all the new AI tasks and scripts that make these NPCs possible.
Thanks to DarkStarDragon for joining in this project and adding his own NPCs to this mod.
And a shout out to Mumpfy who edited the base meshes and retextured several of these new entities.

Description
This is a mod that introduces dynamic NPC characters into the game by expanding on the CreaturePack Humans. These NPCs require some of Sphereii's DMT scripts, and these dependencies will be enforced upon loading this mod with the mod launcher. Many issues probably exist and we need help testing to make these NPCs work better.
This mod adds many new NPCs to the game. Unlike previous NPCs, these can be hired then issued orders to stay, follow, and guard (patrol eat, drink, and looting POIs for you are being reworked, or abandoned). All this is configured in XML. Once hired, you cannot kill them, nor can another hireling or allies in your party hurt them. This blocks friendly fire issues. Non hired NPCs are fair game. They are currently set to spawn in the friendly animal spawn group, but you can change that in xml.
You set the patrol route by using invisible patrol blocks. Likely that will need a video to explain.
In xml you can set what the NPCs eat and drink, what they use for a toilet and what they defecate (if you turn that on), whats their home block, what they use for a bed, food containers, etc. Take a look at the xml and read the comments. The NPCs are an adaptation of the animals used for another mod, so if you want NPCs to breed and lay eggs, well, that could happen with the right xml. Just don't ask me to help you with that

Installing
The NPC mod is found in the DMT section of the mod launcher or in my repo here:
https://github.com/7D2D/A19DMTMods
A18 version is here:
https://github.com/7D2D/A18DMTMods
This is an DMT mod so it must be compiled with DMT, or loaded by the mod launcher. This mod has several dependencies that must be compiled with this mod for it to work properly. These are:
<dependency>0-SphereIICore</dependency>
<dependency>SphereII NPC Dialog Windows</dependency>
Find those dependency mods here:
https://github.com/SphereII/SphereII.ModsA19
<dependency>0-CreaturePackHumans</dependency>
https://github.com/7D2D/A19Mods
A18 version is here
https://github.com/7D2D/A18Mods
Known Issues
This mod has not had much A19 testing and has so much code we expect you to find issues.
No training guide. Sphereii posted details on each new script that contains lots of info on your xml options. But if your confused, feel free to ask questions here. Well, except questions about egg laying....
Credits
First, thanks to SphereII for creating all the new AI tasks and scripts that make these NPCs possible.
Thanks to DarkStarDragon for joining in this project and adding his own NPCs to this mod.
And a shout out to Mumpfy who edited the base meshes and retextured several of these new entities.
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